However, it's a pretty major mechanic to mess around with. War weariness ties into the core of warfare in Civ 4, regardless of the mod. Bottom line: if you can't afford or mitigate the happiness consequences of prolonged struggles, then avoid them.
Three turns is not a prolonged struggle. I've got 5 unhappiness in my larger towns already, due to a stack of 20 units or so killing non stop.
In a more perfect simulation, the troops themselves would be suffering morale problems. They're the guys fighting nonstop battles. The people at home might have heard there was fierce fighting, but any decent overlord would have propaganda campaigns in place to spur the national spirit.
The WW in Civ does get a number of things right and, as an imperfect simulation, works more or less okay. My objection is the speed at which I'm accumulating it which is a direct consequence of changes made by the mod.
Possible fixes:
Make it take X number of turns for 1 WW unhappiness to appear. This unhappiness will continue to spawn until it reaches the level dictated by total WW.
More "role playing" additions. Warlike civs (Hippus, Bannor, anything barbaian) get a % reduction to total WW. Civs pursuing wars against hated rivals (determined by diplomacy attitude and lore) get a similar reduction. Finally, good civs fighting evil civs (and vice versa) get another reduction.
In all these cases, the population and those in governance would be in support of such wars and much more willing to support a protracted effort.
For example: Ljosalfar vs Svartalfar could last for centuries with only minimal WW as they have WW reductions from lore, alignment, and probably diplomatic attitued. Malakim vs Kuriotates could not last very long given a probably shared alignment, good diplomatic relations, and no lore based reduction.
Finally, no WW from the loss of summons, golems, or other appropriate non-living things like the various zombies.
All such changes would appropriately update WW to match the gameplay and world of FFH to a better degree. Sorry for going so long on the subject, especially since it's a gameplay change and note likely to be implemented.
Thanks for the non-save-breaking patch Tholal! I'm glad I don't have to give up on the epic game I've got going.
