Hi Kael and team, Good job on the mod so far, am really enjoying playing it.
1 Question. If i want to install 2 021 would i have to install all patches or just patch "c".? If so where can i find patches "a" - "c".
thx
Mat![]()
It just doesn't seem fair.But the elves get an elven settler, and the dwarves just get a plain-old vanilla settler.It just doesn't seem fair.

make polution with one wizards, and clear it with other/same wizard. This lowers AC.There are a couple of races that have a unique ability for most/all of their units (Elves, dwarves, clan). But the elves get an elven settler, and the dwarves just get a plain-old vanilla settler.It just doesn't seem fair.
)...
so razing AV cities is also "bad". Try capturing them and use priests or inquisitors to spread in AV cities (will remove AV and put in order and its temple)
hehe, i actually started working on the settler unit about last christmas (when i created most of the other newer dwarven units too), but it never was completed, because I went over to create other stuff (ok, to be true I simply was not keen on modelling a dwarven woman and child)...

Are you sure? Unless I'm much mistaken raising an AV city lowers the counter by about 2-3
In my (short) experience the best way to prepare for the blight is to get many extra workers ready to rebuild improvement and also get some water mana so your adapts can cast spring.
Sezereth, yuor teaser of the week is still the meshabber... no new stuff?
)
but the need to create new stuff grows bigger and bigger in me from day to day
(i am almost getting withdrawal symptoms
). But this still means I don`t have time to create the "optional stuff" 
When I play I sometimes leave half on random, and set the other half on to my opposite alignment.just wanted to tell you again:
I love this Mod!
And I love you guys for doing it! Please keep the spirit!!!
Just tested Alexis, founded the Order and kicked some evil and Barbarian butt![]()
![]()
But one problem persists (patch 'b' applied): No wars, if not started by myself.
I think in order to fully use all features of the mod the worldbuilder should see to it, that you will have a balance of evil and good civs from the start. I often start with more than half of the civs beeing good or neutral, so evil doesn't stand a chance...
I will test aggressive AI now...