Hello all - I've been playing with 070 for a couple weeks now & 080 for the last two days, I have got to say that as great as 070 was 080 is in many ways superior - but I guess that would make sense. Anyhow. For the first time since I got CIV IV in Nov I've been able to play an interesting & wholly engaging game.
Some of my highlights (and then I'll get to my few observations):
* Captured Orthuss' Axe relatively early in the game & have managed to build the warrior through the ranks to a level 14 maceman - never gotten anyone above 6 before!
* I realized this game that you have to piss someone off pretty early to get a really good wargame going. There have been what can only be described as four world wars 'tween 5 civs on a medium size island - alas poor Serena is now dead (playing with Haarbal's civs).
* I was wondering did you tweak the look of the game in any way? What I mean is the colors seem richer & the textures more obvious - but than it could just be me visualizing my absolute love of this MOD.
Yes, none of the origional terrain tiles remain.
Now a few questions and comments regarding gameplay:
* Mages upgraded from Adepts seem to maintain the "Hasten" spell whereas natural born mages only have the fireball - is this intentional. I love it actually. I think it represents a mage of higher skill. Haven't gotten to Archmages yet but I hope the quirk (if it is indeed one) carries over to them
Yes this is intentional (and they will stay for archmages too). I wanted to reward players for upgrading units instead of just buying them.
* Is it possible for the Ashen Vale to co-exist with the Runes of Kilmorph? The reason I ask is I've been trying to spread Runes to a friendly city already containing Vale & Fellowship, but each time it fails & I send them into anarchy. Now the Vale holy city was established in a city already devoted to the Runes but they seem to be okay. Any thoughts?
Yeah, their is no restriction against having Runes and the Veil in a city.
and finally...
* Just 2 very nitpicky observation but the calender reads "Year _ of the age of Rebirth" - somehow it seems awkward. I think it should read "Year _ in the age of Rebirth. Also, in the intro (The sun rises on the year...) the word year is doubled so as to read "The sun rises on the year Year 1 of the Rebirth... anyway to reword this or is the text hard coded?
Yeah, the dawn of man (intro) text is already changed for 0.90. I will take a look at switching it from OF to IN in the calendar.