loki1232
Loki
Kael said:It takes 3 techs and a building to get from the Warrior to Archer. Less if you have some of the starting techs. I don't have much room in there to squeeze in another unit.
I think Im going to try adding flavor the archery range. Try to get different leader types to prefer different unit buildings. So an expansive leader may prefer archery ranges and archers while a military leader prefers barracks and axeman. May make thing a little more interesting.
I like the idea of me prefering a diff. type of unit than my rivals, but I think it would work better if the preference was based on religion.
Kael said:I'm building the requirements list for 0.70 now. Looking through all of my wants for Phase 1, prioritizing, trying to determine how long it will take, etc. Part of the reason the spread rate is so high is I'm going to mess with the religion spread code.
For example, as designed it is impossible for the Ashen Veil and the Order to exist in the same city. If they do spread to the same city the city goes into revolt and afterwards only one remains (most liekly the one with the highest popuation in that city). This both conteracts spread and gives you a new reason you have to kill neighbors of opposite religions.
I was thinking about the religion good-evil chart from earlier.
Order-Runes-Fellowship-Overlords-Veil
What if the religion conflicts were caused if there were two religions that were 3 or more steps away from each other. Basically, Order would conflict with Overlords and Veil. Veil would conflict with Runes and Veil, and Fellowship wouldn't conflict with anything.
Once two conflicting religion, ie: Order and Overlords were both in a city, it would go into revolt and eventually one religion would triumph. However, the winner wouldn't necesarily be one of the two conflicting. It could be any in the city.
Then, it would act as an inquisition and clear out all other religions, and the builldings.
In our example, say the order won, all other religions would be vanquished from the city, including Fellowship and Runes if they had been there.
Also, If you have a city with both of the evil religions, and the order spreads there, then both of those religions "fight" against the order, and if they win, neither one is purged by the other.
In fact, after these conflicts, i think that half of the poplation that previously belonged to losing religions would be killed.
However, these fun religion conflict scenario's have just one problem.
Say I am the order, and all of my cities are order as well. Then I found the ashen veil, and one of my cities becomes the veil Holy city. If the order wins the conflict, is there no longer a veil holy city?
My solution is to have the holy city automatically win any religious conflict, and after this scenario i would have to deal with the problem of having a non-stop veil city.