commander_lesta
Chieftain
- Joined
- May 17, 2007
- Messages
- 3
Sweet thanks.
The Prophecy of Ragnarok will raise the AC. Maybe Mokka's Cauldron, not sure.
Can I mention that Mokka's Cauldron isn't really much use the way its implemented? All it does it change units killed inside the city into skeletons.
The cauldron is probably going to be built in a big city, and that city is going to have a powerful garrison. If whatever is attacking my city is powerful enough to kill my elite crossbowmen or shield walls, what good is the 3-4 hp skeleton that replaces it?
Could the cauldron be changed so that any unit killed within a 3-4 square radius turns into some kind of usable undead (ie, stronger than a skeleton?) I think the extremely limited area of effect could justify making the effect much more powerful.
Yes, only one of your two non-adaptive traits is permanent, the other is the one you replace. Otherwise adaptive leaders would have 3 traits!Is it intentional that when I selected 'Creative' as my 'Adaptive' trait for the Kuriotates, it replaced Philosophical?
Sezereth, i like your concept art for the Elohim... it looks really good. (i like it more than that monk you had a while back)
I was just about to post a savegame for 0.21 regarding a memory leak issue (>5 mins to process a new turn atfrom around turn 300 onwards) that is making the game unplayable, but I guess you'll be opening up a new bug thread for 0.22?
Will 0.22 address this memory issue that I notice many people have reported for 0.21?