catwhowalksbyhi
Chieftain
You do realize, a new werewolf model has been made, which I believe is fully animated, along with several packs of unit models modified with different weapons which could probably skined to suit many of your units better.
catwhowalksbyhi said:You do realize, a new werewolf model has been made, which I believe is fully animated, along with several packs of unit models modified with different weapons which could probably skined to suit many of your units better.
Nikis-Knight said:Is there a reason that recon units can't pillage? Not sure about beastmasters, but rangers can't. On that note, I'm having trouble building beastmasters right now--I have a grove and the tech, do I need something else? can't build or upgrade.
If you wanted to add religions in the future, I think some good possibilities would be:
A tech after survival, either a lizard-man like religion, or a savage, shamanistic type religion (or a combination of the two.)
Or a tech after trade, maybe a humanistic type religion, or would that be humanoidistic?
The way religions are founded now works and makes sense and should probably be left alone, but an alternate way might be if they were granted from goody huts. Sort of like 'them' contacting you. Would lead to much earlier religions, and probably more at once.
darkedone02 said:I do not recommand adding any more religion cause i don't want two religions in my civilization. It be great if we can disable any other type of religion before we start the game.
Aslo, there are some civilizations that do not have custom music, like the Elves (not dark elf or wood elf) have the spanish theme, and pitface music changed also to something else. Please make sure that you fix these please.
Edit: Also the Minotaurs have the America's theme as well, please fix this as well.
DMN said:Thank you very much for the patch, Kael, it works perfectly now.
I just finished a short multiplayer game and we didn't have any technical problems. No crashes, no OOS. The only thing I noticed was that my summoned fire elementals didn't seem to be able to move. They could only attack the enemy town next to the field they were summoned on, but not the maceman that was one field further away. I didn't try this very often, though.
Oh, and I have two questions:
1.) Are there any disadvantages related to having multiple religions in one city? I think Octopus Overlords and Fellowship of the Leaves shouldn't work together very well, but it seems that you can profit from all religion's temples at the same time (except Order/Veil) without any problems.
2.) Is it intended that you can change your religion to Runes of Kilmorph, research Dwarven Mining for the +1 commerce bonus from mines, change your religion back and keep the bonus? This doesn't seem quite right to me.
lunarion said:First of all I want to say that it is a great project.I downloaded the file that I found on the first page.As it is too difficult to read 214 pagesI would like to ask.Is there any other file that I sould find and download?Any fixes or patch or whatever!!!!
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Myre said:ok i started a new game with the g patch but i keep crashing at same spot.
yes i know Undead with elf religion is weird![]()
Myre said:ok i started a new game with the g patch but i keep crashing at same spot.
yes i know Undead with elf religion is weird![]()
Kael said:I cant even load this save game. It CTD's on load. That typically means there is a difference between the versions you and I are running. I am running Civ 1.52 with FfH 0.95g. Are you sure that is the same versions you are running? Have you made any changes? Do you have any files in your customassets directory?
Can anyone else load Myre's savegame?
Ploeperpengel said:Btw, Kael,
didn't you say you want to go for Dragons in Phase 2. Found some nice pics for that. But I think I'll post them anyway one can never know what will come up as rabbit teached me today.
Edit: As soon as FFH 1 comes up I'd like to work on a Wheel of Time Scenario based on your Mod. Is that okay with you? I'd really need a lot of magics and don't know anything else about python than it's a snake(at least the german word).