Feel free to use, alter or not use any of these ideas. It's your mod.
I claim no licence or ownership of them.
Great Generals
I feel that the bonus for having a great general join a city as a
super specialist is pretty weak and not really relevant.
How about: +1 Happiness (the prescence of a great warrior inspires people)
+25% strength for units stationed in the city (experienced commander coordinates troops)
Great generals should be able to actually assist in battles. They could work exactly as normal generals but with a bigger bonus, say 30% instaed of 10%.
Diseases
Throughout history there have been many huge diseases, diseases which spread rapidly and killed thousands (or would have without advanced medical technology).
I am talking about things like the black death, syphilis, aids, sars, bird flu etc. For the sake of realism, it would be cool to include these in the total realism mod.
I even thought of how they could work:
Whenever a city has grown beyond its health capacity, ie. spewing green fumes, there would be a small chance each turn for an infectious disease to breakout.
The chance of an outbreak would increase with every point of unhealthiness beyond capacity. (Im thinking roughly 0.5% per point of unhealthiness over capacity)
The effect of disease would be to catastrophically increase levels of unhealthiness (like +10)
This would cause mass starvation and many deaths which is about what you would expect from an epidemic.
In addition, when a city has a disease, there would be a significant chance of cities which it has trade routes to being infected by the
disease, chance dependent on health levels in that city.
Diseases would fade naturally after about 4-8 turns.
Doctors
There ought to be doctors as specialists, their effect would be simply to add +1 (or +2) health,
as well as +3 great doctor rate.
Great Doctor
Great Doctors could be added as an additional type of great person. Florence Nightingale is the only one I can actually think of but I'm sure there are more.
Effects
Super specialist: +4 Health
+2 Commerce (people come from far and wide for treatment)
Special building: Medical centre
+2 Health
-75% Effects of disease in all cities within 8 tiles
-75% Chance of disease outbreak/spread in all cities within 8 tiles
+10% Healing of military units in city per turn
Also, great doctors should be able to help in battle as a unit with both medic promotions.
New unit: Biohazard team
A biohazard team would go into a diseased city and simply kill all infected people and burn their bodies, thus instantly eradicating a disease from a city. This would of course cause a drop in population but save lives in the long run.
A few minor details
Assassins seem to be too powerful. I have a few ideas to change them
Allow them to be built anywhere. Still restrict production to one city, but allow the player to choose which by building a national wonder. something like 'Assassin School'
Make seperate buttons for missions, instead of having them fortify in a city.
Have a price for each mission, like with spies.
Have lots of different missions, like:
Assassinate local leader- Causes Riots
Assassinate young prodigy- Resets target city's great person meter
Assassinate prominent researcher- Causes target Civ to lose research data
Steal research- Steals some research data
Poison Water Supply- Increases unhealthiness in target city
Assassinate Merchants- Temporarily (10 turns) shuts down a trade route to target city
The flanking promotion is too weak. Could you make it more like 40% withdrawal chance
It would be cool to have the option when using siege weapons to fire disease ammo, ie. rotting corpses. This would increase levels of unhealthiness in the target city. Armies in medieval Europe actually used to do this.
Barbarians should have a penalty to culture. The term barbarian generally implies ignorance and lack of culture. Perhaps some sort of penalty to production as well. On generated maps barbarians are generally relegated to some distant continent but when playing the total realism earth map I came close to being wiped out by barbarians. A group of them caught the egyptians off guard and wiped them out. They then proceeded to conquer all of africa and I (persia) found myself being swamped with huge hordes of barbarians every 20 turns or so. They need to be controlled a little.
Time is the world's most precious resource. Thank you for using some of yours to read this.
WarKirby