Ok, I think I've reached the limit for that game, can't pass more than 1 turn before needing to quit the program, re-launch, re-load, and do it again next turn, F5-F9 can't fix the hanging turn anymore.
I'm not sure I'll take the time to analyse the logs for this last session...
But it was interesting, lots of bugs fixed in the process, I'm afraid there are still a lot to fix, Empire spawned mid-game did not settle more territories for example (but were able to conquer/assimilate), those will wait for the next version.
I've done a slot4 (Phoenicians) start, then Carthaginians, Franks, Dutch, Mexicans, and finally Australians, trying to loss as much territories as possible with each transition to test the mod with as many Empires as possible.
A quick summary:
As Phoenicia then Carthage I settled west Africa, Spain and the North of France. When I evolved into the Franks, the result of the split created:
- the old Carthaginians, that survived with there original territory
- the Ghanaians (from a minor rebel faction)
- the Celts (from a minor faction) -> Spanish
As Franks, I also settled England and Scandinavia, when I evolved into the Dutch the result was
- the old Franks -> French
- another Norse empire (from a minor faction), there was already one spawned from a normal minor faction.
- the English (from a minor faction) -> British
As Dutch, I settled in Russia, SE Asia and North America. The Aztec and Olmecs Empire were there, spawned from minor factions, but they didn't settled more territories. I conquered the Aztec and evolved into the Mexicans there, with the following result:
- the old Dutch, keeping some of the SE Asian territories and the Antillean islands
- a minor Russian Empire with one city in Moscovia and territories up to the Urals, and a minor Dutch rebels faction keeping another City in Russian territories. Both were conquered by their Norse neighbor, which became the Soviets later, the minor Russian created a new city in the remaining territories, but were later conquered by the... Babylonians, who were able to expand after the collapse of the mighty Aksumite Empire when they became the Zulus (they'd have won by Fame if the game could finish)
- a minor Haudenosaunee which evolved into a Major Empire later
- a few rebels factions that were either conquered or forgotten
As Mexicans, I settled in South America, near my Olmecs friends and expanded in Australia before the last evolution, which did not created any other major Empires than the old Mexicans, maybe because i didn't leave a city in Brazil.
So, did you notice that the "new" spawned Empires did not settle more lands, or was that the result of a kind of corrupted save at the beginning of my game ?