[mod] Warlords: Total Realism Gold

fixed in next patch :)

Good news. I know (the new Domestic Advisor) is a mod component added to this mod, but am glad it is fixed.

Just happy it was not overlooked, due to the fanatical religious discussions being thrust on this forum, that are hiding the proper posts.
 
Hi, have been playing for some days now, appart from the black units, there's something that bothers me.

Why is the AI just so damn coward?
I've reached the Renaissance, and I'm the only one who has taken barbarian cities in the whole game.

Neither Monty or washington has bothered in taking the middle of north america,
the same happens with cyrus or ghandi taking the indian peninsula.

And the barbarian cities are protected with 2 crapy units maximum.

All the AI does is to build cities around the barbarian borders... A LOT of cities

I think the betterAI mode has something to do with this.

thanks again, read ya.
 
I have the same issue playing as Mali. Hopefully a simple fix?

And I with the Russians. Not a cottage anywhere. I figure our citizens are either building underground or trying to get around local by-laws by building with invisible wood.
 
Noted. Unfortunately, that's not simple to fix. Fortunately, it will still be fixed in the next patch.

Good news, thanks. Still, I am warming to my TECH_Invisible_Wood idea. :)
 
As I stated in my previous reply, I have found that there is a different strategy that needs to be used to be successful in TR. Could you please help me with the early/beginning game strategy to get me up and running? What things are necessary to do at the beginning and which things can wait? Like I said, I'm getting torn up pretty bad by the AI on Noble, so obviously I need to focus more on defensive units instead of on buidling wells, temples, etc. Maybe please shed some light on the strategy you developers use to be successful. Actually, I'm sure that you might not have been able to play a full game yet of your own design since you have spent so much time testing and tweaking, but any help will be, well, help. Thanks in advance.

I have played many times with Earth map under Turkish/German/Roman civilization. I only will explain Turkish this time, If you want any other ask. As for custom games (not on earth map), the starting locations change, and therefore early strategy too, will change.

Firstly: Firstly, BEFORE you build your first city, direct one of your warrior to the left and the other to the right square, then (after you build your city and the turn is over) sequentially move them to the north-west and south-east (diagonally). There are tribal villages that hopefully will pay you gold. With the southeast warrior, you can also go to another tribal village which is between the persians and the hindus. Just use the passages of the Hindikush mountains. With the northwest warrior, there will be another tribal village protected by a warrior at the north of the last one. Attack without hesitation from the hill...

Technology/Production: I put technology and production together because its early in the game and these are bound very closely together. First of techs, choose Mysticism, that will lead the way to Stonehenge to build. By the way, select Baracks to produce. It will not be finished when you have done with Mysticism, but the production will be stocked. After you have found Mysticism, immediately change your production to Stonehenge. You MUST change your city's production square also (inside the city interface) to the hill with the forest (2 hammers 1 food). That will make the Stonehenge to be finished earlier. Do not mind to be underscored compared to other civs... After Mysticism, search Mining, then Bronze Working. At total these will be done within 20+54= 74 turns. Stonehenge will be complete within 35 or 45 turns. After Stonehenge build the remaining Baracks production and then Workers...

When you fing Bronze Working you will have in your city: Stonehenge, one or two Warriors (if you return them to your city), a Worker and a Barrack. Your city size will be 2 or 3 I can't remember...

Not done by that!!! The game starts NOW! Direct your worker to the Copper square and mine it (15 turns) By the way, search Wheel (20 turns), the production will still be at Barracks or Workers in the time you do this. After this, start to produce a lot of Axemen (6-7). Direct them to the south (Samarkand) together and conquer it. By the way search for Agriculture and with your worker mine the bunch of other hills at south of Istanbul. After conquering Samarkand, move your units Northwest to Scythes. Conquer it too and if you have not enough soldiers, add new units which was produced by Istanbul until that time.

Your conquering direction: Samarkand - Scythes - Tatar - (Alans, if there remain enough soldiers) // on the other side with NEW soldiers = Kipchiks - Huns

This will take a total turn of 150 - 175. By that time yourproduction will be vast, and because of conquering your bank account will have a lot of money to spend on technology search. After you have done all of this, do not forget to change your first city's production selection (interface)...

Good luck...:groucho:
 
A very similar tactic should be used with Incas. Your starting plot is perfect for your production capital, but it wont grow easily.

Plant your settler where it stands. One of your qechuas goes along the coast north, the other moves south, but passes towards the eastern side of the andeans soon. Use those two to scout follwoing roughly the coastline. they'll gain experience quickly. I'd suggest you specialise them towards melee-bashing, as this will make it easier to take out the many warrior protected goody huts.

Production: barracks
Research: fishing

Why fishing? Because you'll need those two food ressources as quickly as possible to let Cuzco grow. So once you researched fishing, set priority to production, finish the barracks in one turn, and build 2 fishing boats. When its finished, you'll probably not have a second inhabitant, so switch to food priority till the second pop is done, then back to production.

Meanwhile go for mysticism and masonry. This will give you another good production place quickly. After that its time for mining and bronce working, only disrupted for wheels a few turns before you finish your worker.

Production: If you are close to another pop, throw in a qechua. Else go straight for the worker. Its perfect if he is produce one turn BEFORE you finish masonry. This way you can place him on the hill SE of Cuzco, to start with the stone quarry right away. After connecting the stone to your capital, long the southern coast. This way you will later have an easier time to attack Guarani (sp?). But don't forget that he has to be on the forested hill NW of Cuzco the turn you finish BW.

Depending on the difficulty and also what your qechua scouts found, you might have production time left over. You could try for stonehenge, but you'll probably come too late. You'll have a better chance trying to build statue of Zeus.Though this will need around 30 turns including the mesoamerican temple, so maybe you'll find better uses. There is not much sense in producing qechuas, but during the turns you need to mine for copper, you can produce one or two short sword fighters.

Now you'll be able to build severall axemen. You'll need 6-10 units to conquer Guarani, depending how lucky you have been up till then. Continue to produce melee units, till you managed to conquer all 4 barbarian cities of south america. Meanwhile you head for iron working. If your glorious army includes a few elite qechuas you should quickly meet Montezuma. Depending on your and his actual military situation you can steamroll over him right away, or first consolidate your south american holdings. Remember to use your 2 starting qechuas to finish of cities holding already weakened units, you might consider using conquered money to upgrade those two to elite qechuas. If you play your cards right, you'll not have to build a settler for a long time. Cause first you have to consolidate your empire of at least 10 (3 civilised and 7 barbarian) but probably around 20 cities.
 
I wanted to thank the TR team for their work on this Mod...Most of us appreciate your hard work. Thank you!

I have two questions:

What level should Training be considered? Chieftain? Settler? How easy is this relative to a Vanilla game?

At the beginning of the game, I see I am at 1/850 turns...Is this just for Ancient era, or the entire game? I didn't go very deep into the game I started last night.

Thanks for the hard work, guys! :goodjob:
 
Training is according to my experience somewhere between vanilla Chieftain and Warlord. All the other levels can be considered one level harder then vanilla. So if you want to have "real fun", try Celts on deity ^^.
 
first of all great mod!! only one I've really enjoyed so far. its a tad brutal not starting with opening techs, but that leaves me time to get a couple of warriors out before I make my 1st worker.

the early short swordsmen war is interesting to say the least. did you guys lower unit upkeep?? I'm finding myself with a lot more units for this stage of the game.. but not as many cities as making cottages comes into effect a bit later (I delayed masonry a bit)

I read on here something about delayed production? can you "pre-build" like in civ 3??

is there a strategy sub forum for this mod?? if not there should be ;)

NaZ
 
Thanks for the great mod.

I was playing a game today and my first city wouldn't get about a 6 population and then it dropped to 5 and wouldn't go up from there. Don't know if this is a gliche (or if it is if it was already posted). Just wanted to put it out there.

OK, thanks. Please keep the fun comming.
 
It probably went down due to a pandemia. They do happen rather often ^^.

Try playing Genghis Kais Eurasia18 map (with tons of flood plains) and enjoy 1 pandemia every 5 turns ^^.
 
@ Hexed

Pandemy and Better AI. Better AI often swicthes laborer working plots to make city dont grow after loosing population.

@ Imnot

Better AI is more aggressive, not coward. They only prefer to attack Civilizations not barbarians (often ignores), but in some of my games Persians conquer Samarkand and Scythes (sadly iy happens everytime im trying to do same with Turkish axeman...)
 
Your mod is very impressive. Great work.

My one complaint is that when I press the button for end of turn, the sound does a "hiccup." This is extremely odd for my system... E6600, 4GB, Vista x64, 8800GTS.

Thanks for your help. Keep up the great modding.
 
allright, i post my problem again, maybe someone has a good idea.
installed everything, the core game, the warlords expansion, the 2.08 patch, and the newest TR, but when i hit the start button WITH the mod, the game crashes. and when i start a game WITHOUT the mod it works fine.
uninstalled, installed everything several times, please, don't advise me another installation.
anything else?...
 
@ payne1985

I have completelly no idea. You seem to be the only one touched by this.
Try turning off "special" graphics setting of your card (not ingame, but in card settings, like catalyst conrtoll console). Turn off HQ Anizo. It crashes my game.I also have graphical issues with Alternate pixel center, but no crash here.
 
allright, i post my problem again, maybe someone has a good idea.
installed everything, the core game, the warlords expansion, the 2.08 patch, and the newest TR, but when i hit the start button WITH the mod, the game crashes. and when i start a game WITHOUT the mod it works fine.
uninstalled, installed everything several times, please, don't advise me another installation.
anything else?...

Did you install any optional components of the mod?
 
Your mod is very impressive. Great work.

My one complaint is that when I press the button for end of turn, the sound does a "hiccup." This is extremely odd for my system... E6600, 4GB, Vista x64, 8800GTS.

Thanks for your help. Keep up the great modding.

Odd indeed. My only advice would be to check your audio driver. Or maybe it's some Vista x64 issue - none of the team (I think) have those, so we had no chance to test TR there.
 
Vista is great !
Crashed 8mins after install.
+ The option to run programs under older Windows cmpatibility, that doesnt actually work... Even Windows XP SP2 didnt have this fearure !

Heh, i was about to buy it, and was testing it in the shop. After that 8 min crash i decided i will stick with my xp for a bit longer ;)
 
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