Small development report, I think the mod is almost feature complete, now that we have a basic "Rise" mechanic (start from a Capital, build Empire, repeat after each Culture evolution using the compensations from territory lost), I'm just looking at adding a basic "Fall" for the AI, for Empires that are left in previous eras when there are no slots left to spawn new ones for later eras.
After that, I think I'll feature-lock this mod, and start building a gameplay overhaul mod (a new mod, based on this one, but independent)
My initial plan was to add Stability as a R&F element, then keep this mod as the "base" and make a compatible "gameplay extension", but developing something more complex like a real R&F mod while keeping the options of the base mod and having gameplay elements from each mods interacting with each other would be too difficult, for example after introducing HK Stability as a parameter on one side, while having an overhauled Stability mechanism on the other.
So I'll stop developing this one, except for patch-update if required for people that will prefer to keep the original HK gameplay, and I'm going to start developing a fully separate overhaul, including most elements of this mod, except that most of the "options" will now be fixed.