[Mod] True Culture Location and Territory Naming for the Giant Earth Map

ultra wide monitor, I'm not playing 4x games at that resolution, but it does help for the screenshots.
 
here is part of my console log:
upload_2021-11-24_23-1-52.png
 
it's loaded, IDK why you don't have the options in the difficulty setting screen :confused:

could you attach the Diagnostics logs from "\Documents\Humankind\Temporary Files" ?
 
for diagnostics see attached zip file
 

Attachments

  • Diagnostics (2021'11'24 @2342'14''911''').zip
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I'm very sorry, but I don't know then.

It loads, no errors.
 
new alpha (last before a new release I hope)

Code:
- bug fix: don't unlock culture from a territory that is owned but not fully settled yet
- bug fix: don't resurrect a player that doesn't have any army or city, but still has at least one city occupied by another Empire
 

Attachments

  • Gedemon.TrueCultureLocation.zip
    59.2 KB · Views: 31
One question: do I have to turn on the mod somehow when I am in game?
I have the dll in the BepInEx/Plugins folder - should that be enough to run it fine...?
 
One question: do I have to turn on the mod somehow when I am in game?
I have the dll in the BepInEx/Plugins folder - should that be enough to run it fine...?
Yes, should be enough, BepInEx console shows it is loaded, and the diagnostic html should have shown an error if something was wrong with the options.
 
last thing I show, the logout:

[Message: BepInEx] BepInEx 5.4.17.0 - Humankind (2021. 11. 25. 8:06:39)
[Info : BepInEx] Running under Unity v2020.3.7.14522354
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.17.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [True Culture Location 1.0.2.4]

[Message: BepInEx] Chainloader startup complete

so it says it is OK (?) - yet I don't see it in the game...

maybe the problem is that it says "loading" and not "loaded"...?
 
so I see only this when trying to set up a game:
View attachment 615034
I will try to release a new alpha tonight (GMT) that will output more info in both the console and the diagnostic logs, to try to pinpoint where there is an issue during initialization.
 
I will try to release a new alpha tonight (GMT) that will output more info in both the console and the diagnostic logs, to try to pinpoint where there is an issue during initialization.

It must be some general BepInEx problem on my end, as it makes the same "not running" problem with AOMs mods, too...

For example, the Rainbow mod should add pickable colors - but it does not...

[Message: BepInEx] BepInEx 5.4.17.0 - Humankind (2021. 11. 25. 8:06:39)
[Info : BepInEx] Running under Unity v2020.3.7.14522354
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.17.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 4 plugins to load
[Info : BepInEx] Loading [Allow Duplicate Cultures 1.0.0.0]
[Info : BepInEx] Loading [Improved AI Culture Selection 1.0.0.1]
[Info : BepInEx] Loading [Rainbow 1.0.0.0]
[Info : BepInEx] Loading [True Culture Location 1.0.2.4]

[Message: BepInEx] Chainloader startup complete
 
It must be some general BepInEx problem on my end, as it makes the same "not running" problem with AOMs mods, too...

For example, the Rainbow mod should add pickable colors - but it does not...

[Message: BepInEx] BepInEx 5.4.17.0 - Humankind (2021. 11. 25. 8:06:39)
[Info : BepInEx] Running under Unity v2020.3.7.14522354
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.17.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 4 plugins to load
[Info : BepInEx] Loading [Allow Duplicate Cultures 1.0.0.0]
[Info : BepInEx] Loading [Improved AI Culture Selection 1.0.0.1]
[Info : BepInEx] Loading [Rainbow 1.0.0.0]
[Info : BepInEx] Loading [True Culture Location 1.0.2.4]

[Message: BepInEx] Chainloader startup complete
I wonder if it could be an issue with the special characters in your installation folder path.
 
I wonder if it could be an issue with the special characters in your installation folder path.
Everything worked just fine for me, and I am even using 3 other mods at the same time.
 
antivirus then maybe.
 
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