Kael said:Yeah, I have worked speced on the slavery option. Its supposed to give you a chance to enslave units you beat in combat. Slaves are low performance workers with no upkeep cost that can be sacrificed for production. Once I add that in the civic will be more worthwile.
I will take a look at Social order and see what can be done. But keep in mind, not every religion is good at all things. The Fellowship civic doesn't have to be as good as the Veil civic as long as the Fellowship overall is as good as the Veil overall. Likewise the Veil unit doesnt need to be equal to the Overlords unit, etc.
That's obvious that one religion civic won't be as powerful as another one's... But when someone decides to convert to a religion making the civic a bit better than others in it's category could make it worthwile and someone would actually use them.
I've never used Slavery in your mod as Military State came always pretty soon and I favor Consumprion over Social Order as it gives me more money and makes more cities happy (market + theatre).
And speaking of civics, I have yet to see Free Religion being used - never in your mod has AI adopted it and I wouldn't exchange my religious bonuses for it as well
