I'll look into it as soon as I have cerebral capacities to spare :-D Isolating the 16 plaxer maximum from the mod won't be that much work. Making it work in the first place was pretty time consuming, though. Amplitude limits the number in the lobby to ten players even though the framework supports up to sixteen players. The reason behind this are runtime complexity issues, which Ampltiude is apparenty not able to resolve due to all the concurrency that is happening. This also is the reason why Gedemons mod stalled mid-game.
In theory, with those complexity issues resolved... it would be even possible to increase the player maximum far above 16 players.