I just finshed my first game (after about 11 hours, with title Caesar!

) after couple of tries.
It's just great! There are so many intereting ideas, with great music. Some of the ideas I liked was:
-abiltity for the elven archers to plant forests (was it the forests that changed the deserts and ice into futile land?)
-almost endless number of buildings unlike the original, so you can constantly be producing something besides units
-the new religious victory (which I won by)
There's tons of other things I would like to note, but the list will go endless.
Some suggestions:
-Is it possible to add culture to some of the other buildings like the summoning chamber, wizards tower, etc? I found myself struggling in the competition for the border with the neighbors later on in the game.
-Also I think the cost of some of the wonders/units around the end were too much. When you have a lot too control over in the later game, 40 turns in the most productive city is quite a lot. (not that I wanted to get some of the wonders!)
-A note about two/three of the wonders in the end (I forgot the names), but were they necessary? It is interesting how they motivate us to try to achieve a victory quicker before the stupid AIs complete building them (at least it did for me), but it's just not nice...?

-Some of the descriptions on the buildings were confusing. Some of them had like negative unhappiness.
Thanks Kael, and all of you that worked on the game! I loved it! I gotta get BTS!