I disagree. most spells are NOT situational.
they all have useful abilities that are not limited.
Depends on how situational is defined, but arguing about the exact meaning seems moot. I definitely see the AI being very situational or limited
poison blade : boost any recon unit : who wouldn't use that ? it is not "boost only shadow assassin / or boost only the elves recon units : 6-7 units OF EACH civilization can be impacted by this spell.
Definitely a given. I always get a few adepts with Dance of Blades, Blur (and Shadow 2), Rust, enchantment 1/2, and poison blade. Gotta account for some casters dying from the AC, and of course having dispel magic (and floating eye!).
dispel : everybody has a mana node to revert back. further it is a spell I use every time I attack a city or that I defend a city : remove EVERY buffs on them remove EVERY curse on mine..
that is not situationnal... it is not "removes only "bless""
Hmm, guess I should try and use dispel magic on the enemy
water walking... ah .. that one... noticed I said that water 2 could get an improvement "water shield" ... ? it is quite situational...but not so.
however on every map with water (or even lake) I use it. having un-rushable summoners /caster is wonderful.
I use it most of my games ... but you are right, less than fireII or AirII.
(ever tried amurite waterwalking army ??? fun)
I usually play on low water maps, but water 1 is nice after Sheaim world spell smokes all my forests (and to remove deserts, sun 1 for ice, but with full of resources I just remove ice and desert cause the AI doesn't seem to know this method).
stoneskin.
well... I don't use it much... but I use my mages to fight high odds fights (so +2FS is good) so they get more xp. Further I use stoneskin to protect them against assassins. +2str in defense is quite useful I must say.
(However stoneskin SHOULD make the unit being targeted first among the other mages) otherwise stone
OR, at least, it should work for the whole turn.. instead of "until next combat". so a stoneskin mage can fight multiple times in defense.
i like Stoneskin quite a bit. It really helps against assassins, not to mention having a few skeletons around. I don't agree about being targeted first, as marksman ability helps target the weakest, and the whole turn kind of makes sense but I don't find that an issue.
contrarily to those : I never use life2 ... ever and I never ugrade into the life line at all (unless I have bronze-tech sheaim in the place). life 1 I get from free promotion.
life 2 is only when fighting sheaim
life3 ... never. I almost never need the resurrection spell ... (only to save 1 unit ? what ? if all "heroes" could be resurrected it might be different; generally, if I get life III, losing my civ hero is sad but not really impacting my overall-strenght)
I never use life 2 either, though I suppose I'd consider it against Sheaim and Calabim. I use Full of Resources mapscript and increase graveyards (plus extra mana nodes and resources), so the AI ressurect heroes all the time. And what's up with Glory Everlasting ritual? The Bannor cast it early in a game (yea crazy first time ever) and killed all the undead! It reads it slays only demons not undead.
oh... and I almost never use spectre in defense of my stack...and then it is not for their strength ... only for the "fear" aspect.
but that's a band-aid on a wooden leg... they are way better used in offense
I find spectres to be quite powerful, much better than the lame fireballs for damaging units, especially with several death nodes. I played a recent game as Luchuirp and thought fireball golems would be fun, but the fireballs seemed VERY limited except reducing city defenses but they move SO slowly!