Feilong
Chieftain
Hi,
This post is to the appreciation of Realism Mod crew, but also to the other members of this Mod community.
I was playing CIV - Realism Mod and I thought of some new Wonders, new techs, new Civics and new Great Persons that could be added.
It's probably later to add this new ideas to the incoming version, or it may be even "impossible" to ever add them to the mod (I don't know much about modding!!), but in my oppinion it's better to talk about them, than letting them in the drawer
NEW TECHS
* Painting
- Should lead to Writing
- May Build a New Wonder LASCAUX CAVE PAINTING (description in Wonders)
* Penicillin
- Should be activated after the research of Education, Biology and Chemistry and lead to new tech: Modern Medicine
- +2 Health | +2 Science
- 1 New Great Scientist: Alexander Fleming
* Modern Medicine
- Should be activated after the research of Education, Biology, Chemistry, Penicillin and Medicine
- +3 Health | +2 Science
* Telephone
- Should be activated after research of Industrialization
- +3 Culture | +2 Production | +1 Happy | +1 Trade Route
- 1 New Great Scientist : Alexander Graham Bell
* Mobile Communications
- Should be activated after research of Satellites
- +4 Culture | +3 Production | +2 Happy |+1 Trade Route
- City more likely to generate Great Merchant
* Hacking
- Should be activated after research of Internet
- +2 Culture | +1 Production | +1 Unhappy
- New Unit: HACKER - Able to stop for some turns (6??) or destroy current tech research in a rival city | Able to steal up to 5% wealth of rival's wealth
* SETI Program
- Leads to new tech: FUTURE WARFARE
- Should be activated after research of Apollo Program
- +25% Culture | +40% Science | +1 Happy
- New Wonder: Hubble Space Telescope
* Magellan's Expedition
- Should be activated after Sailing
- +2 Trade Routes | +1 Gold
- Reveals new Luxury Resource: Cinnamon: +1 Commerce
- 1 New Great Person : Fernão de Magalhães
* Automobile
- Should be activated after Combustion
- +3 Trade Routes | +2 Happy | +3 Gold | -2 Health+
- 1 New Great Person: Karl Benz
* Cibernetics
- In development
* Ceremonial Burial
- In development
* Future Warfare
- New Units like JetPack or Laser Soldier, but still in development
NEW WONDERS
* Lascaux Cave Painting
- +1 Culture | +1Trade Route
* Hubble Space Telescope
- +50% Science | +2 Trade Routes
- 1 Free Tech
* Disneyland
- +3 Happy in all cities in the continent | +3 Gold | +40% of city generating Great Artist
* Maracanã Stadium
- +4 Happy in all cities in the continent | +3 Gold | +40% of city generating Great Artist
* Tower Of Babel
- +50 Religion spread
- 1 New Great Person: St. John
NEW GREAT PERSONS
* Alexander Fleming: Great Scientist
* Alexander Graham Bell: Great Scientist
* Fernão de Magalhães: Great Merchant
* Karl Benz: Great Engineer
* St. John: Great Prophet
These are just some of my ideas to improve the Civilization game experience.
I will post more of them when they are better developed.
Regards,
This post is to the appreciation of Realism Mod crew, but also to the other members of this Mod community.
I was playing CIV - Realism Mod and I thought of some new Wonders, new techs, new Civics and new Great Persons that could be added.
It's probably later to add this new ideas to the incoming version, or it may be even "impossible" to ever add them to the mod (I don't know much about modding!!), but in my oppinion it's better to talk about them, than letting them in the drawer

NEW TECHS
* Painting
- Should lead to Writing
- May Build a New Wonder LASCAUX CAVE PAINTING (description in Wonders)
* Penicillin
- Should be activated after the research of Education, Biology and Chemistry and lead to new tech: Modern Medicine
- +2 Health | +2 Science
- 1 New Great Scientist: Alexander Fleming
* Modern Medicine
- Should be activated after the research of Education, Biology, Chemistry, Penicillin and Medicine
- +3 Health | +2 Science
* Telephone
- Should be activated after research of Industrialization
- +3 Culture | +2 Production | +1 Happy | +1 Trade Route
- 1 New Great Scientist : Alexander Graham Bell
* Mobile Communications
- Should be activated after research of Satellites
- +4 Culture | +3 Production | +2 Happy |+1 Trade Route
- City more likely to generate Great Merchant
* Hacking
- Should be activated after research of Internet
- +2 Culture | +1 Production | +1 Unhappy
- New Unit: HACKER - Able to stop for some turns (6??) or destroy current tech research in a rival city | Able to steal up to 5% wealth of rival's wealth
* SETI Program
- Leads to new tech: FUTURE WARFARE
- Should be activated after research of Apollo Program
- +25% Culture | +40% Science | +1 Happy
- New Wonder: Hubble Space Telescope
* Magellan's Expedition
- Should be activated after Sailing
- +2 Trade Routes | +1 Gold
- Reveals new Luxury Resource: Cinnamon: +1 Commerce
- 1 New Great Person : Fernão de Magalhães
* Automobile
- Should be activated after Combustion
- +3 Trade Routes | +2 Happy | +3 Gold | -2 Health+
- 1 New Great Person: Karl Benz
* Cibernetics
- In development
* Ceremonial Burial
- In development
* Future Warfare
- New Units like JetPack or Laser Soldier, but still in development
NEW WONDERS
* Lascaux Cave Painting
- +1 Culture | +1Trade Route
* Hubble Space Telescope
- +50% Science | +2 Trade Routes
- 1 Free Tech
* Disneyland
- +3 Happy in all cities in the continent | +3 Gold | +40% of city generating Great Artist
* Maracanã Stadium
- +4 Happy in all cities in the continent | +3 Gold | +40% of city generating Great Artist
* Tower Of Babel
- +50 Religion spread
- 1 New Great Person: St. John
NEW GREAT PERSONS
* Alexander Fleming: Great Scientist
* Alexander Graham Bell: Great Scientist
* Fernão de Magalhães: Great Merchant
* Karl Benz: Great Engineer
* St. John: Great Prophet
These are just some of my ideas to improve the Civilization game experience.
I will post more of them when they are better developed.
Regards,