[MOD] Fall from Heaven

Bob Morane said:
19th may AAAARGHH, what a bad schedule!!!
You'll force me to chose wether i want to try phase2 of Fall From Haeven or Heroes of Might and Magic 5 first!
That is, if both your team and Ubi can keep on the release dates of course :rolleyes:

Anyway, phase 2 looks like it will be awefull.

Sorry for being a bit [offtopic]

[tab]Let's see:

Heroes of Might and Magic 5:

[tab]Pros:
[tab][tab]1. The latest in the one of the greatest fantasy strategy games series ever made.
[tab][tab]2. Professional quality, tuned, tweaked and a balanced product (I hope).
[tab][tab]3. Actual real documentation, not a 300 page forum thread. ;)

[tab]Cons:
[tab][tab]1. HoMM4.
[tab][tab]2. One of those floating eye things got fresh with me in a high school bathroom.

Fall from Heaven 2:

[tab]Pros:
[tab][tab]1. It's free!
[tab][tab]2. You can spread vampirism to your units.
[tab][tab]3. The Balseraph Catapult (more about this on the 12th).

[tab]Cons:
[tab][tab]1. Its not finished at all.
[tab][tab]2. It will probably have stability issues in the begining.
[tab][tab]3. The elven hunter chick is fully clothed. :(

Hmm.. looks pretty close to me.
 
Well, since both games will most certainly get lots of patches after their release, one might as well wait until both are playable... and play FfH 1.0 in the meantime! :D I only played CIV once before 1.52 was out, just to get the hang of it, but after that I waited for the patch.


2. Professional quality, tuned, tweaked and a balanced product (I hope).
We, the members of the Heroes Community, also hope that. Especially after it's been postponed from its original release date.
 
Kael and design team-

I know you have all figured out pretty much all the design issues, but one thign that I really liked about the civ 3 units was the regicide, or king units.

This could work in REALLY well with your already existing hero system- prehaps have each civ with another unique hero that they begin with at the beginning of the game. This unit could be of variable strength/reflect the civilization that they are in (like your demon civ could be a powerful demon). If this unit dies, the entire civ loses- prehaps shift to the barbarian state, or all wiped out?

This would also lead to a really cool rpg style factor- it might take incredibly powerful heroes in order to slay the king of an empire. again, that aforementioned demon being slain by a noble order champion. OR, if you are facing an incredibly powerful foe, it could tie into the unit limit- place some heroes with youre small 'nation restricted' number of units, and go assasinate the king of an empire to save yourself.

For scenarios, it could work really well with a two mightly lord duel for domination!

Anyway, hope you like the idea!

(also, you used to have a 'backround story doc' or hisotry doc up. i can tfind it now- did you take it down, or do you konw what post its on? id like to use it to procrastinate my final studying- biochemsitry is the worst- the meshabber of dis doesnt have anything on it!)
 
Just curious - I'd love to make some scenarios for FFH. Anyone know if there's a tutorial/guide to creating them?
 
ogredpowell said:
(also, you used to have a 'backround story doc' or hisotry doc up. i can tfind it now- did you take it down, or do you konw what post its on? id like to use it to procrastinate my final studying- biochemsitry is the worst- the meshabber of dis doesnt have anything on it!)

There is a history extract attached as a zip file to the second post on this thread.
 
ogredpowell said:
Kael and design team-

I know you have all figured out pretty much all the design issues, but one thign that I really liked about the civ 3 units was the regicide, or king units.

This could work in REALLY well with your already existing hero system- prehaps have each civ with another unique hero that they begin with at the beginning of the game. This unit could be of variable strength/reflect the civilization that they are in (like your demon civ could be a powerful demon). If this unit dies, the entire civ loses- prehaps shift to the barbarian state, or all wiped out?

Having read the stuff on Warlords comming out, it seems like the warlords will be units.. Maybe I read that wrong!

If that is the case, Kael mentioned earlier he didnt want to create and overlap features with an upcoming official expansion.. but would likely incorporate stuff from it following its release..

Its getting hard to find stuff in this thread! it should be back a few pages though.

Awesome idea though and definitely fits with the style of this mod!

Cheers!
 
ogredpowell said:
Kael and design team-

I know you have all figured out pretty much all the design issues, but one thign that I really liked about the civ 3 units was the regicide, or king units.

This could work in REALLY well with your already existing hero system- prehaps have each civ with another unique hero that they begin with at the beginning of the game. This unit could be of variable strength/reflect the civilization that they are in (like your demon civ could be a powerful demon). If this unit dies, the entire civ loses- prehaps shift to the barbarian state, or all wiped out?

This would also lead to a really cool rpg style factor- it might take incredibly powerful heroes in order to slay the king of an empire. again, that aforementioned demon being slain by a noble order champion. OR, if you are facing an incredibly powerful foe, it could tie into the unit limit- place some heroes with youre small 'nation restricted' number of units, and go assasinate the king of an empire to save yourself.

For scenarios, it could work really well with a two mightly lord duel for domination!

Anyway, hope you like the idea!

(also, you used to have a 'backround story doc' or hisotry doc up. i can tfind it now- did you take it down, or do you konw what post its on? id like to use it to procrastinate my final studying- biochemsitry is the worst- the meshabber of dis doesnt have anything on it!)

The history extract is attached to the 2nd post in this thread. (doh rumbold beat me to it)

One of the best parts about detailing the civs is we get to make all of the civs play differently. If we have an idea for way to play we can add it just for one civ so players that like the idea can play that way and players that dont can play other civs. Along those lines there are 2 civs whose leaders are speced to be heroes. The advantage is they get early tough hero units that have strong city boosting abilities. The disadvantage is if the leaders are killed the civ goes into anarchy and the civ loses its traits.

Neither of the leaders is in yet so I don't know exactly how it will work. Its possible that if it works out well we could add some playable leaders for the other civs, but I dont like being "complete", i prefer differences so I suspect there will always be some civs that have them and some that wont.
 
Lord Vermillion said:
Helluva mod! Just wanted to say that. This is my first post, and I just have one question for you Kael..... Wha part of Ohio are you from?? :)

Im from Columbus, but Ive been in England for the past few months. I'll be back in Ohio at the end of May.
 
Kael said:
One of this floating eye things got fresh with me in a high school bathroom.

Fall from Heaven 2:

Pros:
1. It's free!

Free stuff is always better in my opinion. But in the mean time, Phase 1 can hold me over.

And as for the floating eye, that was just me stumbling around in my halloween costume.

I kid, I kid.
 
I have a refinement for the king idea. It allows for a player to get into the game. It allows for the penalty of losing the game if the unit dies. It allows the unit to not even be if the player doesnt want it.
With monarchy or some such civ advance(this would delay it a bit) you would have the option of building an incarnation of yourself. It would be a hero type but weaker than a hero. It would perhaps have a small stack bonus, and a smaller bonus that would extend one square away. The name of the unit would be 'Player' or 'Incarnation' and of course you can type your name in. It would be fun if it could perform worker functions too.
So there you are down in the game, wandering around, leading your units! if you die down there its all over. The AI cannot build this unit, and players who think its too dangerous dont have to build it at all.

Comparing FfH to HoMM...
1)you can ask Kael questions anytime, he will even help you with your config if he can.
2)you can suggest ideas to Kael and in a way participate in the game design.
 
O.O. Howard said:
Comparing FfH to HoMM...
1)you can ask Kael questions anytime, he will even help you with your config if he can.
2)you can suggest ideas to Kael and in a way participate in the game design.

Are you putting those in the Pro or Con column? ;)
 
kael-
hey man, no skin off my back- just offering a suggestion i thought would be cool game dynamic! (not that you need it- this ame is already great).

it would just remind me of conan, subatai and valeria killing thulsa doom in Conan the Barbarian (my favorite movie- hired by a king to sneak in, kill thulsa doom and steal his daughter back. killing Doom destroyed his empire).

I did think howard's idea was cool also. Anyway, thanks! Im looking forward to the 19th!
 
Hey Kael, Chalid, Corlindale, C.Roland, Loki1232, Lunargent, Talchas, Wilboman and Woodelf.

What game settings would you guys reccomend? (such as game speed)

Also, I think one of you guys mentioned a hell map that you were working on that would open up midgame. Are you still doing this idea?
 
Samuelson said:
Hey Kael, Chalid, Corlindale, C.Roland, Loki1232, Lunargent, Talchas, Wilboman and Woodelf.

What game settings would you guys reccomend? (such as game speed)

Also, I think one of you guys mentioned a hell map that you were working on that would open up midgame. Are you still doing this idea?

1. I prefer quick game starting in the second era with no time limit on a small 5 player 2 continent map.

2. The fire part of Hell is scheduled for the second big the release. The shadow part is scheduled for the third big release. Don't worry we'll warn you before we release something like that.
 
One more thing that I just remembered-

When you discover a new civic such as slavery, which requires the Overlords religion, you can accept even if you arent that religion. This allows you to change to a civic even though you dont have the religion requirements. You can only do this if you accept the prompt though.
 
Samuelson.. I know you get the option.. and you go into anarchy over it if you do select it, but if you check your civics after that.. you will probably see that it has actually defaulted to the starting civic(unless you have a match for the appropriate religion).

It would be nice if that didn't pop-up at all unless you had said religion.. but not knowing when the civic check is done(I am fairly sure it happens BEFORE any sort of religion check, as that pops up before the option to switch religions), so... I am not sure its possible(maybe a way to switch the timing of the checks in SDK?).

Thats been my experience anyway.. it may appear at first to work.. but it does't actually.(unless you are using.. I think .70 was buggy and allowed that sort of thing..)

Cheers!
 
Samuelson said:
Hey Kael, Chalid, Corlindale, C.Roland, Loki1232, Lunargent, Talchas, Wilboman and Woodelf.

What game settings would you guys reccomend? (such as game speed)
I have no clue - I have played very little FFH :mischief: , my work has mostly been with the sdk.
Also, I think one of you guys mentioned a hell map that you were working on that would open up midgame. Are you still doing this idea?
AFAIK, it is intended to be done, but not until Fire.
 
Ok Battlefield Illuria 1.0 has been released. Get ready to lose some sleep!

It's now 1.0.

Complete with a heroic cast of characters - See first post in scenarios section.

There is a complete rebalance of the horrible barbarian nations. Still a little nasty, but much more playable. I think you'll find.

The rival states now have roads, how quaint.

Minor map changes here and there.

I don't mean to toot my own horn, but I'm addicted to this thing. It's great. Check it out. I think you'll like it.

....And I'm not telling you what the heroic characters exactly are, and do. Check them out. They're all fun.

Thanks again the FFH team, who is doing some amazing things here. Keep on Rock'n.
 
Samuelson said:
Hey Kael, Chalid, Corlindale, C.Roland, Loki1232, Lunargent, Talchas, Wilboman and Woodelf.

What game settings would you guys reccomend? (such as game speed)

Good question. I usually play on Monarch, with small maps, raging barbarians, aggressive AI and the fastest gamespeed. But thats only recommended if you want a lot of wars to test AI performance, and of course to combine the testing of new unit graphics with having some fun...

For a easy going game i would recommend Epic speed and Monarch difficulty and a map with only one big Landmass as the AI is not yet good enough in the NotLandwar part of its warscripting (and wont probably be until Shadow or even Ice i fear).
 
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