[mod] TOTAL REALISM 2.0

mrmistophelees said:
You guys can find out what those buttons mean in the Plotlist Button Enhancement readme found in the documentation folder in the TR mod folder.

Okay, not to be thick, but where is the TR mod folder found?
 
Hian the Frog said:
Houman,

A bug: when you put your mouse on the tech bar in the upper part of the screen, it does not show you the number of points needed, that left to end,....only the number of turn.
An other bug: some promo are not described in savopedia. You can read what are the bonuses but there is no text...

It's not a bug, just a comment: Slavery civic is fun to play. Slaves revolts are numerous and always very boring, but fun ;) . These fu--- guys burned my UNIQUE field of rice, and then create an health problem in 3 of my 4 cities.:mad: Now, they are crucified along the road :D , as an exemple of my mighty power ! :crazyeye: :crazyeye: :crazyeye:

The Frog.
Ah the Spartacus solution to slave revolts; crucify them! The Romans learned it from the Egyptians (just kidding)! :lol: :lol: :lol: :lol: :lol: :lol: Pharoah was pleased to hear the wailing and lamentations of the women as their men were nailed to the crosses. A new forest grew along the avenues of the capitol.
 
i got some time to play, just started college as freshman.:)

i am nearing middle ages, nothing wrong. everything is going great, i forgot how much fun realism mod was.:goodjob:


great job realism team:goodjob:

opops cant get rid of weird smiley at top:lol:
 
"Crucifiction - lucky bastard!" -Life of Brian

Perhaps a crucifiction tile improvement? -20% strength to enemies in nearby square. -1 war discontent if worked by city. 1 turn to build. Can build outside borders like a road. Or could go very vlad the impaler and have a forest of impaled corpses or tiles heaped up with bones, bone waste sort of idea. But seriously, this could have a purpose. In a wasted blighted area separating you and your neighbour, erect the crosses or the impaled and face the enemy near them. Poorer morale they might lose.

And the truly sick could have crucifiction squares following their roads across the land. It would look very impressive.

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Los Tirano said:
Perhaps a crucifiction tile improvement?


All of what you said, + sacrifice 1 worker, slave, or pop. point.

I could have a courthouse effect in the nearest city for 10 turns.

Oh. 1% chance of creating a great prophet in the process (of course, the prophet founds a religion that the state must convert to within ~312 years.)

Rick
 
alright my game crashed when i used catapult to bombard a farm improvement:cry:

has anyone else experiecned this, i will try again to see if there is a problem or something;)
 
Well the sacrifice slave idea is a good one. Special slave 'ability'? :lol: Three buttons, crucifiction, impalement or bones.
 
at first:
newly created account, where you can send your saved games with bugs
(most of your bugs i was unable to re-create, so please send your saved games and help us kill this bugs :))

e-mail address: bugs.totalrealism(at)gmail(dot)com

please include also: in which action you encounter this bug
mdos installed in CustomAssets
language of your civ
hw secification for your computer (ram/cpu/graphic card)
graphical setting of your game (resolution, graphical level (high/medium/low), textures (high/low resolution) ...

at second:
ehm..i must do some paperwork (end of month), so i will answer to your questions later today (1-2 hour from now)


ok, starting answer (this will be updated as i will be answered)
SoI (29.08), page 79, post 1573 :
Spoiler :

russian leader as greek: bug in XML, solved in emergency patch 2.1.1
russian helicopter: confirmed, must check XML

flexter (29.08), page 79, post 1577:
Spoiler :
Tomahawk missile: can't reproduce, for me it is working as expected, please send savegame
most advanced units with weird names: this is mercenary units, based on era avaliability (this code is so complex, so can not be updated quickly, but it is on my list

WarKirby (29.08), page 79, post 1578:
Spoiler :

sound problem not confirmed, can't reproduce this, so for now i don't know how to help :(
hot seat multiplayer also work for me on (tested for sure on two different computers)
zoroastrianism shrine: confirmed, look like bug in texture
great person: confirmed too, problem in installer, solved in emergency patch 2.1.1

Mexico
 
Page one updated:

Have you found a bug? Then please email it to our new Email Savegame attachements are VERY welcome and helpful!
bugs.totalrealism(at)gmail.com
 
hmm

i can not spread taoism using sage ? my state religion is judaism. religius civic is organised religion .. have i missed something ?

cheers
 
noid said:
hmm

i can not spread taoism using sage ? my state religion is judaism. religius civic is organised religion .. have i missed something ?

cheers


ok i know whats the deal now .. :)
 
but now, that i have converted to islam (which i founded by me as well) i cant spread it ?? is this a feature or a bug ?
 
but i have converted to islam ? should i remove judaism form my cities and only then spread islam ?
 
since you guys got the multiplayer to work. I tried uninstalling civ. Then reinstalling it. Then 1.61 patch. Then Total Realism. Still :mad: NOT WORKING:mad:

No hud. No menus. No buttons. Nothing.

Multiplayer works fine in vanilla, and with Ethnically Diverse Units mod. But not TR:cry:

Does anyone else suffer from the same problem. Any ideas that might help?

Warkirby:sad: :(
 
amazing and expediant job as usual... one thing though, doesn't really affect gameplay but the Egyptians are in contact with the Mali from the start...
 
@ mexico

I know tomahawk missiles cant reproduce but i thought you could load them onto subs, also in the mini patch are you going to fix the transporter helicopter bugs.

cheers
 
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