arthurtuxedo said:
The problem with war weariness, as implemented in Civ 4, is that it forces a 20th century concept into all eras, where it doesn't necessarily apply. Throughout history, people have mostly been happy to be at war, especially when they are winning. The idea of people rioting in the streets in Medieval Europe in protest of the Crusades, for instance, is patently absurd. They were glad to be sticking it to the "heathens". I also didn't read about too many people refusing to work during World War II because they were so upset about sticking it to the Nazis. Not every war is grossly unpopular like Vietnam or World War I, and pretending like they are is both unrealistic and detrimental to gameplay.
Some very valid points there, historically, which side is winning, and where the frontlines are located has alot to do with war weariness. Ideological, or religious differences can play a major role in mitigating war weariness as well. If you can demonize the enemy, like was done against the nazis in WW2 (not that it wasn't warranted), then your people may actually get behind the war rather than protesting it. The strength of the governments hold over the people can also influence them with regards to war weariness.
It might be a good idea to look at all government civics, and add some type of war weariness modifier to them. More tyranical governemts are going to have a tighter control over their people, and this will effectively reduce the effects of war weariness. This may cause unhappiness in general, because of the tyranny, but the unhappiness is not going to change much whether the nation is at war or not, especially if the war is being fought on foreign soil. In contrast, benevolent governments are going to have more people protesting war in general (and thus, more war weariness), but if the enemy is seen a oppressive, and the battle is being fought close to home, the population is going to rally around the flag, and take up arms against the invaders. This is not really reflected in Civ4 at this time.
I don't know if religious differences and proximity to the frontline can really be accounted for in this manner with the limited modding available at this time, but Kael may want to give this kind of thing some thought for phase 2.
Of course, from a Dark Fantasy perspective, I think the idea of civs that enjoy war, and are not happy unless they are at war, is an awesome idea.