Back early, newayz about recent posts....
Dearmad:
o slow tech research brutally
+ use the gamespeed xml
+ increase a few key tech costs
o slow tech indirectly
+ cool down the overall economy
# postpone certain advances (villages, for example)
# lower budget gains (banks and markets)
# terrain is harder to work with (jungles)
+ upset the population a bit so they aren't so productive
# greater unhappiness from certain buildings and actions
# greater pollution
- " - # less occurance of resources overall (not enough for everyone) - " -
o Grant player some controls to combat the slowdowns
+ greater civic affects
+ slightly longer golden ages
+ etc
You posted this at 2.2s intial release on page 3 I think. Whatever "this" change was, is whats been conflicting with the water tile resources for me. Its very rare ( twice outta 15 test maps ) I get a land resource glitch like the 20 or so gold tiles. I actually like that theres less land resources now but it seems like a redicolously small amount of fish & whales, especially when the crabs & clams seem to be untouched & gr8ly outnumber the fish & whales. Ill look for the file you mentioned & just remove it & Im confident the problem will go away. However that post you made above disputes this....
Dearmad " The resources changes were in it from day one, a year ago. So the data I'm getting by report isn't, sorry, but exactly accurate. "
As for this....
Dearmad " I'm about setting up fair challenges for the player- challenges the AI can face in the game- swarming the map with 18+ civs isn't about a fair challenge unless your map is, literally, 3x larger in all directions (so 9x more tiles) than anything available in the civ game without modding. If you mod it that way expect to mod it in others ways yourself. If challenge=frustration fr you, I'm sorry, but it doesn't for me. Especially when it is fair. "
Having more civs makes it much more of a challenge tho? lol. After testing several map sizes, 160x100 is perfect for 18 total civs, if you try to go one or 2 steps larger, like I said before, barbarians will wipe out at least 4-5 civs & you will never get a rest from attack after attack & by the mid game, the barbs have more cities/units easily then any civ will. If you know of some chart or something that recommends the amount of civs for a map size, its well lol simply wrong. I even tried all of the above out on Noble, I cant imagine a larger map on Prince or higher. On 160x100 you dont meet every1 until a realistic time either, which is also more accurate & even in my 1st game that I posted, in the 1800 & 1900's there was still some undeveloped land, unused resources & completely unihabited islands.
If you try & " flood a map with 18 total civs " ona standard " huge " vanilla civ 4 map, which is 128x80, then yeah I agree with what you said. If you even step up to the next biggest size it still isnt good but 160x100 is perfect for the max civs allowed in the game which is 18 ( w/o modding ).
Maybe the difference is, I play for realism, & in saying that, the game was not realstic enuff or a challenge enuff to be enjoyable for me until I used both this mod & smartmaps. Playing on a small, cramped map with like 6-10 civs in the whole world isnt realistic or enjoyable to me, just my taste. Doesnt make for good world wars, competition, allys, trade or in anyway a good, realistic game.
As for recommending changes, Ive only done so on actual gameplay & testing experience & the ones ive made have honestly been limited & accurate ( for example, musketmen & knights & 5% bombard only to frigates ).
The jungle change has been good where it is IMO as the AI doesnt expoit the very minor flaw in it & unless you tell your worker to do it, then u cant exploit it either. Its now perfect but before it was good enuff. As far as friagtes, Im happy to report that at 5% the AI doesnt seem to mass flood me with pointless city attacks/fishing boat attacks nearly as much
& doesnt seem to produce nearly as many as you also expereinced. My only real problem I guess has been the major diplomacy flaw which I mentioned in a very early post. However the issue has started being addressed as of last week or so & when signficant progress is made, Ill get you a link so you can look it over if interested. & the only other one Ive commented on is the seafood resource problem & I even stated ina post if you could just tell me what was edited ( which youve done ) because asking for a change when it doesnt seem to bother ne1 else to much seemed like to much to ask for to me.
Dearmad
" "turns are going by too fast"? I'm not sure what that means. "
Simply means like 5-10 or so years or going by per turn in 1600's & the world seems a lil behind on research. Just read turns per year starts to slow up soon so Im not to worried now.
Im really liking New Balance Speed more than I thought i would. Will try getting an epic speed game going later 2nite as I want my game as long as possible & so ppl can know what to expect before getting to in2.
EDIT : Im liking the idea of the ICBM/Manhattan Project change. Also liking the Lab & extra engineer earlier change.
Immacolata. lol @ Horrible Block of Doom. Sorry about the eyesore