@All
Thank you for your comments. I am glad that the AI is kicking your butt in the game.

Hey AI should have a chance too. We are not born to be heroes! haha . But seriously, there is always a way to counter. Build Biplanes against Zeppelins.
@Perfect_Blue
Thanks for the report. I will fix them.
@Superfly
No changes have been made to the public version. Every game is different. But bear in mind, that sitting in your cities during the siege won't help you much in the upcoming version. AI has much more Attack_City Units than before.
@candeavladimir
So if i destroy his uranium mine he will still be able to produce ICBM
Exactly. This is the problem I found out yesterday. I had a coal and Iron mine connected to my city. I could produce Steel, but then I have traded my only Iron bonus to AI. Obviously I didn't have the entire bonuses to produce the Steel anymore and yet the Steel got produced. This is a weakness of the Game engine. We need more XML tags in order to make this idea successful.
Even the SDK won't help us. Unless they update the game a bit in the upcoming patches to give us more possibilities.
But thats fine. I won't build the Resource-Generator-Buildings anymore. Damn It took so many days to research and do and now I have to remove them.

But its ok. Thats how a project works.
Your point with Plutonium and ICBM is valid. I have to make the ICBMs dependant from Plutonium and Uranium.
I have a question for you. I was analyzing the whole Manhattan project and your MOD. I suppose I could just delete the Manhattan World Project and only let your Manhattan_Building remain there.
Why do we need another Manhattan-World-Project, if doesn't make sense anymore? All it does now is sharing Bunkers for everyone. If I remove it, can everyone else still be able to research for Bunkers and build them?
I could also point the Video of Manhattan-World-Project to your Manhattan-Building.
Last question: Do we really need the Plutonium and the Plutonium_Generator_Building? Since the idea didn't work as intended?
If someone builds the Manhattan_Building ICBMs are available for him to be built. OR you could build a Plutonium_Generator_Building in order to build ICBMs. However you would also need Uranium for ICBM...
Problem: You could build the Manhattan Building without any access to Uranium and get 3 Plutonium resources. Not very realistic.
Solution 1): We make it mandatory to have Uranium in order to build the Manhatten_Building. Bad thing is: ICBMs still need Uranium and Plutonium and we can't make Oil compulsary any more for them. And once you are cut off from Uranium, you still would be able to produce Plutonium. Not very realistic.
Solution 2) We get rid of Plutonium. Make Uranium as it was intended mandatory for ICBMs + Oil. We rename the Plutonium_Generator_Building to something none-Generating-Building and make the building mandatory for building the ICBMs (Like Armourers for Knights) In that case everyone has still to build the Manhatten_Building or the new ICBM Building before creating ICBMs. I think this version is more game friendly and more realistic.
General Problem: Why should someone build the Manhattan_Building for 1500 instead of the ICBM_Building for 230? Maybe we should give the Manhattan Building free Bunker for all cities in your CIV? (Like Chinese Wall gives free Wall for all cities) We have to make it more attractive.
So what do you think?
Regards
Houman