Kael
Deity
There are no new civ's with the Mod yet. Just pick one of the available civs and start playing.
ichbinsehselber said:I have researched 2 civics, one of them agriculture, but I cannot switch to either. I have not played this mod for long. Is there some tech needed which makes the "revolution" or "ok" button appear?
Ok, I am still at version 1.09 maybe I have to update?
Also I have to say, from what I saw so far, the mod looks very interesting and better than vanilla civ.
ichbinsehselber said:Is version 0.50 still available somewhere?
Question Mark said:*Updated to 1.52...
*Deleted Fall from Heaven 0.50...
*Installed Fall from Heaven 0.60...
*Tried to run mod...
XML errors! Lots of them!
Couldn't play 0.60 and now i don't have 0.50 either.
Does anyone have any ideas on how to fix this?
Kael said:It goes without saying that I will never actually reach the point of filling in all the 21 spell spheres, but I didn't let anything realistic like that stop me when I wrote the design doc. I just wrote the game I wanted to play and ignored any technical or time limitations.
mamimo said:ok, I have played 0.6 too much time! I planned for 2-3H max & done an all nighter...
Kael, I haven't read all of the last posts, there are too much, so if antything I say already been said then never mind.
1) The mod rocks!
2) The AI is better then in 0.5 (or just seem so), Still the AI don't play very well, I am the same diffculty in all my games & here it's easier.
2) mages, arcmages, druids with magics are great addition how ever, if I use mages to cast magic How can they get experience? I can't level up those units. (may be 1exp per cast...)
3) Because the AI can't use magic (yet) it makes the game very unbalanced.
4) I don't know if it's your mod or the game itself but in my last game it seemed that the workers seldom create mine, even when all other work was done they rested in the city & didn't build mines.
5) There is a problem in the advisors screens as was mentioned.
That's it for now.
I Looooove the graphics of the magics you made.
woodelf said:Let's petition Kael to institute garrisons then! Non-movement meat shields to help the AI actually defend.
woodelf said:I have yet to make a Druid. Do they summon animals? You have the nice tigress and other animals so I was just wondering.
MattJek said:@Kael: I remember reading on this post that you needed someone to make a city name list for the new civs that you're gonna be puting into this mod. If you can give me a list of all the civs you plan on puting into this mod and giving me a brief description of the kind of civ they are I'd be glad to make a city list for you. Just send me a private message if youre interested.