Sorry, I used X becuase I didn't remember the actual size. Anyway I was changing the size of the huge map in Terra.py and I would go into worldbuilder to see how big the map looked. After increasing the size several times, I noticed that the map didn't look any bigger. So, I saved the map in worldbuilder, to see if it was getting any bigger. I opened the Worldbuildersave file with notepad and scrolled all the way down, and saw that the last tile was 127 X 79. I searched the forum and found that I had to modify the Civ4Worldinfo.xml file in the vanilla folder. So I changed the values there that refer to map sizes to the sizes in the Original terra file. I opened the game, setup a terra map on huge, opened worldbuilder and saved. I opened the worldbuilder file with notepad and scrolled down, and saw that the last tile was 151 X 95. I'm starting to think this might be a problem with the original game though, becuase I did this in Vanilla and got the same results. I just assumed that Terra.py was programmed to increase the map sizes automatically. When I used to play the original game before this mod came out I remember playing on terra maps that were bigger than 152 X 96. That was so long ago that I don't really remember if I changed the worldinfo.xml file or not, but I probably did. I heard somewhere that the SDK can break the game if it's used wrong, But since this is a mod I figure the SDK stuff it uses would only break the mod and not the original game. Anyway this probably is a problem with the original game, and it's not much of a bother, I just have to make sure the Map size values I put in the Terra file are also in the worldInfo file. Also I remember some one from the Team was working on making the KREarth Map compatible with Total Realism how is that going.