[mod] TOTAL REALISM 2.0

@Los Tirano,

May I quote the book of five rings by Miyamoto Musashi (The greatest Samurai ever)
12 May 1645

Translation by Thomas Clearly

The bow is also suitable on the battlefield, for making strategic charges and retreats, because it can be fired rapidly at a moment's notice from the ranks of the lancer and others, it is particulary good for battle in the open fields. It is inadequate, however, for sieging a castle, and for situations where the opponent is more than forty yards away.

In the present age, not only the bow but also the other arts have more flower than fruit. Such skills are useless when there is a rwal need. Inside castle walls, nothing compares to a gun. Even in an engagement in the open fields, there are many advantages to a gun before the battle has begun. Once the ranks have closed in battle, however, it is no longer adequate.

One virtue of the bow is that you can see the trail of the arrows you shoot, which is good. An inadequacy of the gun is that the path of the bullets cannot be seen. This should be given careful consideration.


Once the men of the field got used to the sound of the gun, it was no longer intimidating. Guns were slow to reload and very inaccurate. The only advantage was indeed that the gunner needed only one year training while the bowmen had to train for many years to master the weapon.

I must admit though that I did a mistake in the calculation. Thanks for mentioning this. :)

I didn;t give +75% to the bowmen where then the calculation would have been correct. Instead I gave the musketman -75% which makes him totally useless. The formula is in the excel spreadsheet on tab 2 under the documentation.

The correct calculation would be -35% vs Archers. This means a normal Archer has <1% to kill a Musketman on the openfield. A Mali skirmisher and Persian Immortal have 10-13% chance of success. A longbowmen has 62%-75% chance to succees.

However you should also consider that Musketmen are more for defense rather for offense in Civ4. (standard AI script) . Do not forget that Musketmen get a 30% Bonus vs Knights and 50% vs Melee. They should have something to be scared off. And here comes the Longbowmen.

Regards
Houman
 
SlackerXL said:
oone quick question...
i can't find a way to trade tech with the other civs....
am i doing something wrong...
i've researched all the necesary advances...
i have open border agreements but still not tech trading option...
:confused:

Tech trading is disabled by default.
 
Tuvok694 said:
Thanks for the answers.

I'm playing the Total Realism Mod for the first time today and I have another question: How can I defend effectively against assassins? :sad: Every two or three rounds an enemy causes unrest in my capital and steals thousands of science points.:cry: :cry: :cry:
Are the enemy assassins less successfull if more of my own assassins are stationed in the capital? Is it maybe possible to deactivate the assassin MOD, it's really getting on my nerves!

You defend with your own assassins. The more experience your assassin has, the better it defends. Multiple assassins can defend... but the experience of the additional assassins count less than that of the first one. An assassin with 2 exp doesn't really help significantly - you need to get them more experience.

I have made my own modification of the mod, in which I grant the first defending assassin +5 exp. This means even an unexperienced assassin can provide some defense, and I find this an essential detail :)

The only really certain defense, though, is to declare war :)
 
@Houman, its a good thing you are reading Cleary's translations. Very informative. I would recommend The Japanese Art of War also by Cleary next.

You make some good points. But if you want to make it so that defending longbowmen with the added bonuses of terrain and the musketmens penalty will always defeat attacking musketmen, thats your call. I think mali skirmishers should have a penalty against gunpowder units. You cant argue for the superiority of the sharpened stick.

But I have to criticise Musashi here.
"Once the ranks have closed in battle, however, it is no longer adequate."

Extremely disciplined units like the British redcoats inflicted horrendous casualties when the enemy was very close. They charge, they receive the volley. They lose the first two lines. Let us not forget that bayonets came to be added to muskets to replace the pike. Giving them a good chance in close. Thus, refuting what Musashi has said.

Japanese history informs us that in Musashi's time they had the musket, but based on what Musashi has said, i wonder if he had ever seen a blunderbuss? A perfect weapon for close battle, for putting chunks of glass, chain and shot into the half a dozen people in front of you. I dont think the charging forces found the blunderbuss inadequate. :lol:
 
Houman,
Great job! I would like to thank you as a Persian for a REAL immortal unit. Wonderful job on the Zoroastrianism addition. If you're Zoroastrian, you'd like my father's books: Gatha and Khorde Avesta Gatha (Avesta in poetry). A great video for you is the Shah's 2500th anniversary of the Persian Empire in '71. There you will find what most Iranian historians agree is what the soldiers of different eras looked liked like. For example, the Persian horse archer can be renamed Parthian cavalary. The video can show you exactly what they looked like (think heavily armed cataphract with a cone shaped helmet over a mesh covering of their head, neck and torso). You can also see what Persian sipahi's and muskateers looked like in the Safavid era. And perhaps an extra unit can be the Persian revolutionary guard. This may be a sensitive issue but history is history. You can easily purchase the video online. If you have any questions, feel free to ask. Lastly, an interesting source for you would be the Encyclopedia Iranica. Unless you're in a NY, LA, or Chicago or near a university with a large middle eastern studies program, it will be hard to come by.
 
@All

Dale's ranged Bombardment has been implemented. We need to test it though.


@Los Tiranos

Indeed Cleary has a very accurate translation. Regarding Logbowmen, he won't be able to defeat Musketman at all times. But on a open field with no other defense tile he might have higher chances to win. All the other bowmen types will loose against them. Regarding you critique to Musashi, maybe it is rather a cultural point of view. The Book of "The Hagekure - the Heart of the Warrior" by Yamamoto Tsunetomo says "The way of the warrior is fulfilth in death". This is the way of the bushido. A Japanese warrior was never afraid of dying and could strike harder and faster. This might have been the reason why in Close combat as the ranks closed, the guns were feared no more. I am sure the red coats fought against people who didn't see the fulfilment in death and wanted to live. :) It is always a matter of spirit.

@Mazzy,

Thank you very much for the information. The immortal unit was actually the reason why I started modding. :lol: It pissed me so off why Firaxis is just not able to do some sort of research to represent the unique units for each civ at least correctly. In each Civ game the Immortals look differently, as if they were fantasy units. But the Greek Phalanx is perfectly done! It is just the laziness and unfortunate ignorance of some western people throwing the whole middle east as 'Arabian countries' into one pot and do not even understand that Iranians are neither Arabs nor do they speak Arabic. Only because the majority in Iran are Muslims doesn't make their ethnicity Arabic.. :rolleyes: But no, Firaxis chooses a Beduin Araber as an Immortal...

I had requested the real Persian Immortal from White Rabbit, who was so kind and made it. Regarding the 'apple'-shape at the end of the spear, you are absolutely right. I have actually mentioned this to him but he was not so bothered with the exact accuracy. :) I have to start learning by myself how to model units with NIF viewer and try something around. It is just a matter of time, since this Mod takes already too much time. Therefore I cannot make any units by myself at this time.

Regarding Gathas and Khorde Avesta; yes I have them both already. ;) Thanks though. With the time we might get more and more unique units for each civilization in Total Realism Mod. There are many books on the ancient military history to read the shape of the armor and weapons. But this movie from Shah's 2500 years anniversary would be interesting to buy. I have seen parts of it in a very bad quality. If you could PM me where I could order it, that would be awesome.

But making an Iranian Revolutionary Guard-Facist is just a disgrace. I know it belongs to history and is sticking like a big dirty stain for 27 years on our history and everyone is associating Iran with these bastards... But there is a reason; We haven't even included the SS Waffen Officer. I think this would imply that Germany would have chosen in any case the Nazi-way. If we include the Iranian Revolutionary guard this would mean that Iran would have gone the Facist-Islamistic way as well in every game. Since the game must be non-linear I try to eliminate this sort of characteristics in the game. Encyclopedia Iranica is indeed a massive one; full of great information. I live in UK though I have to see if they have it in our small Iranian Library in London. But probably not. One day if I am rich, I will buy the whole series. :D

Regards
Houman
 
Oh, I forgot, how can I port over Zoroastrianism and the immortal unit over to Warlords? Also, I was looking for the commando unit all of the different files but couldn't find it. Thanks.
 
I have the Gathas as Paperback from Jafari. And as PDF document from Irani (which I prefer). The Khorde Avesta is from Jafari and Khodavandi. It is a new publication.

Thanks for the link. I will order it. Regarding close up of the ancient Persian Soldiers, indeed I have seen them 2 years ago in Tehran, Military Museum. Very impressive. Especcially since the whole Museum is guarded by Military instead of police. :D

The Religion Mod and Immortal unit might need lots of lines of code that needs to be incorporated into the Warlords. We will be doing a conversion in about a month from now. Unfortunatelly there is no way to do that eralier. We need time to analyze the changes and see what we have to do.

Regards
Houman
 
Great mod but is there anyway to play it with Hotseat? I dunno if I'm doing it wrong but everytime I have the mod loaded the Multiplayer option is grayed out.

Additionally any possible timeline as to when it will be out for Warlords?
 
vortex353 said:
Great mod but is there anyway to play it with Hotseat? I dunno if I'm doing it wrong but everytime I have the mod loaded the Multiplayer option is grayed out.

Additionally any possible timeline as to when it will be out for Warlords?

Both of those questions have been answered repeatedly, including two posts above this.

Why expect people to take the time to post a reply if you won't take the time to read?

Multiplayer is disabled because of extensive out of sync errors. Just because it works in single player does not mean it must work in multiplayer. They are two different beasts.

Warlords is at least a month away from compatibility since the team has to:
1) get the expansion, play it and study it.
2) figure out how the programmed those changes
3) find a way to work those changes into the mod
4) make it playable and relatively bug free.
 
Will there be another patch before the warlords compatibility one?

Will you guys ever give Britain the Challenger II tank instead of Modern Armor?

The out of sync thing with multiplayer. How bad is it really. Might it not be worth enabling it and trying to work around it in game.

Thank You

WarKirby
 
WarKirby said:
Will there be another patch before the warlords compatibility one?

Will you guys ever give Britain the Challenger II tank instead of Modern Armor?

The out of sync thing with multiplayer. How bad is it really. Might it not be worth enabling it and trying to work around it in game.

Thank You

WarKirby
yes, we plan to release ver 2.1 for vanilla civ and then port this to warlords (hmm..port...too much changes in python/xml/sdk, so i think that we must rewrite more than half of code)
OOS in multiplayer: ver 2.0 has enabled multiplayer, in patch 2.0.1 we disable this. if you want test MP, you can enable by changing in "Total Realism.ini" :
SinglePlayerOnly = 1 to SinglePlayerOnly = 0
 
Mexico said:
yes, we plan to release ver 2.1 for vanilla civ and then port this to warlords (hmm..port...too much changes in python/xml/sdk, so i think that we must rewrite more than half of code)
OOS in multiplayer: ver 2.0 has enabled multiplayer, in patch 2.0.1 we disable this. if you want test MP, you can enable by changing in "Total Realism.ini" :
SinglePlayerOnly = 1 to SinglePlayerOnly = 0


LOL and just when we finish the version for Warlords, Firaxis bring out a new patch and we have to rewrite the whole thing again. :D
 
I think you're right. This'll probably be the last time I ask cos I'm sick of being ignored. Will you guys add the Challenger II tank. Just please give some sort of answer. Yes. No. Hell, I would be satisfied with "we're thinking about it"

I'll write the civilopedia for it. And I'm sure you could reuse one of the tank models you have already made. It's a tan colour. Desert Camouflage.

I've found the info and I am extracting the most relevant parts for the civilopedia entry.

I have made a civilopedia entry for the Challenger II tank. There's one less reason not to implement it.

Any answer at all. Please.

WarKirby
 
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