cdcool said:My previous saved game is not working with the new patch., won't load it.

But I understand if you wish to make it backward compatible with your savegames.Houman said:@All
Good news is that Israel has set up the Sourceforge project and I have successfully updated the old version 0.72.01 to 0.72.08. It looks very promising.

zagaz said:Unfortunately you will have to roll back to the previous version if you want to continue it, otherwise, start a new one. Myself, I am gonna finish the one I have been playing for 2 weeks now(I am in the 1300's) This game is more than a marathon, but damn it is fun and I am enjoying it. Hope the barbarians were not made pushovers, they were challenging in the version I was playing but still managed to conquer many of them...must have sent hundreds of warriors to their deaths but it was well worth it![]()
Keep up the good work mang!![]()
Sevo said:There are now 13 total new civs in this mod, and 16 new leaderheads. These civs origininated in SuperCiv, but I've refinished them all extensively. All of these civs now have completed 'pedia entries, reworked UU's with pedia data, leaderheads with full 'pedia data and historical first contact quotations, correctly functioning flags and emblems, and ALL 16 LEADERHEADS have custom soundtracks! I'm really happy with the way the new civs have polished up and I think they're now (finally) a nice addition to this mod.
Rock711 said:Maybe some in Iraq & Iran should be reminded of Timur Lang an that the Americans aren't so bad. I hope your country will be free. I enjoy your work very much.
Is it the choice between bad and worse? You seem to know the history of Iran. May you please tell me about the American Coup 1953 in Iran to remove the democracy and replace it by the old monarchy, because Shah was more in American interest? http://www.nytimes.com/library/world/mideast/041600iran-cia-index.htmlisrafil said:@Houman
Wrong Angel, Houman.
Israfil.

Perfect_Blue said:I suppose Sevo's civs just come in with his big Sevomod...
By the way, cool picture on the first post. Forgive my ignorance, but what is it supposed to be?

And Taoism, well, I'd propose a health bonus, not of any particular resource, but just in general; I'm thinking inner alchemy, Tai Chi, and that sort of thing. To give them something to balance that, perhaps give them -1 happiness (cancel out effect, not actually negative you know) for gems, gold, and/or diamonds; I'm speaking to the Laozi here, keep the people's minds simple and free from desires and they shall be content. What do you think?
As for Hinduism, is their a way to perhaps modify the caste system civic so that it would give a bonus to a Hindu player?
AvianAvenger said:Has anyone else tried playing as greek?
It is a really stupid civ to play as, as the only technology that can be of any use is of no use because no matter what you do that stupid little barbarian ship is going to come along and kill your fishing ships.
So i think that maybe you should either remove that barbarian ship or give greek something to defend they're boats with. Otherwise the player has to sit there for 50+turns researching before they can start harvesting any resource's.
..or you could just leave it as a extremely difficult team to play, thats up to you. I just thought i should let you know about it.
Houman said:I like your idea. I will include it in next version. I suppose I cancel the whole War wearingness then, right?
The greeks have a bad spot. I don't want them to be pused too much. They have the great Phalanx and should use it. See if you could do anything to make it a bit easier for them. Maybe a perl close to there starting point?
But it is important, since if the day of the new Patch come, we have to redo everything again anyway. In short, in next version, your problem might get solved. 
