Morbius Wraith
Chieftain
- Joined
- Jan 29, 2006
- Messages
- 39
Is 1.00 still being released today? I hope so
Otherwise I'll keep practicing my modding by tweaking 0.90 more adding more necro stuff and changes to dwarves.

Bloodington said:First of all Kael I want to congratulate you on a superb mod. I've visited this site for a while now and your mod made me come out of lurking. Extremely well done. I was wondering is this based on an existing fantasy world or did you cobble this together from multiple sources? I can sense a Cthulu influence on the OO religion.
I also found a bug I believe. The technology "Warhorses" appears to be untradeable. I was the first to research "Stirrups" in my game and didn't trade it until I also had warhorses. After trading stirrups I couldn't trade warhorses to anyone. Yes they all had "Survival" tech as well. Hope this helps and keep up the great work.
Morbius Wraith said:Is 1.00 still being released today? I hope soOtherwise I'll keep practicing my modding by tweaking 0.90 more adding more necro stuff and changes to dwarves.
Bringa said:Good luck in getting it out today; and now stop reading this forum and get to modding! ;P
kevjm said:Has the bug where the barbarians will stop spwaning after a while been fixed? (is also fixed by reloading the game). I remember a couple of people reported this bug (think I was one of them) but I can't remember if it's been fixed.
Bringa said:Good luck in getting it out today; and now stop reading this forum and get to modding! ;P
Bringa said:Ok, no modding then--I just read up a little bit and found out we're waiting for a mysterious event to take place. What is that event, Kael? The release of the SDK? The return of Jesus Christ And His Squadron Of Bicycling Monkeys? Saturday?
Seriously, I think Firaxis hooked Kael up with the SDK before anyone else because they're all playing Fall of Heaven, and now he has to wait for the SDK to be officially out before he can release ;P
Kael said:I will know shortly if I am going to do it or not. It looks like I will have to pull:
*****1. The Drown, can travel through Coast tiles.
*****2. Fireballs and Meteors can now travel on Land and Sea.
*****3. Animals aren't deleted when barbarians appear.
*****4. Crusaders aren't generated when a city is lost to unrest.
*****5. Spell combat ends instantly.
*****6. The Arcane Barge (Since fireballs won't be able to travel over water)
*****7. The fact that buildings can't give negative commerce values.
Let me pull the features and test and see if its worthwile.