Drift
It's a boy!
Beta version of the mod is now available.:
http://forums.civfanatics.com/showthread.php?s=&threadid=79607
I also opened a unit request thread for the mod here. Check it out if you are a unit creator and would like to help.
Some background information:
Master of Myrror is a fantasy mod influenced by a classic game from Simtex, Master of Magic. Myrror was an another dimension in that game. This is not a remake and this not even a Master of Magic mod. The two games are too different for that. But there are a lot of familiar things so a tribute to Master of Magic is the most appropriate term.
Master of Myrror is a mod where 12 wizards compete with each other over the domination of the magical world of Myrror. The wizards are divided into four camps, death mages, chaos mages, nature mages and sorcerers. All three wizards of each group are at the moment identical in terms of gameplay. Different mages have different units, strenghts and weaknesses and they require different playing styles.
There are very rare resources of different races scattered around Myrrror - trolls, orcs, elves, dark elves, dwarves, lizardmen, goblins and men. Usually there is only one of each on a map so you often end up playing with different units each time. Also, Myrror is dotted with nodes of four different types of mana.
Most of the Civ features have been given a magic coating. You dont build great wonders, but cast great spells. Instead of gold, everything is paid with mana (crystals). This is still in its baby steps as I havent yet touched games texts.
Terrain is Snoopys terrain with a twilight theme. Everything has a purplish tint to it and its darker than in regular civ. To go with the more moody terrain, interface follows the same theme.
But I could go on with this stuff forever. Lets see some pics. Lets start with the mages:
Upper row: Death mages Mordja, Rjak and Vlad. Chaos mages Tauron, Draloc and Kali
Lower row: Nature mages Sssra, Bardos and Ariel. Sorcery mages Oberic, Merlin and Freya.
Units of the different mages: From left to right: Death mages, Chaos mages, Sorcerers and Nature mages
Units available through different resources: From left to right: Lizardmen, Orcs, Elves, Men, Dark Elves, Trolls, Dwarves and Goblins.
Other units:
Terrain shot with my puny Death mage on an island without fresh water. (click to enlarge)
First era tech tree through the eyes of a chaos mage (click to enlarge) - arrows haven't yet been drawn.
http://forums.civfanatics.com/showthread.php?s=&threadid=79607
I also opened a unit request thread for the mod here. Check it out if you are a unit creator and would like to help.
Some background information:
Master of Myrror is a fantasy mod influenced by a classic game from Simtex, Master of Magic. Myrror was an another dimension in that game. This is not a remake and this not even a Master of Magic mod. The two games are too different for that. But there are a lot of familiar things so a tribute to Master of Magic is the most appropriate term.
Master of Myrror is a mod where 12 wizards compete with each other over the domination of the magical world of Myrror. The wizards are divided into four camps, death mages, chaos mages, nature mages and sorcerers. All three wizards of each group are at the moment identical in terms of gameplay. Different mages have different units, strenghts and weaknesses and they require different playing styles.
There are very rare resources of different races scattered around Myrrror - trolls, orcs, elves, dark elves, dwarves, lizardmen, goblins and men. Usually there is only one of each on a map so you often end up playing with different units each time. Also, Myrror is dotted with nodes of four different types of mana.
Most of the Civ features have been given a magic coating. You dont build great wonders, but cast great spells. Instead of gold, everything is paid with mana (crystals). This is still in its baby steps as I havent yet touched games texts.
Terrain is Snoopys terrain with a twilight theme. Everything has a purplish tint to it and its darker than in regular civ. To go with the more moody terrain, interface follows the same theme.
But I could go on with this stuff forever. Lets see some pics. Lets start with the mages:
Upper row: Death mages Mordja, Rjak and Vlad. Chaos mages Tauron, Draloc and Kali
Lower row: Nature mages Sssra, Bardos and Ariel. Sorcery mages Oberic, Merlin and Freya.
Units of the different mages: From left to right: Death mages, Chaos mages, Sorcerers and Nature mages
Units available through different resources: From left to right: Lizardmen, Orcs, Elves, Men, Dark Elves, Trolls, Dwarves and Goblins.
Other units:
Terrain shot with my puny Death mage on an island without fresh water. (click to enlarge)
First era tech tree through the eyes of a chaos mage (click to enlarge) - arrows haven't yet been drawn.