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[MOD] Fall from Heaven II

Discussion in 'Civ4 - Modpacks' started by Kael, May 18, 2006.

  1. Absolutego

    Absolutego Chieftain

    Joined:
    Dec 7, 2009
    Messages:
    8
    Haha, ok thanks guys. I probably just suck at civ.
     
  2. HahnHolio

    HahnHolio Warlord

    Joined:
    May 15, 2004
    Messages:
    138
    Location:
    Germany
    have you checked the tutorial section?
    i am pretty sure, you will find what you need here at the forums, when you search abit around ...
     
  3. Glaeder

    Glaeder Glaeder Ethribine Wodism

    Joined:
    Nov 22, 2009
    Messages:
    147
    Gender:
    Male
    Yes there are
    Thanks a lot.:goodjob:
     
  4. Broken Hawk

    Broken Hawk Emperor

    Joined:
    Jan 20, 2006
    Messages:
    1,227
    Location:
    On a hill
    :) ;) :D :p
     
  5. Asthix

    Asthix Prognosticator

    Joined:
    Dec 6, 2008
    Messages:
    211
    Location:
    Minneapolis
    :xtree: :newyear: :snowcool: [party]

    Happy non-denominational winter celebrations to the FfH Team! (if they ever look at this thread, which I don't think they do)

    In that case, Happy Kwanza to all! :w00t:
     
  6. Glaeder

    Glaeder Glaeder Ethribine Wodism

    Joined:
    Nov 22, 2009
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    Gender:
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    :xmastree:Merry Chrismas, everyone
    :xmassign:
     
  7. The Rebel 1000

    The Rebel 1000 Lord Love a Duck!

    Joined:
    Jul 22, 2008
    Messages:
    106
    Location:
    Oregon
    I have a major problem with the launching of the mod. I downloaded it (after a few *minor technical errors*) and played it just fine a few times (awesome mod, maybe a few more non-human races). It worked fine, but I'm not that good at civ in the first place so I tucked it away for a while, and played something else for a few months. A few days ago, I saw the icon on the desktop and figured 'why not?' and tried to get it from there. After about a minute, an error message came up that said, in a nutshell that it wasn't working. I tried to load it through beyond the sword but it just exited it and showed the message again. Help!

    Thanks in advance
    The Rebel 1000
     
  8. XenoRufus

    XenoRufus Chieftain

    Joined:
    Feb 18, 2009
    Messages:
    18
    I don't know if this has been asked before (too many pages to try looking >_>..) but I was wondering if these updates work towards fall further and full further +? Cause I notice both of them have stopped updating for some time and I just hope that these patches work towards them.
     
  9. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    No, FfH patches won't work for any of the modmods.

    FF is going through a rebuild from the ground up... Lots of work being done, but it's all behind the scenes and very few people know any detais :)mischief:).

    FF+ is still being actively developed, under a new name: Rise from Erebus. Otherwise known as RifE. You can find it in my sig. ;)
     
  10. Sephi

    Sephi Deity

    Joined:
    Jan 25, 2009
    Messages:
    2,908
    Make sure the FFH version you have can run under your BTS version. If you patched BTS to 3.19 you probably need a newer patch for FFH.
     
  11. Wodan

    Wodan Deity

    Joined:
    Jun 3, 2005
    Messages:
    4,867
    Location:
    In transit
    .... :ninja:
     
  12. XenoRufus

    XenoRufus Chieftain

    Joined:
    Feb 18, 2009
    Messages:
    18
    Ahhh thanks for the info, will check out RifE and look forward to what FF will bring in the future ^_^
     
  13. The Rebel 1000

    The Rebel 1000 Lord Love a Duck!

    Joined:
    Jul 22, 2008
    Messages:
    106
    Location:
    Oregon
    Sephi, that happens to be the technical error that I sorted out. I don't think it will do anything useful, but I shall try to get the newest patch or take a patch from BtS.
     
  14. loki1232

    loki1232 Loki

    Joined:
    Jan 16, 2005
    Messages:
    4,493
    Location:
    New York City
    Thanks Asthix, we try to read this thread as much as possible. Happy Holidays to all.
     
  15. The Rebel 1000

    The Rebel 1000 Lord Love a Duck!

    Joined:
    Jul 22, 2008
    Messages:
    106
    Location:
    Oregon
    SUCCESS! Woot I installed the patch and it worked! I'm tired of all this "dammit I gotta wait for tanks to take out this stack" :):):):) I have to endure in BtS. Seriously, why is it that hard to take cities??
     
  16. The Rebel 1000

    The Rebel 1000 Lord Love a Duck!

    Joined:
    Jul 22, 2008
    Messages:
    106
    Location:
    Oregon
    Whoa! This patch looks awesome and completely worthwhile! I especially like the new model for the Beast of Agares! Good job!
     
  17. The Rebel 1000

    The Rebel 1000 Lord Love a Duck!

    Joined:
    Jul 22, 2008
    Messages:
    106
    Location:
    Oregon
    Ugh, this is embarrassing... The FfH team really needs to turn a feature down on this game, and it's the number of lairs that spawn near cities and the percentage that they will spawn Azer upon being explored. More than once I have chosen a game only to find skeletons or goblins or lizardmen far closer than I would like them, and warriors are a poor match for Azer and spectres, don't you guys think? I'm not trying to critique them, but it seems like a feature that comes from pure annoyance at gamers.
     
  18. donschmiddy

    donschmiddy Chieftain

    Joined:
    Oct 25, 2009
    Messages:
    48
    Location:
    germany
    well.... okay your mod is great, you could say that you created a complete new game.

    Unfortunatly i think that your game is a bit unbalanced. Besides changing the scale in difficulty, it is a lot harder than the original one.
    i think it is next to useless to tech yourself up, because no matter how much buget you put into techs it isn't rewarding because your opponent either spamms you with artillery (why the hell do the have a chance of 80% to withdrawl by the way ? :) ) brings your defence down to 0 and kills you with cheap lowlife units (goblins.... nasty), or you sit on an island with enough space for 2 cities and only desert and have no way of getting away from there (the real joke is i had because of the terrain only 4 possible titles to work on in the beginning... ).
    My personal highlight was being introduced to a new player which resulted in a new war in the first conversation because i killed 2 of his buddies, because i was good, he evil (-4) , i declared war on his friend (-2) , and i have fallen under a false value (-2, two times because i founded by accident 2 different religion), this was my death sentence after my population was comletely anihilated by the spell "Blight" or whatsoever i got no explnation for that, neither in the civclopedianor the event message. :( In contrary to that a good method is getting 3-4 adventures, upgrading them to warriors and then axemen, and killing entire civs. give them combat 4 (each +20%) , def/attack +2 and defence/attack skills and healing skills and the battle begins....
    on top of that i thing the whole mage system should have been added after all that other stuff because my adepts were not given any experience, neither from combat, neither from the +1 experince for each turn.
    The links from the game to the civclopedia. aren't helping new players either the are really confusing because sometimes you don't even know what you are building. Sometimes i thought i was fighting the game, not my opponent because you use new complex things. If i weren't with civ. since civ2 i would have had no idea how to play the game.
    Even though i am going to be hated for this comment i can not understand why nearly 400k players downloaded it and that that many praise it to be so good.
    (and yeah i mean the latest version )
     
  19. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    31,393
    Location:
    DE/NL/FR
    The blight is an event, which is triggered by an armageddon counter of 30 (or 40, haven't played for a long time), and it hits all civs.
    The effect is, IIRC, that all cities get the doulbe amount of the cities population to :yuck: :

    I guess, this is a special case, maybe influenced through the civ, or something else.

    Every mod is learning at the beginning, like every new civ game is.

    Just play a bit more ;).
     
  20. Nor'easter

    Nor'easter Emperor

    Joined:
    Feb 25, 2007
    Messages:
    1,503
    I doubt very much that anyone is going to hate you -- you're obviously entitled to your opinion. For me one of the fun things about this mod was learning my way through it, discovering new features, etc.

    This mod's been around for a few years and has gone through several revisions. It's well known that parts of the civilopedia are incomplete or out of date, although I think there's probably more information available then you give credit for. Check out the "Fall from Heaven Concepts" in the 'pedia in particular.

    The latest patches significantly changed the AI, which is why you're seeing the AI spamming huge numbers of units.

    Yo might want to look through the Fall from Heaven forum (http://forums.civfanatics.com/forumdisplay.php?f=190). There are threads dedicated to bugs, balance issues, feedback on the new AI, etc.

    Your adepts not gaining any experience sounds like a definite bug, so you should report that in the bug thread.
     

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