[MOD] Second Unique Unit Mod

Master Lexx

Warlord
Joined
Nov 28, 2005
Messages
187
Second Unique Unit Mod 1.00

This is a working standalone mod, but it is intended to be integrated into other mods.
Every standard civ gets a second unique unit which has a new skin, new name (in all languages),
a new icon and civilopdia description (english and german).
Maybe with some help, I can add descriptions in other languages too.

So there are 2nd uus, as well as new skins for existing units and other units have been altered.
All skins have been converted with dds converter 2.1, dxt3 with alpha channel.
I had to reconvert some, because of bad compression or use of dxtbmp (never use dxtbmp).
All icons are put in the 2nduumod_atlas.dds, so you can easily copy them over to your atlas.dds.

Download:
There are two versions currently, the one has just the 2nd uu and new skins. The "Plus" version also has the t-34 as second tank
included, the original tank has the name Sherman and +Amphibious, the new tank has the name T-34 and +10%withdrawal.
All the eastern civs get the T-34 and the western get the Sherman. This shows some historical differences between east/west.

Basically the plus version has a second tank class that makes this t-34 available with the standard tank, russia t-54 replaces
this second tank, I excluded the standard tank for all eastern civs and excluded the t-34 for all western civs. So it works like
the barbarian forbidden units, the opposite way of a second unique unit. I also changed the name references of the standard tank there.

plus version: http://myrror.net/civ/2nduuplus10.rar

standard version: http://myrror.net/civ/2nduu10.rar

If the download doesn´t work, try again in a few hours, maybe I am just updating.

Downloads until now (13.03.06):
Plus version: 408
Standard version: 167

You can talk to me in on irc.irc-chat.net 6667 in #civfanatics or in #civmod
(irc channel for modding civ4) or click here for java irc to this channel


here the list of the current second uus:
(fs(c) = first strike (chance))

America - Minuteman
replaces rifleman, +1fs, +30% withdrawal, -10 prod

Arabia - Ansar Warrior
replaces knight, +get terrain defense, + heal 1

Aztec - Elite Jaguar
replaces maceman, +woodsman 1&2, -5 prod

China - Junk
replaces galleon, +1 cargo, +20% withdrawal

Egypt - Egypt Archer
replaces archer, +1fs, +1fsc

England - English Longbowman
replaces longbowman, -10 prod

France - Dragoon
replaces cavalry, +get terrain defense, -20 prod

German - Teutonic Knight
replaces maceman, +march

Greek - Companion Cavalry
replaces knight, +1fs, +1fsc

Inca - Elite Quechua
replaces swordsman, +50% vs archer, needs iron or copper

India - Indian War Elephant
replaces war elephant, +25% vs melee, +50% prod with ivory, doesn't need ivory

Japan - Zero Fighter
replaces fighter, +1str, +20% evasion

Mali - Mali Cavalry
replaces knight, +commando, +10 prod

Mongol - Keshik Horse Archer
replaces horse archer, +ignores terrain movecost, +1fs

Persia - Sipahi
replaces knight, +2str

Rome - Roman Cavalry
replaces knight, +30% withdrawal, +1fsc

Russia - Tank-54
replaces tank, +retreat 1, +10% vs armored

Spain - Treasure galleon
replaces galleon, +2str

other units that have been modified:
Swordsman -> 10% city attack to 20%
Jaguar -> -25% jungle defense, + woodsman 1
Camel Archer -> replaces horse archer (was knight), +30% vs mounted
Keshik -> replaces knight (was horse archer)
Tank -> changed txt keys

Here the screenhots of all new 2nduu of all civs (german/white coloured):

all2nduu.jpg



Credits:
Minuteman - C.Roland - http://forums.civfanatics.com/showthread.php?t=155881
Ansar Warrior - Wyz_sub10 - http://forums.civfanatics.com/showthread.php?t=152199
Elite Jaguar Warrior - MasterLexx - not published
Junk - Exavier - http://forums.civfanatics.com/showthread.php?t=147560
Egyptian Archer - Hell's Angel - http://forums.civfanatics.com/showthread.php?p=3587078
Longbowman - Hell's Angel - http://forums.civfanatics.com/showthread.php?t=151313
Dragoner - Arne - http://www.civforum.de/showthread.php?t=30072
Teutonic Knight - krowtrobot - http://forums.civfanatics.com/showthread.php?t=156407
Companion Cavalry - Civ4 - Civ4
Elite Quechua - Master Lexx - not published
Indian Warelephant - Master Lexx - not published
Zero Fighter- krowtrobot - http://forums.civfanatics.com/showthread.php?t=146648
Mali Cavalry - C.Roland - http://forums.civfanatics.com/showthread.php?t=155552
Mongolian Horsearcher - Mumin - http://forums.civfanatics.com/showthread.php?t=151409
Sipahi - krowtrobot - http://forums.civfanatics.com/showthread.php?t=146788
Roman Cavalry - Robo Magic Man - http://forums.civfanatics.com/showpo...6&postcount=23
T-34/54 Tank - Master Lexx - not published
Treasure Galleon - Arne - http://www.civforum.de/showthread.php?t=30096


new skins for existing units:
Warrior leopard outfit - Hell's Angel - http://forums.civfanatics.com/showthread.php?t=150566
German Panzer realistic style - mirtan - http://forums.civfanatics.com/showthread.php?t=147955
MechInfantry urban camo - Fëanor - http://forums.civfanatics.com/showthread.php?t=137389
Navy Seal darker clothes - CrazyAce - http://forums.civfanatics.com/showthread.php?t=148111
Scout with more clothes - Tremo - http://forums.civfanatics.com/showthread.php?t=140120
Modern Worker more stylish - Spindrift - http://forums.civfanatics.com/showthread.php?t=141741
Samurai less golden skin - Expositus - http://forums.civfanatics.com/showthread.php?t=153510
Praetorian with red shield - Master Lexx - not published
Galleon less coloured - Master Lexx - not published
 
other units that could fit:

AH-1 Cobra (America) - feando - http://forums.civfanatics.com/showthread.php?t=146480
Mirage Jet Fighter (France) - Sir Aragorn - http://forums.civfanatics.com/showthread.php?t=150579
Hyapist (Greek) - Aranor - http://forums.civfanatics.com/showthread.php?t=156585
Highlander (maybe England) - Arne - http://www.civforum.de/showthread.php?t=30109
Prussian Infantry (Germany) - Arne - http://www.civforum.de/showthread.php?t=30061
MiG (Russia) - krowtrobot - http://forums.civfanatics.com/showthread.php?t=156407

new Skirmisher - krowtrobot - http://forums.civfanatics.com/showthread.php?t=156407
Classical Swordsman - Aranor - http://forums.civfanatics.com/showthread.php?t=152012
Golden Warrior - Mix - http://forums.civfanatics.com/showthread.php?t=152203
Archduke - bhiita - http://forums.civfanatics.com/showthread.php?t=147568
New Skirmisher - Mumin - http://forums.civfanatics.com/showthread.php?t=145818
Ancient Bowman - C.Roland - http://forums.civfanatics.com/showthread.php?t=156652
Leather Swordsman - C.Roland - http://forums.civfanatics.com/showthread.php?t=156555
Roman Velite - C.Roland - http://forums.civfanatics.com/showthread.php?t=155552
Bohemian Hussite - Jouda - http://forums.civfanatics.com/showthread.php?t=155423
new Skirmisher - LittleRedPoint - http://forums.civfanatics.com/showthread.php?t=154618
new Swordsman - Hunter - http://forums.civfanatics.com/showthread.php?t=134956
Black Knight - bhiita - http://forums.civfanatics.com/showthread.php?t=146275
Paladin - C.Roland - http://forums.civfanatics.com/showthread.php?t=143869


This mods can still be developed further, let's hear what you think of it.
Some units like the persian sipahi don't really fit, but do you have a better idea?
 
Looking forward to this!

Doesn't Arabia's first UU (camel archer) replace Knights? [disregard as I did not read the ENTIRE first post]
 
Master Lexx said:
... The "Plus" version has the t-34 as second tank
included, the original tank has the name Sherman and +Amphibious, the new tank has the name T-34 and +10%withdrawal.
All the eastern civs get the T-34 and the western get the Sherman. This shows some differences between east/west or russia/america...

What do you mean by "eastern" civs? Persia, Mali, Arabia...?

Master Lexx said:
Russia - Tank-54
replaces tank, +retreat 1, +10% vs armored

Panzer has +50% vs armored in vanilla game, T-54 is a later and more powerful tank. I would suggest +50% vs armored and +retreat 1.


Anyway, good work, Master Lexx! :thumbsup:

And I am going to use your T-34 re-skin, if you don't mind ;)

PS. This looks more like a "completed modpack" than many modifications in the main Completed Modpacks subforum
 
Okay, thanks, but although this is a playable mod, there is nothing in there, just the 2nd uu.
So either the moderators have to move more threads in this subforum or this is simply a high quality mod component.

And barak: please first read everything before posting questions! Why do you think I have written all this text?
 
Master Lexx said:
And barak: please first read everything before posting questions! Why do you think I have written all this text?

Its like that exam in a psychology class that tells you to wait 5 minutes then turn in the exam with your name writen at the bottom.

Sorry for not fully reading the post...looking forward to playing this mod.
 
Great mod! I'll probably make a Canada 2nd UU addition for this.

My only concern is that because it borrows from other Civ UUs, it might become confusing if a combo pack is done.

Still, I'll definitely be using this as I love the idea of multiple UUs for Civs.
 
Nice results of the hard work. Will a future version have more civs in it?
 
Master Lexx said:
but they need to fit in the game and they need a new 3d animated leader head (or at least a modified one).

I think we're a ways away from that, yet. Hopefully it won't be too difficult once the tools are made available.
 
Now taht the mod is relased, we can improve it.

My suggestions :

First, i think we have to change some of the UU for somes civs like Persia. For France i suggest the Paladin. It represents a great french(frank) period, Charlemagne's empire.

My french paladin skin :screenshot

Download

After, we can improve the mod by adding some new units to the game (and maybe take some from Lost unit mod) or put specefic graphic units (example: instead of rifleman the german get the prussian infantry skin, same stats but specefic graphic.) Or we can do it both.
 
India - Indian War Elephant
replaces war elephant, +25% vs melee, +50% prod with ivory, doesn't need ivory


is that in addition to +50 vs mounted? if yes, then what in the world could kill this guy
 
A tank can, 9 out of 10 times :p
 
Whats the prob with this? Elephants come so late, nearly as fast as maceman or knights. Elephant vs knight = 12:10, elephant vs maceman = 10:8, elephant vs crossbowman = 8:6 (or 8:7 because of fs).
 
Okay, new civs are possible, in the civs subforum there are plenty of civs and some also have a new leaderhead. Like babylonians and zulu (since civ1). The problem is, they are too many, I cant look through all of them. The question now is which one too choose? Of course there will be no thailand civ or so, and only those who have a new leaderhead. Also tehre are many uus (units with new skins) included there, plenty of new skins!
 
Awesome, it's done! :D I'm downloading it now.

As for new civs, I could offer:
- Italy Civ (Animated Leaderhead, Alpino UU replaces rifleman)
- Switzerland (Static LH, Swiss Mercenary UU replaces pikeman)
 
Personally, I prefer included civs to be with animated leaderheads. Keeps things closer to the vanilla game.
 
GeoModder said:
Personally, I prefer included civs to be with animated leaderheads. Keeps things closer to the vanilla game.

No offense, but I see a lot of people saying this and it's a bit frustrating - this simply is not possible right now unless you re-use existing ones (which people also claim not to like).

Even using static images - editing the XML, finding and converting images, making buttons - takes a considerable amount of time. When new 3D images are possbible, I'm sure we'll see a few. Until then, if people want new civs they're going to have to put up with static images.
 
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