[MOD] Fall from Heaven II

well, how about that 'order' hero sent by Junil to protect the seven pines? Junil left him on Erebus.

Sphener, the Order hero, voluntarily fell with prompting from no one. He actually sought permission from Junil to become mortal and stop the looting of Seven Pines by the Svartalfar.
 
maybe it was a coincidence. Maybe a bunch of civilizations declared war on one another and you weren't informed because you didn't know about them yet. Beyond that, I'm clueless. I don't make mods, I just play them.

I've had some experience with civ4 and I know when global relations fall apart, they fall apart big time.

Does declaring war by itself raise the Armageddon counter? There were only 4 other civs at that point, all of them evil. Unless declaring war adds a whopping +10 to the counter...



On another note, I've been experimenting with the different religions. Order, Ashen Veil, and Fellowship of Leaves gives some pretty great benefits, Council of Eres'(?) stealth abilities are nice, and Kilmorph's money bonus is decent.

But as far as I can tell Empyrien(?) and Octopus overlords are lacking. Is there ever a reason you would pick these religions over others, aside from the computer players having them and wanting the relations bonus?

The Infernals were in play though. Do they get some special "jump to 100" ability?
 
Empyrean completely counters Esus' (and other's) invisibility, and OO helps you rule the seas or achieve a culture victory. I've never really noticed any imbalance in the religions' relative strengths anyway.
 
I haven't run into enough invisible units for being able to spot them to be that great a bonus (assassins can get annoying, that's about it). It aint no Sacrifice the Weak or free ancient forests + Nature civic.

Speaking of invisible, I keep seeing "spots invisible animals" traits. What are these invisible animals?

Speaking of animals, I see a bonus for deer and fur resources, but have yet to encounter either. Do they exist?



Just got wiped out in 50 to 100 AC jump game. Having to deal with 3 horsemen and the avatar of wrath all at once was a bit much.
 
Invisible animals include Giant Spiders. If you haven't found out about them yet, I'd get into the habit of scouting the routes that your settlers are going to take before a giant spider eats your escort warriors. Those things can really screw up settlement plans.

As for the AC, are you playing with Last Days on? If not, that's a pretty impressive AC jump. I guess you'll just have to change your focus to lowering that thing unless you think you can deal with the horsemen next time. They give pretty great drops if you kill them though.
 
Invisible animals include Giant Spiders. If you haven't found out about them yet, I'd get into the habit of scouting the routes that your settlers are going to take before a giant spider eats your escort warriors. Those things can really screw up settlement plans.

As for the AC, are you playing with Last Days on? If not, that's a pretty impressive AC jump. I guess you'll just have to change your focus to lowering that thing unless you think you can deal with the horsemen next time. They give pretty great drops if you kill them though.

Nope, no Last Days. Still scratching my head how that 50 point AC jump happened.

Yeah the crown of command for killing the first (second?) horseman was pretty sweet. No way could I take on all the rest that suddenly showed up at once, especially since both my level 15+ heroes went over to the Avatar.
 
Empyrean completely counters Esus' (and other's) invisibility, and OO helps you rule the seas or achieve a culture victory. I've never really noticed any imbalance in the religions' relative strengths anyway.

The temples for each religion also give a different bonus. Empyrean gives a bonus to research, which is pretty nice.
 
Empyrean completely counters Esus' (and other's) invisibility, and OO helps you rule the seas or achieve a culture victory. I've never really noticed any imbalance in the religions' relative strengths anyway.

I don't think that Empyrean counters the invisibilty from Nox Noctis (not 100% sure), I think Nox Noctis trumps everything.

Empyrean is very powerful; Chalid is a brutally powerful hero, who can single-handedly witn the game. The radiant guards and rathas are quite good, especially on high levels since they can stop large enemy concentrations for you to get your main army over.

Best wishes,

Breunor
 
Question about something weird that just happened.


I was playing the Shiem(?) and had 3 cities building their ritual that increases the Armageddon counter by +5. One of them completed, and suddenly the counter shot up from 51 to 100!

I'm not aware of anything in the game that could have caused this. Any ideas?

This seems odd to me. I wonder if there is a bug with the Elegy of Sheaim ritual? Has anyone else finished this ritual to confirm?

Best wishes,

Breunor
 
This seems odd to me. I wonder if there is a bug with the Elegy of Sheaim ritual? Has anyone else finished this ritual to confirm?

Best wishes,

Breunor


I probably have an autosave file from a couple of turns before the Elegy was completed and things went to hell (literally AND metaphorically) if anyone wants to take a look.



Chalid did seem very good, but not better enough than the other religions' heroes to make up for the difference in other bonuses like sacrifice the weak or massive forest bonuses. He's definitely no mithril golem or Ashen armageddon hero. I didn't take the closest look at Empyrien, but I combed over Overlords and couldn't find anything decent aside from drown maybe being kind of sort of useful if you were landlocked. Maybe if you were Luan(?) and were playing with high sea levels?

I do like how, in addition to the huge variety in civs, this mod addresses a bunch of other issues I had with Civ 4: sending one large slow moving stack is no longer the best way to conduct war (assassins and huge increase in collateral damage effects), more productive tiles meaning you can scrape together real armies and the game isn't over if you lose a couple, and the Erebus mountain map feature. Gives a little buffer and creates more strategic points to defend.


Some questions I'm not clear on:

What's the "time" victory condition? Just the highest score when you hit the last turn?

Can you "cheat" your way to the tower of mastery by getting 4 mana nodes, building their tower, then once that tower is built use dispel magic to switch the nodes, repeating until you have all 4 towers?
 
I probably have an autosave file from a couple of turns before the Elegy was completed and things went to hell (literally AND metaphorically) if anyone wants to take a look.



Chalid did seem very good, but not better enough than the other religions' heroes to make up for the difference in other bonuses like sacrifice the weak or massive forest bonuses. He's definitely no mithril golem or Ashen armageddon hero. I didn't take the closest look at Empyrien, but I combed over Overlords and couldn't find anything decent aside from drown maybe being kind of sort of useful if you were landlocked. Maybe if you were Luan(?) and were playing with high sea levels?

I do like how, in addition to the huge variety in civs, this mod addresses a bunch of other issues I had with Civ 4: sending one large slow moving stack is no longer the best way to conduct war (assassins and huge increase in collateral damage effects), more productive tiles meaning you can scrape together real armies and the game isn't over if you lose a couple, and the Erebus mountain map feature. Gives a little buffer and creates more strategic points to defend.


Some questions I'm not clear on:

What's the "time" victory condition? Just the highest score when you hit the last turn?

Can you "cheat" your way to the tower of mastery by getting 4 mana nodes, building their tower, then once that tower is built use dispel magic to switch the nodes, repeating until you have all 4 towers?

Worm,

Getting the save file probably helps.


The religions are probably better balanced than you think. Got to the main forum and you will see a lot of discussion about them.

Indeed, many people feel Empyrean is VERY powerful, and Chalid is indeed considered better than the two heroes available for many of them. Order and the Veil of course are powerful, probably two of best. Note that you can't compare Chalid to the Meshabbir of Dis or the Mithril Golem - they can be built only if the Armageddon counter is above 70, while Chalid can always be built. Indeed, even for online play people talk about the 'build Chalid and win strategy'.

The overlords are VERY powerful also. Stygian guards are not alive and can use weapons; with iron you get 9 point units that can upgrade and walk on water that are easy to build. Drown can also be good. Obviously anything near the sea is totally dominated by the Cultists and the Speakers can summon krakens, gvining them tremendous strength at sea. If the overlords have a weakness, all of their units are abilities are geared toward combat, but they do this very well.

Order spreads like wildfire and has two good heroes, which is very nice. However, it is a lot harder to get than the early religion. Also, their priests and high priests are probably not as good; unyielding order has its place, but most players would rather have direct combat strength.

The Veil of course is a true powerhosue, but against here are traade-offs. It also comes late. Even though Sacrifice the weak is truly great, it is offset by the fact that hell terrain will kill your health resources; along with the -4 health from sacrifice the weak itself, getting people with one food is largely offset by the horrible health you will suffer. Still, I suspect it is the all around most powerful, with real good heroes and very powerful priests (ring of fire) and high priests (summon Balor!). The summon Balor spell is especially powerful for the Sheaim, their natural adaptors, since they are summoenrs.

Fellowship of Leaves and Runes of Kilmorph are probably the weakest religions, but their strength is that you can get them early. Get one of these religions, spread it, build a shrine, and you can get a lot of people to convert to your religion. For leaves, the tigers are nice. Obviously, if you play the elves, then Fellowship of Leaves is beyong good, it is sick powerful! For the Runes of Kilmorph, Arete can be great early in the game. You can also build the Mines of Gul-dur, get iron, and conquer very quickly. Bambur's powerful magic blade is a killer early in the game. Later, once everyone has adepts, it isn't special any more.


Yes, time vistory and score victory are the same thing, most points at the end.

Yes, you can use dispel magic to change mana to build the different towers. This feature is intentional; before we had dispel magic, you needed to have so many mana sources to build the Tower of Mastery that you effectively had to win a conquest victory to get enough territory to ahve that many mana nodes. Dispel Magic makes a tower victory possible where you haven't already de facto won.


Best wishes,

Breunor
 
Ah, I figured they meant for palaces and vassals to get you the mana.


Where's the main forum discussing the religions? This was the only FFH2 forum I saw on this site.
 
Where's the main forum discussing the religions? This was the only FFH2 forum I saw on this site.

Here.

The only underpowered religion is Esus, in a sense that there are few reasons to convert to it.
 
Hi

My game crashes if I choose dwarfs civilizations.

I'm used latest updates. Civ BoS 3.19 FFH .40b.

What could it be?

Thanks.
 
If you have BtS 3.19, you need to have FfH .41b. Is that what you meant?

Best wishes,

Breunor

Ooh! Sorry!

I have BTS 3.19 and FfH 0.41b.

I format my PC and download everything again. It's the last version. (My previous download have the same problem).

Thanks
 
Quick question about the Altar of the Luonnotar:

I assume the FFH2 Civilopedia is in error when it says "the first six pieces of the altar can only be built by sacrficing a Great Prophet or a Luonnotar"?

I assume that's wrong about the Luonnotar? And that several hours of my life have been wasted as a result? ;)

Still -- excellent mod. But, grrrr....
 
Quick question about the Altar of the Luonnotar:

I assume the FFH2 Civilopedia is in error when it says "the first six pieces of the altar can only be built by sacrficing a Great Prophet or a Luonnotar"?

I assume that's wrong about the Luonnotar? And that several hours of my life have been wasted as a result? ;)

Still -- excellent mod. But, grrrr....

The Civilopedia is very much out of date. Sorry if you wasted time, my best advice is to check the forums here for the latest rules and especially the changelogs for the updates. Xienwolf's manual is also somewhat out of date but is a much better source.

Best wishes,

breunor
 
The Civilopedia is very much out of date. Sorry if you wasted time, my best advice is to check the forums here for the latest rules and especially the changelogs for the updates. Xienwolf's manual is also somewhat out of date but is a much better source.

Best wishes,

breunor

Ok, thanks. Having an excellent time now with the Kuriotates.

It seems to me this mod is more inventive and innovative than the official expansions. And I like the expansions!

Thanks again for your creativity.
 
guys can u tell me what i need to do to make the good end for this game??? the bad end is when u becoem allies of infernal right n u take the world in armageddon , but the good end waht is it ?? what i must to do??
 
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