smellymummy
King
- Joined
- Jul 31, 2002
- Messages
- 705
not compatible with G&K
Mod:
this simple lua script mod component boosts the state of a liberated player. once liberated the new player:
Installation:
Download and extract into your documents / my games / civ5 / MODS directory
Compatibility:
Should be no compatibility problems, InGame.xml free, the only things to watch out for is if another MOD changes the indexes of the default defensive buildings and their required technologies, and the worker unit (all of which can be quickly edited to whatever new value you need)
version history:
v1.11 - 11/17/10
using verbose=1 mode to print, so less console spam
removed the need to require InGame.xml
v1.1 - 11/08/10
will get UUs if the civ has one instead of the basic spear/pike/musket/etc
added tech check for free defensive building given (walls, castle or mughal, defense base)
complete kills options should not be a problem anymore
v1 - 11/03/10
first release
notes:
still wish to add diplo between the liberator and liberated deals, but if those are available to edit/add it's very well hidden
add a check for coastal cities to drop a naval unit or two, also maybe add a check for available resources to spawn a few attack units
the lua script is very straightforward and easily modifiable to whatever
feedback, bug reports, suggestions, etc most welcome
enjoy!
Mod:
this simple lua script mod component boosts the state of a liberated player. once liberated the new player:
- receives every technology the liberator has researched
- tech appropriate units
- tech appropriate defensive buildings
- a worker
- a little gold
- declaration of war on everyone at war with the liberator
Installation:
Download and extract into your documents / my games / civ5 / MODS directory
Compatibility:
Should be no compatibility problems, InGame.xml free, the only things to watch out for is if another MOD changes the indexes of the default defensive buildings and their required technologies, and the worker unit (all of which can be quickly edited to whatever new value you need)
version history:
Spoiler :
v1.11 - 11/17/10
using verbose=1 mode to print, so less console spam
removed the need to require InGame.xml
v1.1 - 11/08/10
will get UUs if the civ has one instead of the basic spear/pike/musket/etc
added tech check for free defensive building given (walls, castle or mughal, defense base)
complete kills options should not be a problem anymore
v1 - 11/03/10
first release
notes:
Spoiler :
still wish to add diplo between the liberator and liberated deals, but if those are available to edit/add it's very well hidden
add a check for coastal cities to drop a naval unit or two, also maybe add a check for available resources to spawn a few attack units
the lua script is very straightforward and easily modifiable to whatever
feedback, bug reports, suggestions, etc most welcome
enjoy!