[MOD] Fall from Heaven

gustavoghe said:
Hey Guys,

I was playing again last night, and I noticed something funny. For the first 10 turns I saw a couple of skeletons, 1 mountain giant (Really cool unit- Congratz), and that was it. For the next hundred turns there were a lot of barbarians, LOTS OF IT, but there were only warriors and a huge amount of scout units, never saw a giant again(that was sad). Those turns were all about protecting from barbarians, the annoyed the trap out of me. But I guess that’s the whole point.

QUESTION: How should I start a new game? Can I load the mod and hit single player, and then hit PLAY NOW? Do I have to load the scenarios screen? I did that for the last game I played. But I only see the normal civs (Chinese, Americans) I don’t know where to get the Haarbals people!

SUGGESTION: We need pictures for the different buildings. The Obelisk, the market, the council, they all look the same on the building screen. That’s a crucial point. You did a great job on the herbalist and training yard thought. Do you need some pics?

IDEIA: When I suggested that you should add some GREAT WALKERS, I meant people like the Hill Giant. Mythological Units, that can haress your game play. Hill Giants, Dragons, Monsters in general. I know I know… We have to wait for the MOD UNIT thing… Whos responsible for that? I want to put some pressure on it.

CRY: WE NEED THE MOD UNIT THING !!!!! We sure are imaginative, BUT WHAT THE HEY ???!!!!

Firaxis is responsible for the SDK.

Skeletons dwell in the cold areas, Giants dwell in the deserts. Depending on how much your map has of each you will see more of one or the other. They spawn as "animals" meaning they come in before the barbarians so the progression you noticed is normal.

The game should go:

1. Early exploration and battles (or running from) animals, skeletons and giants.

2. Barbarian appearance and the birth of Orthus which punishes players that have spread to fast and cant defend their cities.

3. Begining of hostilities with other civs.

And yes I desperatly need pictures of lots of buildings. Their are tons of pictures of fantasy creatures and units on the internet but precious few decent pictures of buildings. If you find some PM me and I'll send you my email address.
 
Kael - I was browsing through another thread about python where you gave an example of not allowing the Order to build Eidolons. That's great except in my game I am the Order and am allowed to build the building that allows the creation of Eidolons. Now I know why I couldn't build the Eidolons themselves even though in game I was never given an explanation. Is it possible to not allow the order to build the building instead of letting them build the building and not the Eidolons?
 
woodelf said:
Kael - I was browsing through another thread about python where you gave an example of not allowing the Order to build Eidolons. That's great except in my game I am the Order and am allowed to build the building that allows the creation of Eidolons. Now I know why I couldn't build the Eidolons themselves even though in game I was never given an explanation. Is it possible to not allow the order to build the building instead of letting them build the building and not the Eidolons?

Yeah, I could, the reason I haven't done that is Im hoping to remove all the t4 unit required buildings and just have a level requirement instead. But I haven't been able to figure out how to do it yet. So if I don't figure it out before I release 0.80 I'll block the buildings like you suggest.
 
Question: Kael, What exactly are the requirements for the pics? JPEG? Resulution? Need to be drawings or can they be real pictures? If you answer that I´ll sure help you find pictures of buildings! Can we steal images from other games? Like AGE 3 ? They heve neat pics!!!

I really think we should rethink the Creatures spawning method. I mean, barbarians should be alowed to worship some of the creatures making it easier for them to multiply.
 
gustavoghe said:
Question: Kael, What exactly are the requirements for the pics? JPEG? Resulution? Need to be drawings or can they be real pictures? If you answer that I´ll sure help you find pictures of buildings! Can we steal images from other games? Like AGE 3 ? They heve neat pics!!!

I really think we should rethink the Creatures spawning method. I mean, barbarians should be alowed to worship some of the creatures making it easier for them to multiply.

I don't have access to the code that controls the barbarians spawn, I wish I could. I wanted to replace all the barbarians with orcs but I can't find any way to do it (short of disabling the barbarians and rewriting the process myself).

The resolution on the pics are 64 pixels by 64 pixels. I can definitly shrink and cut larger pictures down but you need a picture that shrunk down that far is still possible to see what it is. That typically means the picture have to have contrasting colors, and a clear shape. Although a dark castle backed by storm clouds may look awesome at its full size, it will probably look like a grey blue when made into an icon.

As to the medium, it doesn't matter. You can hardly tell what it is when it is shrunk that far anyway. Ideally I like paintings and pictures made by some of the high end 3d software. Im trying to get away from cartoon like pictures as a style difference from the origional game (they choose to use cartoon like graphivcs because cartoons are very high contrast so they show up well).
 
One more suggestion - for 0.80, add a text to the Civics screen indicating the civics that are affected by the religions and a note of which religions allow/block them. Seems like the question of "why can't I pick civic X" comes up a lot. :)

And I'm still waiting to get to play the mod, since Civ 4 doesn't work on my own comp... only three days before I get somewhere where it will!
 
Kael said:
I don't have access to the code that controls the barbarians spawn, I wish I could. I wanted to replace all the barbarians with orcs but I can't find any way to do it (short of disabling the barbarians and rewriting the process myself).

Orcs? Amesome!
Could you also add in some sea barbs?

*joking*

Oh well is there any way to get the barb code?

Also,

gustavoghe said:
Hey Guys,

QUESTION: How should I start a new game? Can I load the mod and hit single player, and then hit PLAY NOW? Do I have to load the scenarios screen? I did that for the last game I played. But I only see the normal civs (Chinese, Americans) I don’t know where to get the Haarbals people!

Kael, you might want to put a link to haarbal on the first page so people can find it easier.
 
loki1232 said:
Kael, you might want to put a link to haarbal on the first page so people can find it easier.

Good idea, I added it.
 
loki1232 said:
Orcs? Amesome!

Kael, you might want to put a link to haarbal on the first page so people can find it easier.


I Still cant find those PEOPLE ! Help ME !


ANOTHER THING:

Jesus those pics are jard to find. I tryed google images using "medieval markets" and "medieval buildings". But Im at wokr so i guess i cant download the pics I found. But they sure looked great.

I want really good looking ics for this MOD... It has to be the BEST.
 
gustavoghe said:
I Still cant find those PEOPLE ! Help ME !


ANOTHER THING:

Jesus those pics are jard to find. I tryed google images using "medieval markets" and "medieval buildings". But Im at wokr so i guess i cant download the pics I found. But they sure looked great.

I want really good looking ics for this MOD... It has to be the BEST.

Haarbals excellent Fantasy Civs: http://forums.civfanatics.com/showthread.php?t=151834
 
That Clears a lot for me THANKZ !!!

The thing is... Im at work... and I want to PLAY now !!!!! Dang.

Well its almost six pm... I´ll be leaving soon.

QUESTION: Does anybody has this same feeling ? This addicting feeling... I keep reading stuff, and I want to try it...

UHUUU 18:00 See you guys tomorrow!
 
Fantastic Mod guys, some great ideas and so much more choice of things to build. It's a lot more interesting than vanilla civ. Have played a couple of Epic games now (one still ongoing) and have not noticed any bugs other than those already mentioned by people and a couple that I'm sure you'll fix in 0.8.

BTW - were you going to release 0.8 today? Sorry just being impatient ;) can't wait!!

ps. Didn't you work on Double your Pleasure for Civ III? (I never used to play Civ III without DYP - it was great!!)
 
he is supposed to release it next friday,cant wait!
 
Chaosrik said:
Fantastic Mod guys, some great ideas and so much more choice of things to build. It's a lot more interesting than vanilla civ. Have played a couple of Epic games now (one still ongoing) and have not noticed any bugs other than those already mentioned by people and a couple that I'm sure you'll fix in 0.8.

BTW - were you going to release 0.8 today? Sorry just being impatient ;) can't wait!!

ps. Didn't you work on Double your Pleasure for Civ III? (I never used to play Civ III without DYP - it was great!!)

Just as thearkane said, 0.80 is scheduled for release next week (friday the 13th).

An no I never worked on DyP, this is my first mod. But I think I remember seeing someone going by the name of Kael on that mod as well. DyP was an awesome mod, I played it tons.
 
Kael, have you considered adding a FAQ to the first post? It would probably decrease the number of posts with questions already answered. And if anyone wanted to find certain info he could just find it there instead of posting a message and waiting for reply.

Still playing. Very neat. On the other hand, have you considered somehow empowering Slavery civic? Extra building and military production maybe? The same goes for Social Order. As religion specific civics I believe they should be stronger than the standard ones but right now I'd rather choose Caste System and Consumption respectively. Sacrafice the weak might do something more as well...

Fellowship spreads too fast. It would wise to decrease it spread rate a bit, lets say to 50%. It would still have the advantage over Runes and Overlords but shouldn't fill all the cities before Order or Veil appear and as I believe I've never seen a city adopt a second religion by itself it would be rather good for those faiths.

Last thing, have you considered incorporating Mylon's culture system into your mod? It's really great and quite reasonable - if you havn't seen it already here's a link: Mylon mod
Second paragraph under 'General Changes' explains how it works.
And the culture mod appeared alone ready for incorporating here.
I'd like to know what you think of it

Cheers
 
Chammadai said:
Kael, have you considered adding a FAQ to the first post? It would probably decrease the number of posts with questions already answered. And if anyone wanted to find certain info he could just find it there instead of posting a message and waiting for reply.

Still playing. Very neat. On the other hand, have you considered somehow empowering Slavery civic? Extra building and military production maybe? The same goes for Social Order. As religion specific civics I believe they should be stronger than the standard ones but right now I'd rather choose Caste System and Consumption respectively. Sacrafice the weak might do something more as well...

Fellowship spreads too fast. It would wise to decrease it spread rate a bit, lets say to 50%. It would still have the advantage over Runes and Overlords but shouldn't fill all the cities before Order or Veil appear and as I believe I've never seen a city adopt a second religion by itself it would be rather good for those faiths.

Last thing, have you considered incorporating Mylon's culture system into your mod? It's really great and quite reasonable - if you havn't seen it already here's a link: Mylon mod
Second paragraph under 'General Changes' explains how it works.
And the culture mod appeared alone ready for incorporating here.
I'd like to know what you think of it

Cheers

Before I release 1.0 I will be looking at other mods to incorporate. I don't want to add them in now as it gives me more to manage (I also want to give the authors of those mods more time to work out their issues).

The FAQ is a great idea. I will definitly do that.

Yeah, I have worked speced on the slavery option. Its supposed to give you a chance to enslave units you beat in combat. Slaves are low performance workers with no upkeep cost that can be sacrificed for production. Once I add that in the civic will be more worthwile.

I will take a look at Social order and see what can be done. But keep in mind, not every religion is good at all things. The Fellowship civic doesn't have to be as good as the Veil civic as long as the Fellowship overall is as good as the Veil overall. Likewise the Veil unit doesnt need to be equal to the Overlords unit, etc.

I will check out the Fellowship spread.
 
Well, the spread was mentioned a long time ago and you said that you wanted the first 3 to spread quickly so that the last 2 would have to work a little (or something like that :) ).

After playing since the beginning I agree that the spread is rapid, but I like the bonuses that having the state religion in your cities gives. It does, however, make the disciples almost useless since by the time I get a Temple built and make a disciple all of my cities are converted! Plus 1/2 of my neighbors. ;)
 
Having played the MOD exclusively for the past 1 1/2 weeks now I can honestly say - LOVE IT, LOVE IT, LOVE IT!! I can't even remember vanilla civ.

I would like to take the opportunity to ask a couple questions & throw my two (or three) cents into the mix. Questions first I guess:

Was the patch for the Wrath unleashed supposed to eliminate the CTD occuring upon completion of the Wonder? If so it did not work for me, I'm still crashing - pity, but I can just not build it.
Is the AI given any kind of handicap? I remember reading a post a couple pages back that mentioned one - I ,for one, am having a hard time competing with the AI. Insofaras my growth is stunted severly by sickness & funding, whareas the the AI is spreading all over the place & has several very large cities before I even get my fourth or fifth city. Perhaps it's my style of gameplay - perhaps I should modify - any suggestions?
Typhoid Mary - built her birthplace - had the unit - parked her in a "friendly" civs city & noticed NO plague spreading anywhere. Is there more to it? Do I have to do anything to get the sickness started?

Alright now for the suggestions. I present them with the utmost humility.

Modify the research/revenue buttons in top left corner to increase/decrease by 5 points instead of 10 - as in the Realism MOD
I think the gameplay should be greatly slowed and the build time for buildings reduced a smidge as to allow for more experimentation with military &/or religous conquest. As is, the game is already well into our 20th century before I am able to go to war. Again however, could be my gameplay style.
Already said, but warrants repetition - more units for each religion. Not just NEW units but renamed & reskinned universal units to add flavor & atmosphere without having to do too much; eg. Ashen Vale spy unit renamed succubus and reskinned in "demonic" colors. In the same vein renaming the apprentice units to reflect citizenship within each religion could do alot to set up a feel for the different religions - examples of names escape me right now. Just little things that would help pull us into our respective cultures within this awesome world you've created.

That's really all for now - I have no idea if these are feesible or not - as I cannot MOD myself I can only throw my puny ideas out there and selfishly hope someone grabs them up.

Thanks - Seamus
 
seamus75 said:
Having played the MOD exclusively for the past 1 1/2 weeks now I can honestly say - LOVE IT, LOVE IT, LOVE IT!! I can't even remember vanilla civ.

I would like to take the opportunity to ask a couple questions & throw my two (or three) cents into the mix. Questions first I guess:

Was the patch for the Wrath unleashed supposed to eliminate the CTD occuring upon completion of the Wonder? If so it did not work for me, I'm still crashing - pity, but I can just not build it.

Are you using 0.70 or 0.70 with the patch I attached a few pages back?

Is the AI given any kind of handicap? I remember reading a post a couple pages back that mentioned one - I ,for one, am having a hard time competing with the AI. Insofaras my growth is stunted severly by sickness & funding, whareas the the AI is spreading all over the place & has several very large cities before I even get my fourth or fifth city. Perhaps it's my style of gameplay - perhaps I should modify - any suggestions?

No, 0.70 is the first version where the AI actually fights back. There are a ton of changes that have been made to make the computer play smarter but the actual handicaping is about the same as it is in the origional game.

Typhoid Mary - built her birthplace - had the unit - parked her in a "friendly" civs city & noticed NO plague spreading anywhere. Is there more to it? Do I have to do anything to get the sickness started?

Typhoid Mary gives the plague to any units she is in combat with, and in unit in the same stack. The best use of her is to use her to hit large stacks of units and enemy cities.

Alright now for the suggestions. I present them with the utmost humility.

Modify the research/revenue buttons in top left corner to increase/decrease by 5 points instead of 10 - as in the Realism MOD
I think the gameplay should be greatly slowed and the build time for buildings reduced a smidge as to allow for more experimentation with military &/or religous conquest. As is, the game is already well into our 20th century before I am able to go to war. Again however, could be my gameplay style.
Already said, but warrants repetition - more units for each religion. Not just NEW units but renamed & reskinned universal units to add flavor & atmosphere without having to do too much; eg. Ashen Vale spy unit renamed succubus and reskinned in "demonic" colors. In the same vein renaming the apprentice units to reflect citizenship within each religion could do alot to set up a feel for the different religions - examples of names escape me right now. Just little things that would help pull us into our respective cultures within this awesome world you've created.

That's really all for now - I have no idea if these are feesible or not - as I cannot MOD myself I can only throw my puny ideas out there and selfishly hope someone grabs them up.

Thanks - Seamus

There are 2 new hero units coming for each religion in 0.80. They should add a lot of the flavor you are talking about. Im not big on renaming or reskinning unless the unit actually is functionaly different (it just ends up being more to track for a purely astheic purpose, or even worse, ties up a nice skin that I should be using in a more functional role).
 
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