TiMothra said:
I have a map file for Faerun, the main continent in the D&D Forgotten Realms setting;
http://forums.civfanatics.com/showthread.php?t=160409
I'm working on converting it to work on this mod, and the main crux is civ placement. Any thoughts from people who have play tested? FR is primarily human cultures and kingdoms, so this would definitely play out more as a scenario than a full working map. Most of the races have only a very minor impact politically in the current FR year, DR 1371. But then, given that Civ starts at the dawn of history, their lack of influence could be explained by already existing game mechanics.
I don't know if anyone has resonded to this, I haven't had time to finish reading all of the posts yet, but I thought I would offer some ideas. I base most of my D&D campaigns in FR, I have just gotten so used to it, and I don't really like any other current D&D settings (here's hoping Planescape comes back).
Here are some suggestions, with the current fantasy civs:
Ancients - Chult (or any other heavily forrested/jungled region)
Centaurs - Amn, Tethyr, Calimshan, Shining Plains
Chaotics - Thay, Norther Moonsea area (Zhentil Keep)
Dark Dwarves - Great Rift, Mulhorand, Thesk, Cloven Mountains
Dark Elves - Forest of Wyrms/Reaching Woods, Trollbark Forest, Lluirwood (I don't suppose the Underdark is available)
Dwarves - Spine of the World, Earthfast Mountains (the Vast), mountain regions between Amn/Tethyr/Calimshan
Elves - High Forest, Evermeet, Cormanthor, Yuirwood
Frostlings - Frozen North
Goblins - Cormyr (due to recent events there), Chessenta, Murghom
Halflings - Dalelands
Humans - Sword Coast, Sembia, anywhere really
Merfolk - Evermeet, Pirate Isles, Lantan
Minotaur - Turmish
Orcs - Border Kingdoms
Overlords - Evermeet, Pirate Isles, Lantan
Sshrathi - Evermoors, Rethild
Tigrans - same as centaurs I guess (they need open plains)
Undead - Underdark would be best, but Northern Moonsea/Zhentil Keep would work well
Wood Elves - Umm same as the other elves...