rockinroger
WoC Team Member
So the deer rider is not suppose to be pink? I also have a pink deer rider?
TAfirehawk said:While I am not getting problems with the units you have shown, I did just see the Deer Rider displaying the person in pink...so something is wrong but not consistent from player to player.
zulu9812 said:As it turns out, loading Warlords without any mods first, and then loading the mod, meant that all graphics displayed as they should. It's almost certainly an issue between PakBuild and Windows XP x64. But, like I said, no more problems for now.
strategyonly said:Was playing the MOD and looked at the tech tree, alot of nice new stuff, but i noticed that some units you acheived had a lower attack then some that you receive just before?? And some at the same time?? MY opionion would be to have the lower ones first then the higher ones , otherwise the lower ones are quite useless, again just my opionion. Some of the new buttons could use better pics, couldn't tell what some of them were? Liked some of the new flags.
Will play more and inform more later ok, hope this helps?
Arlborn said:Just did some worldbuilder work to test out some nukes to see the MAD system, and I couldent make it work in any way..Just wanted to tryIm gonna play yet this mod, prob tomorrow(Im almost finished in my first Prince game ever(in sevo mod, that is why I still didnt play yours last version, and also cuz no time
) and it seems like Im wining, OW xD)
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civ4ludo said:CTD's - "bad memory allocation" on saving
I've installed VISA clean, with 0.2b patch. No smartmap.
It goes fine till 900AD or so, then it starts CTD'ing me every four-five turns (autosave is on, plus I do some extra saving during the turn).
It always happens at the time of saving.
Is there a possibility of unpaking the pakd files? I know that in the previous VISA incarnation, I had a similar problem, which was solved when -- as suggested -- I reverted to the unpakd files.
Thx,
Luciano
talesoftheknife said:Hey guys,
I came across a very similar thing in MaxRiga mod. Some of the units just showed up as large red circles. Following the posts it seemed to point to others' video cards. I don't think thats the case with me cause I have a ATI Radeon 9550 256MB card. Also I haven't come across the graphics errors in any other mod until I tried this one. Correlation or coincidence?
mrgenie said:could you please upload a savegame? anyway, this is not sounding like a FPK related issue, more about some memory issues which your comp seems to have with FPK files..which is strange since many games these days use FPK files...
rockinroger said:I to have been suffering from the bad memory allocation crash. i have 2gb of ram on my computer. i also use FreeRam XP Pro 1.52 to free up my Ram. one thing I have noticed is that the crash happens when i am at war. For the most part I have taken to playing in windowed mode. When i noticed my free memory go from the usual of 1200-1400 down to 400-500, that is when the crash occurs. So if i run free memory before ending my turn it doesnt crash. This happens with both Visa and KelGir mods. So a possible work around until the problem is fixed, is to free up some memory. It generally works ok for me after that. Hope this helps. By the way love the new Huns civ!!!!!
civ4ludo said:CTD's - "bad memory allocation" on saving
I've installed VISA clean, with 0.2b patch. No smartmap.
It goes fine till 900AD or so, then it starts CTD'ing me every four-five turns (autosave is on, plus I do some extra saving during the turn).
It always happens at the time of saving.
Is there a possibility of unpaking the pakd files? I know that in the previous VISA incarnation, I had a similar problem, which was solved when -- as suggested -- I reverted to the unpakd files.
Thx,
Luciano