[mod] TOTAL REALISM 2.0

when Version 2.01 came out I used the Random map Version of the mod to Start A Huge Raging Barbarians Terra Map With All the Civs, and used world builder to move the American, incan, and other civs that Start in The Americas there, And I Moved pretty much all the civs to A More Appropiate starting location. For Example Mali and Egypt start in Africa And European nations Start in the Maps Equivalent of Europe. I Also Made A World Builder Save. First will the American Civs Get killed By The barbarians in the New World, If so Should I Give Them More Units. Second I Remember someone Said that the New Resources weren't appearing Properly in Patch 2.01. Did the 2.02 patch fix this If So should I generate a new map. Third When I used The Civilopedia to see on What Terrain Resources are supposed to appear, I found that the information wasn't there. Is this somewhere in the Documentation or the forum.

I Also May have found a bug with the Terra Map, But I don't know if it's due to this mod or a bug with the game. Well here it is, when I used the Terra map on huge size and saved to world builder, I found That it wasn't the right size, it was 128 by X which is the huge size for a Regular map. The huge Terra map Is supposed to be 152 by X. I had to search the the forum, and found that I had to Modify a File called worldinfo.xml. So I changed the sizes there to the terra map sizes. Shouldn't the Python in terra.py change the sizes of the map so you don't have to change the worldinfo.xml file.
 
Houman said:
I found a new job!!!!! 25% salary raise!!!! Yuhuuuuuuuuuu :D

That was my 7th interview over 3 months / 2.5 hours long. I suffered a lot guys. Be happy for me. :)
I feel your pain....Monica....(LOL), I am still waiting to hear back from my latest interview. Supposedly he is still in the reference checking stage...really want to tell him to get his thumb out...but discretion and sanity are the better parts of valor. But I am totally fed up with the current job; so I definitely have a case of I want to get the ---- outta here! Congratulations!
 
Ankenaton said:
I feel your pain....Monica....(LOL), I am still waiting to hear back from my latest interview. Supposedly he is still in the reference checking stage...really want to tell him to get his thumb out...but discretion and sanity are the better parts of valor. But I am totally fed up with the current job; so I definitely have a case of I want to get the ---- outta here! Congratulations!

The Army is always hiring. It worked for me... retired at 27 and loving life.
 
ruffriders23 said:
The Army is always hiring. It worked for me... retired at 27 and loving life.
I don't think they would take me, even with Iraq...I am as leftist as they come; am 42 years old; work as a clinical social worker; and I am on a brief hiatus from my doctoral studies. What? This doesn't jibe with the picture of rampaging/pillaging Pharoah?:lol: :mischief: :lol: :mischief: Thanks for the advice. About twenty years ago I tried to sign up through ROTC, but my medical issues caused me to be PDQ'd <Permanently Disqualified>; the modern day version of 4F. Oh well:mischief:. I grew up in an Army family; a couple of misbegotten members went into the wild blue yonder and anchors away my boy. No jarheads though, no one was that insane (just kidding). Glad it worked out for you.
 
good news on the new job. Still waiting for my second interview, as vacations, and then background checks keep holding up the interview. And it is a job, career I really want, at the ripe young age of 48. waiting waiting........

By the way, your mod keeps me up all night every time I play......

makes those interviews really long. :)
 
ruffriders23 said:
The Army is always hiring. It worked for me... retired at 27 and loving life.

You're 27 and throw that big a tantrum when someone baits you? Must be a military thing. I guess I'll get it next...

HUGE congrats on the job, Houman! A raise like that usually makes a BIG difference.
 
Lupito41 said:
You're 27 and throw that big a tantrum when someone baits you? Must be a military thing. I guess I'll get it next...

HUGE congrats on the job, Houman! A raise like that usually makes a BIG difference.


That was no tantrum... that was me being glib.

Congrats on the mod and the job.
 
E=MC^2??

Come on guys, this is one of the only forums I visit on the interweb that doesn't have pretentious people arguing over math facts(insert whatever stupid topic here). Can we get back to the mod, oh ya, Houman's raise too. haha

I have read that the flag patch fixes the rpblem with solid color flags, will try tonight to see if it solves mine. Will report back here Houman.

Thanks again for the quick reply regarding my problem.
 
Cube4 said:
I Also May have found a bug with the Terra Map, But I don't know if it's due to this mod or a bug with the game. Well here it is, when I used the Terra map on huge size and saved to world builder, I found That it wasn't the right size, it was 128 by X which is the huge size for a Regular map. The huge Terra map Is supposed to be 152 by X. I had to search the the forum, and found that I had to Modify a File called worldinfo.xml. So I changed the sizes there to the terra map sizes. Shouldn't the Python in terra.py change the sizes of the map so you don't have to change the worldinfo.xml file.

The Terra map script is apart of vanilla civ IV, it is not specific to this mod. Map scrips can generate maps of any size (that civ IV can handle of course).

And ruffriders23, what's funny, is you still understand it. (and that's the end of this subject for me.)

Peace.

Cham
 
I downloaded the 2.02 patch and multiplayer was greyed out in the menu. Whats up? Will it be fixed soon. And congrats on the new job!

Thank you for your time

WarKirby
 
Rabbit said:
Looks great Houman. :thumbsup:

I especially like the idea of taking several turns to raze a city. Is that available as a separate mod, or is it something unique to TR?
I would like to re-ask this question?.....Please and thank you. For I didn't find the answer............
 
Houman said:
Thanks Rabbit. This mod got so big meanwhile it is way not a one-man-project anymore. Honestly without the Team this would never have been possible.



12Monkey is working for us as Free lancer since he didn't want to join the team as a whole member. Sometimes we have visions after a good meal or lack of sex and tell him our ideas and he tries as best as he can to make them come true.

RazeCity (SDK) was the first one. After he asked us to make this Mod components public, which is was ok with us. You can find the mod component in the Mod Components forum.

The Second Mod "ReligionMod" (SDK) has never been released before. Even we don't have it as a seperate mod, since it is a merged one of RazeMod and ReligionMod + our SDK stuff.

Greetz
Houmie
I found what I was looking for.......how i passed it i'll never know.
 
Houman said:
Please send me your save game where the crash happens.

Thanks
Houman

I actually started a new game and it works fine, if it happens again though i'll send it
 
this mod is really good, but you should include the revolution mod, i did it myself and it's great fun
 
(sorry, I'm going to ask this again, as it might have been skipped over)

I looked in the thread, but couldn't seem to find the answer.

Why is it that early in the game when I take over a barbarian city, I don't have the option to raze it? It automatically installs a governor, and then my deficit blows up b\c I can't support those cities early in a game. Do I have to research a particular tech?

Thanks for any help...
 
The lemons are nice, very nice indeed. Where is the opium, cocaine and tobacco? All I saw was hemp and wine. I'm glad there was no beer. By the by, opium and cocaine are medicine.

Still, Total Realism is great. I would like to see civilization fanatics quit enjoying STD or global missile defense as a wonder and rather allow such cities to build permanently deployed electric magnetic pulse cannons in orbit like any other unit.

Thank you Total Realism team,
Mode
 
I have a few ideas concerning generals, doctors,diseases and resources that could be added to the mod. Is anyone interested in hearing them. I think they could improve the game but there's no point in cluttering up the board if noone's interested.

Also, whats up with the multiplayer?

Thank you for your time

WarKirby
 
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