Kael
Deity
JazzD said:I've noticed also that the elven archers double forest movement doesnt work when you increase their movement, ie. if you leave it at 1, they move 2 in forests, if you increase it to 2, they move 2 in forests, not sure if its a bug or what...Also a suggestion maybe instead of Elves (and dwarves etc) being able to produce elves at a lower cost...they are the only one who can produce elves, the units are stronger but limited in # while races like humans have the advantage of being able to produve weaker units but cheaper and unlimited. Trying to think about making it more along the lines of most fantasy settings is all
Although human civs of the appropriate religion may be able to gain some elven or dwarven help, they won't have access to nearly the range of elven/dwarven units that the the elven/dwarven civ does.
The elven movement is a literal double of whatever a normal unit would be allowed. You are just seeing some odd results beause
1. Normal unit with move 1 in a forest is able to move 1 = move 2 for an elf
2. Normal unit with move 2 in a forest is able to move 1 = move 2 for an elf
3. Normal unit with move 3 in a forest is able to move 2 = move 3 for an elf (rounding)