Hey now... There's no order there.
Could even say these dwarves are getting a bit chaotic...
You just might say that.... you just might.
I have to say that I like both Rizuruk and Liquis...
Thanks!
Hey now... There's no order there.
Could even say these dwarves are getting a bit chaotic...
I have to say that I like both Rizuruk and Liquis...
You just might say that.... you just might.
On to the Leaders..I like the flavour of the new guys, especially the new balseraphs (how many of them are there now? It does suit them to have lots though ) but the tempermental leader requires a bit too much timing to get the right trait for when you want to invade. 30 turns is a long time in the mid-late game. Not sure what to suggest instead though. It would be cool if he was paragon as well and the different temperments granted different variations on the worldspell. Bit much for one leader?
Also was playing around more with arcane acadamy guy, it's a shame he's only limited to only a few 'good' civs. Maybe he could have a rival of some sorts for the evil civs? Sort of gives a reason why he's a wanderer, going from civ to civ if those two are always going after one another, they'll find a civ with (hopefully) the potential to help them defeat their counterpart.
On a side note, I think you've left in a partially finished leader into the latest version, the unique building, trait and leader themself is there in the pedia but they don't have a civ assigned yet.
Get a CtD on loading the mod every time with this installed. Dunno where the logs are, but I'll post if I find them.
I'm eagerly awaiting your addition of a new Calabim leader
"Sparkly."
That is all.
Well I was sort of coining the idea of having his own set of worldspells that were repeated, but wouldn't be golden ages - they'd be different depending on the temperment he's in, and you'd get a chance to use all of them or just wait for 4 of the same one (or whatever combination) by the end of the game.Hmm... i don't think the Balseraphs are going to get a Paragon, primarily because it'd I suspect a bunch of free Golden Ages would be a bit much for the Balseraphs, and the timing required to get the right trait when you need it was definitely what I had in mind for that leader. Remember also that the traits have a set rotation, which means ideally you'd be able to arrive at the enemy's doorstep right when you're becoming Sanguine.
Oh dear god."Sparkly."
That is all.
Well I was sort of coining the idea of having his own set of worldspells that were repeated, but wouldn't be golden ages - they'd be different depending on the temperment he's in, and you'd get a chance to use all of them or just wait for 4 of the same one (or whatever combination) by the end of the game.
Well I think I wouldn't mind waiting but if you've just missed a temperment stage then you have to wait like 90 turns until you get back to it, and that's aaaages
Hmm... would it help if I shortened the cycle time to, say, 80 turns instead of its current 120?
That said, I may take the idea of repeatable worldspells with drastic, randomly changing effects for a different leader-- I'll probably do it with some kind of Eldritch Abomination or astrological flavor. Oh! I wonder if I could get it to key off of those "constellation" events... that might be neat.
Tried installing this, leaders didn't show in list. Can you tell me the exact folder to install in? (i.e. BTS\Mods\RiFE etc.....)
You should maybe make an installer for it... Tutorial is in my sig.
I'd have it install over the top of RifE, rather than copy to a new directory.
Oooh, a tutorial? Yeah, I'll totally make an installer for it. It doesn't take up much room in the file, right? (I'm pushing this site's 10 MB attachment limit as is.)
Slated for Next Patch
Evil Adelai--Visionary/Cold-Blooded
Cualli leader--Hierophant
Chislev leader-- Guardian
Amurite/Sheiam leader--Re-Animator
Decreased cycle for the Temperamental ability, and made Choleric more useful.
Toned down Expansive by 1 health.
Kuriotates leader-- Dragon Cultist
Jotnar leader-- Drottkvaoii
Veeeerrry nice
Also, a few more ideas if you're still looking for more leaders...
-Mechanos leader who focuses on their divine line - ie the techpriests & friends. Possibly a leader or high ranking member of the Ordo Machinarum himself.
-A narcissistic Dural leader...as a civ, they're all about what they create, this leader takes it further. Everything he/she does and studies for is to further their own image, because that's the only thing important to him/her.
-Luchuirp leader who has discovered how to create golems that learn (or simulate learning).. Unfortunately they don't learn all that well, and are prone to breaking down due to knowledge overload. A good repairer is required at all times to help out these prototype golems. Effectively means that his golems can gain promotions, but they gain XP slower, and occasionally gain a promotion that gives -x% strength, which can be removed with the repair spell.
-A calabim/grigori leader. Basically a vampire that has infiltrated the grigori civ, but obviously keeps his hunger secret. Has access to the vampire promotion at feudalism, possibly through a building that allows purchase of the promotion. Obviously spreading vampirism spell would have to be blocked.