Kael
Deity
Black Whole said:The meteor swarm looks like the fireball spell. Maybe you can colour the ball slightly brown so that you can see the meteor.
What! This is what I get for hiring gnome labor!
*goes off to beat model artists*
Black Whole said:The meteor swarm looks like the fireball spell. Maybe you can colour the ball slightly brown so that you can see the meteor.
Kael said:Im hoping to fill out the spells enough to eventually be able to support different schools of magic. At that point I will create magic school based resources with some synergy with the religions. Nature magic will work well with the Fellowship, Earth with the Runes, etc etc.
Kael said:Not everything can be about the religion.![]()
A lot of these decisions are made before the country discovers a religion. Also I want their to be more strategies than justt eh religion ones. It should be viable to run a few different flavors of military styles as well as a mage based country. And I would like to be able to tune different leaders to go for these strategies.
Kael said:I want the early game wilderness to be dangerous, for a long time I used to joke that a scout never actually makes it home. There is a lot of rewards to be had from "adventuring", the risk needs to be comparable.
The giants only have a move of 1, so they actually aren't much of a threat. They are there to force risk/reward decisions about going into certain territory. Be there nothing in the area the giant is wandering or a goody hut, it forces the player to consider if he should try to stab in and take a look or leave the giant alone.
loki1232 said:And Death will be veil, Water will be Overlords, and "Holy" will be order?
I can imagine lots of fun spell falling under those categories.
Death:
Plauge, Undermine, Sicken, etc
Water:
Tsunami, Typhoon, Flood, etc
Holy:
Purge, Illuminate, Restore, etc
Also, what if as spellcasters gained levels, they could get promotions that let them cast new (and cooler) spells.
Yeah, sometimes i take the religion diffs. too far.
Kael said:Yes, the spellcasters leveling up in the spell schools and gaining access to new spells based on the schools and rank in the schools is planned. (and the fact that a mage with 4 ranks of Fire magic would do more dmg with his fireball with a mage with 2 ranks in Fire).
loki1232 said:And Death will be veil, Water will be Overlords, and "Holy" will be order?
I can imagine lots of fun spell falling under those categories.
Death:
Plauge, Undermine, Sicken, etc
Water:
Tsunami, Typhoon, Flood, etc
Holy:
Purge, Illuminate, Restore, etc
Also, what if as spellcasters gained levels, they could get promotions that let them cast new (and cooler) spells.
loki1232 said:I would instead make it so that air and fire are the basic spells and any religion can use them.
I'm not sure they fit with any of the religions, but they do allow some cool spells.
Black Whole said:This is also a solution...![]()
Stalin_Bulldog said:A small bug i found, for some reason, i could upgrade apprentices to adepts without the necesary reagents
Black Whole said:And what about air and fire mages? They could be trained by more religions.
Air mages could be trained by fellowship(=nature) and overlords(=water).
Fire mages could be trained by order(=holy) and runes(=earth).
I'm thinking about the veil.
(I like the winds and I would be very grateful for the air mages.)
Webrider said:Great mod thanks for the hard work.
seems there should be something to be done with plains/grasslands that are not next to rivers besides cottages, if you dont have alot of rivers your kind of screwed.
Wonder if there is a way to give races a starting tech they cant trade no matter what? If so you could have race specific techs (religions/magics/units)
Guess I could read the 14 pages of this thread to see if this has been mentioned alreadyif it has my bad
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Keep up the great work, hell of alot more fun then plain civ IV.
Sisonpyh said:The Magic system looks extremely interesting, yet ambitious. Are you able to code the A.I. so they will be able to make use of the variety of spells? I assume we have to wait for SDK for this even to be possible.