- bug fix: don't unlock culture from a territory that is owned but not fully settled yet
- bug fix: don't resurrect a player that doesn't have any army or city, but still has at least one city occupied by another Empire
Hm, so know I can choose all difficulties and only Peaceful Mode yes/no option - as if no mod is on or whatever...I'm very sorry, but I don't know then.
It loads, no errors.
Yes, should be enough, BepInEx console shows it is loaded, and the diagnostic html should have shown an error if something was wrong with the options.One question: do I have to turn on the mod somehow when I am in game?
I have the dll in the BepInEx/Plugins folder - should that be enough to run it fine...?
so I see only this when trying to set up a game:Yes, should be enough, BepInEx console shows it is loaded, and the diagnostic html should have shown an error if something was wrong with the options.
I will try to release a new alpha tonight (GMT) that will output more info in both the console and the diagnostic logs, to try to pinpoint where there is an issue during initialization.so I see only this when trying to set up a game:
View attachment 615034
I will try to release a new alpha tonight (GMT) that will output more info in both the console and the diagnostic logs, to try to pinpoint where there is an issue during initialization.
nop, it won't be shown there.When running the game, should I see the mod listed in the extras/community/mods window?
I wonder if it could be an issue with the special characters in your installation folder path.It must be some general BepInEx problem on my end, as it makes the same "not running" problem with AOMs mods, too...
For example, the Rainbow mod should add pickable colors - but it does not...
[Message: BepInEx] BepInEx 5.4.17.0 - Humankind (2021. 11. 25. 8:06:39)
[Info : BepInEx] Running under Unity v2020.3.7.14522354
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.17.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 4 plugins to load
[Info : BepInEx] Loading [Allow Duplicate Cultures 1.0.0.0]
[Info : BepInEx] Loading [Improved AI Culture Selection 1.0.0.1]
[Info : BepInEx] Loading [Rainbow 1.0.0.0]
[Info : BepInEx] Loading [True Culture Location 1.0.2.4]
[Message: BepInEx] Chainloader startup complete
Everything worked just fine for me, and I am even using 3 other mods at the same time.I wonder if it could be an issue with the special characters in your installation folder path.