[mod] TOTAL REALISM 2.0

As I said, I like this mod for many reasons. It's the only one that allows military before 1000 AD, but, as I said, something is wrong. First: after having problems facing slave revolts with slavery civics I've played a new game avoiding slavery with much better results indeed. In fact, AI players turning to slavery when discovered are stuck in a very poor position because there's no point in such a civics, as I said you get slaves but you lose workers and your homeland remains underveloped, not so good in this game. Going on with the game I reached the moment when many peasant revolts started with the result: I lose 2-3 workers each turn because barbarians appeared always in a square where my workers are developing my land. This looks wrong, no time to avoid this. You said a player need a strong military to avoid revolts, but how many units are necessary? For each city I have at least 3 units, but most of them have 4, plus around 30-40 units travelling for the map, kicking butts to AI players, but it's not enough. This revolts are boring and unreal as well. Try to imagine an empire where 3-4 city are revolting every turn, which civilization is possible? So, my advice is to do something to make this game more realistic and more playable. Anyway, great job, thx.
 
Merry Christmas, According to link where I downloaded the gold version for warlords, there were 0 downloads before me....I guess I was the first, Thanks Santa and the Total Realism Team....
 
Merry Christmas, According to link where I downloaded the gold version for warlords, there were 0 downloads before me....I guess I was the first, Thanks Santa and the Total Realism Team....

no, this counter is updated at end of day (but if you click on number, you got actual statistic for download)
btw 25.12.2006, 8:19 GMT - 233 downloads

and sum of all downloads (each released file) - 53,851 :)
 
Starting to play Gold version hopefully tonight.
I did not mention that before but I hope this is fixed in Gold - mercenaries availability should be limited by given civilisation's technology stage.
I was amazed when one Civ, that yet did not discover gunpowder or military tradition, hired two mkIV tanks and crushed all barbs around them. Luckily I was not their neighbour :> .
So - to hire a rifleman/tank/whatever you should first be able to built them by your technology advance. Isn't it logical?
 
The Warlord: Total Realism Gold is coming this Saturday. No matter what happens, since we all are going to XMas and it should get released!

For Warlords expansion? If so, I'm really looking forward to it!
 
I usually swith over to my other computer while the AI moves -- takes to long and I have other things I can be doing during that time - so I'm not allways sure what happened while I was away :)

Turn off 'show friendly moves' and 'show enemy moves' - makes AI turns much, much faster, and makes game little bit difficult, but seems you are used to it - as you come to new turn without knowledge what moves your friends/foes did.
I ususally keep only 'show enemy moves' on although in later games it can slow down AI turn, but I prefer to be prepared rather than during my new turn check all my borders/units for for any enemies around.


For Warlords expansion? If so, I'm really looking forward to it!

It's already released: http://forums.civfanatics.com/showthread.php?t=191005 (first post, updated on 24th Dec).
 
need help......love this mod but for some reason around 440 AD the game crashes. i'm playing as the americans and want to finish the game. please help
 
I see you are new to the forums, as far as posts go, but not sure on your Civ4 gaming experience.

But if you need help, you need to do two things.

1. Post a save game before the game crashes. The game is automatically saved every ? turns. I changed my game to auto save every turn and keep 20 saves. Usefull if you are game testing etc.

2. Also you need to give a detailed description of the crash.

What did you do, what did the AI do - just before the crash.

With out this info - we can not help you.

Edit:

Happy New Year everyone.
 
need help......love this mod but for some reason around 440 AD the game crashes. i'm playing as the americans and want to finish the game. please help

What help do you actually require ?
All i know is that you play as Americans, you are in 440AD and game crashes.
What help do you expect, when you barelly gave any information concerning your problem.

What I need from you is savegame and information when does this crash or how does this crash looks like. And mostly what version of Total Realism are you playing (you need to be precice in this aspect).

Have you tried to load autosave and play again avoiding crash ?
Or load even earlier autosave to aviod crash ?
What did you do before crash ? Did you finish constructing some unit/building/wonder ?

Besides its new years eve - you should be drunk by now :D
 
Im also playing as America but mine did it in the year 350 and has done it twice sense . In one of these threads it said it might be a cache problem which i cleared but it only allowed me to go a few turns and did it again . Ive downloaded "patch 2.1.3" but it doesnt it solve it either . Im new to this too so i dont know what info you need either .Like I said its done it to me a few times under differant circumstances so Im not sure what added info i could give you cause its differant every time . Im starting to believe there is a flaw in the mod that the designers should have noticed before .I made my friend a copy of the total realism mod and hes had the same problem with the americas after AD . Any one want to try to play as the americans in total realism and see if you have the same problem . Ive grown fond of this mod and would like to continue playing it but for some reason it wont let me . PLEASE HELP?????? When it crashes it exits out to my desktop than closes the mod completely . The version is 2.0 . Ive have tried to avoid the crash but it happens Ive shut offf all my cities from producing any thing and just hit the skip turn button but it shut down anyways .It isnt because of a production of a unit , building , or wonder - it may be even in the python or xml not sure though . Not sure if that info helped but please respong and let me know what other info i need to provide plaese help someone!!!
 
The version is 2.0
No its not its
"patch 2.1.3"

From begiining of 2.1 there was CTDs witch The Team tried to remove, making 2.1.2 and 2.1.3 patched (2.1.1 was ballance hotpatch if i remember right). Some CTD were solved, but this one stayed. Happens to all civilizations usually arround middle ages, sometimes later.
Most propable is Dale's Mod that cousing this CTD, as u get siege weapons somewhere around that time.

So far your only hope to fix this bug is to debug your self, or wait for the next release.

Work on Civilization IV Total Realism is finally back, or at least rpomised it will be. Right now current and newest version of Total Realism is 2.0 Gold for Warlords expansion.
 
thanks for the response . One more question is there anyway to edit dales mod to either edit the siege weapons or remove them entirely?
 
Yes. You just need source code and C+ codign as well as Pythin and XML edit skills :)

Removing siege units is easiest, but may lead to bugs. I think that delating siege units AI script will make AI dont use em (maybe even dont build at all). So it will be only you that know how to use siege weapons, and CTD will be your creation ;)

But dont know if this will work.
 
First of all i'd like to say great mod. Now for the query. My friend and i were trying to play on the LAN in my house and we had a problem that we've seemed to pinpoint at when i would build a warrior. For some reason after this It would flash some nonsense about Sync being off between us and we need to reconnect or something. It wouldn't be to bad a problem if it didn't happen every time i would build a warrior. Then again i don't know what about building a warrior would cause syncing issues. Whatever that means. So yeah please help if you have any idea whats going on. Thanks.
 
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