SeelingCat
Prince
No problem, Gedemon! I'll just continue compiling them here (in the existing posts if possible - to avoid too much spam) for whenever they're useful if that works for you!
The mod hasn't been updated since 2 patches ago, so its hardly going to work until an update is ready
Hi! I would also like to know if it would be possible to try your version. I Imagine you haven't updated the maps for the new civs, but I could help with that until Gedemon retakes the projectGood news - I found a working version of the Assembly Publicizer so I can finally get the project to build in visual studio!
Even better news - I fixed the mod! (I think!)
@Gedemon there's a pull request from my fork of your repo on github with the fix.
It was a pretty simple change once I got the project to the point where it was able to build. It looks like in one of the recent updates, they had removed a method called "DestroyDistrict" in the code in favor of another method called "RemoveDistrictFromSettlement" - updating the references to that method within your code seems to have fixed the issue. I'm on Turn 150 with all of the DLC + the Culture Super Pack and having no issues so far.
Lemme know if I forgot to commit something or anything like that
I think that ability was removed from the code (AOM mod was activating it), would have to be recoded from scratch I'm afraid.gedemon, sorry to bother you, but can you fix this aom mod? https://forums.civfanatics.com/threads/new-mod-choose-starting-era-for-humankind.673668/
17:37:56:368NoneSTACKIndex was outside the bounds of the array.
Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction:ComputeCancelFactor(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction:ComputeCancelFactor(System.Reflection.RuntimeParameterInfo)
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
thats sad.but thank you for reply.love your work!I think that ability was removed from the code (AOM mod was activating it), would have to be recoded from scratch I'm afraid.
@JWizzleWaggle and people who've used the fix, are there current issues ?
I had a crash fix not published yet related to Diplomatic state change, not sure if it was related to minor AIs.
Going to do some tests, then I'll post a new beta (no ETA)