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[MOD] The Authentic Colonization (TAC)

Discussion in 'Civ4Col - Mods and Files' started by Writing Bull, Sep 18, 2011.

  1. Writing Bull

    Writing Bull Chieftain

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    Naetur, thank you for your screenshot. It could be a well-known bug which isn't specific to TAC but to all mods. Mods for Civ4Col which are installed at MyGames folder don't work if there is a special sign (like "ä", "é", "ñ", "ç") at the user name of the MyGames folder. Perhaps a specific Spanish letter is part of your user name? Then create a new folder named "mods" at that place which raystuttgart has described and put the folder "TAC 2.02d_inoffiziell" there. :)

    Vorpal, here's Elwood's reply ... ;)

     
  2. Naetur

    Naetur Chieftain

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    That was it!!! :D

    Thanks Writing Bull and thanks raystuttgart. It was exactly that. I have a special sign in my user name and that was the problem. I created the folder "Mods" avoiding my user name folder and it worked perfectly, as you can see in the screenshot...

    You made my day!! Long live to TAC :goodjob:
     

    Attached Files:

  3. Writing Bull

    Writing Bull Chieftain

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    Wonderful! :king:
     
  4. Stoepsel

    Stoepsel Chieftain

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    We could guess for the reason, but we can't determine it safely. Would you please upload a savegame so we could have a look at the whole ingame situation?
     
  5. DARCK-PHOENIX

    DARCK-PHOENIX Chieftain

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    when you will release the final version ?
     
  6. Writing Bull

    Writing Bull Chieftain

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    Sorry, we don't know it yet. We are working on it. The next version will be our final one and that job will last for some time. ;)
     
  7. Nolan08

    Nolan08 Chieftain

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    Thank you for re-adding the random events mechanic into your mod!!! Firaxis and 2K games made a BIG mistake by removing it from Colonization, it was such a great mechanic, I don't understand why Firaxis' and 2K's game developers decided to take it out!
     
  8. Ronnar

    Ronnar Chieftain

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    Thank you!

    The random event mechanic was not removed from CivCOL, the complete code was there. It was just not used for anything except for the tutorial. We reactivated it and added a bit of colonization specific coding.

    I assume the event system was not used in CIVCol as they had to release the game early (publisher pressure?). That can be seen in many cases in the code, not only the event system. The basic coding is there, it's just not used or was never completed.
     
  9. raystuttgart

    raystuttgart Civ4Col Modder

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    :yup:
    And in some cases it seemed like they tried to complete a feature but the code was simply still bugged ...

    But who cares anymore. :dunno:
    Firaxis gave us modders a great base to create interesting and cool mods. :thumbsup:
     
  10. Beetlebug

    Beetlebug Chieftain

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    Cool mod!:goodjob:
    I'm in the middle of my first game and just built a college - and to my surprise 44 turns to pop a trained unit?!:eek:
    What's the point of building the college or university??
    How do I edit this to something more resonable
     
  11. melcher kürzer

    melcher kürzer Explorer

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    There are some ways to improve the training speed. Rebel sentiment will give you up to 50% more education and there are a bunch of founding fathers with +x% to education aswell.
    Also keep in mind that the training time doesn't increase in this mod.
    It's possible to reduce the time significant. But you have to do something to get there.

    And the college and university are needed to teach more advanced jobs, like statesman and such.
     
  12. Stoepsel

    Stoepsel Chieftain

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    The number of turns depends on the chosen gamespeed and the unit you want to train. A criminal needs more turns than a free colonist for example because he produces less "books".
     
  13. Dale

    Dale Chieftain

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    Congrats on the mod! I gotta say it's awesome to finally see a "true" Colonization remake. :)

    I hope some of my work on the official patch and AoD2 helped this goal to be met. :)
     
  14. raystuttgart

    raystuttgart Civ4Col Modder

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    Your work is an inspiration for the complete CivCol-Modding scene. :)
    I think all CivCol mods greatly profit from your efforts.

    Whenever I integrated one of your features or used parts of your source code I was very impressed. :goodjob:
     
  15. Writing Bull

    Writing Bull Chieftain

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    Thank you, Dale! For your accolade. And also for your own work which was very helpful for us. :)
     
  16. Dale

    Dale Chieftain

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    Guys, I only planted some seeds, it's the fantastic modders who watered them, nurtured them and made Civ4Col a fantastic game. Good on ya. :goodjob:
     
  17. Capuqin

    Capuqin Chieftain

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    I thought I'd just drop by to say how amazing this mod is, and how thankful I am for it.
    I'm sincerely surprised that I'm enjoying civcol more than modded bts because of this mod!

    I've played through several games now and I only have some rather minor comments:

    I feel that Industrious is perhaps a little underpowered, and explorer probably overpowered.
    Creating whale oil seems like an aweful lot of effort for very little pay off. You have to build a whole lot of infrastructure simply to be able to collect the resource, let alone process it into something worth any significant money, at which point it is worth slightly more than the cocao you can harvest straight off the bat from day one.
    Educating citizens is annoying, but probably fair considering the travel and inflation associated with native teaching.
     
  18. Ronnar

    Ronnar Chieftain

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    Thank you, we are glad that users like TAC.

    We are discussing the balancing for whaling in the development team at the moment. It is correct that a lot of infrastructure is needed and that prices seem to be too low for it. On the other hand, whaling boats do not require any food. This is different to all other resource harvesting and has to be part of our balancing.

    I will leave your comments regarding traits and education for other TAC team members to comment on.
     
  19. Writing Bull

    Writing Bull Chieftain

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    Thank you, Capuqin! :king:
    Other users have other opinions which leader attribute is the best one and which is the worst one. Each user has his own preference to play our game and therefore his own preference leader attribute. ;)
    Ronnar has already answered. Yes, you are right. Our balancing of whaling isn't perfect. We are already working to improve it.
    Yes, you have to wait a long time until a student finish his training course. But there are some instruments which can help you. Some founding fathers and also the rebel sentiment increase the production of education points.
     
  20. Yamato

    Yamato Chieftain

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    Mar 19, 2006
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    Is there newer versions of TAC? I downloaded the mod last year (and I love it) but I was wondering if newer versions are available. Is there a ver # for TAC?
     

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