Lunargent
Warlord
- Joined
- Feb 1, 2006
- Messages
- 299
Kael said:The mod already has 50 - 100% more barbarians than vanilla civ. Those playing on raging barbarians are just gluttons for punishment (and the fact that you dug into fixing the tech tree just proves that fact).
Of those 16, in 2 the gods dont pay any attention to their worshippers and in 1 the god is dead. So its really only 13 true religions.
I found that if you place warriors on good defensive spots, and they survive, they get good experience early, and it's manageable. They quickly acheive such high levels that the barbs can't really touch them. My Gilden Silveric is level 14 now. I opened up the world editor to see what was going on: there was a solid line of barbarians headed towards my town from halfway across the map. Two AI civs got wiped out in 20 turns and 50 turns


I've put the tech tree on hold until I see the 1.0 changes in more detail, and maybe see what changes are in works for phase 2. I've looked over the XML files for it, it doesn't look as tough as the graphical representation is to make. I think I've gotten to a form where everything flows logically though. It's true though, I am a glutton for punishment.
