[MOD][WARLORDS] ViSa Modpack

haven't seen the pink deer rider but then again i don't use Atilla in my games as I can't stand the static picture instead of a leaderhead. Rest of the unit seem to be fine though. I am however still getting the odd memory allocatio crash which appears to be totally random.

Ar least it's not just my own lack of understanding that's failing to get the MAD to work. Also is it just me or do nukes absolutely suck in Civ4 - they don't seem to damage the city at all just the units inside it - it would be far better if they reduced the city population (ala original civ) plus each of the buildings had to save vs destruction). That would make the nuclear option much more of a last option as using one to soften up a target city would be less viable.
 
TAfirehawk said:
While I am not getting problems with the units you have shown, I did just see the Deer Rider displaying the person in pink...so something is wrong but not consistent from player to player.


As it turns out, loading Warlords without any mods first, and then loading the mod, meant that all graphics displayed as they should. It's almost certainly an issue between PakBuild and Windows XP x64. But, like I said, no more problems for now.
 
Was playing the MOD and looked at the tech tree, alot of nice new stuff, but i noticed that some units you acheived had a lower attack then some that you receive just before?? And some at the same time?? MY opionion would be to have the lower ones first then the higher ones , otherwise the lower ones are quite useless, again just my opionion. Some of the new buttons could use better pics, couldn't tell what some of them were? Liked some of the new flags.
Will play more and inform more later ok, hope this helps?
 
the loading for the graphics varying makes senswe as I have no problems but then have always loaded Civ warlords first and then loaded the mod.

With the units strengths I can remeber getting the infantry strength 20 and then having the option of upgrading them to SAM infantry strength 18 - even the bonus seem to be worse on teh sam infantry as if I remember ( at work atm) they only have a bonus vs heli's and aircrat whereas normal infantry has a city defense and attack bonus plus a gunpowder one.
 
zulu9812 said:
As it turns out, loading Warlords without any mods first, and then loading the mod, meant that all graphics displayed as they should. It's almost certainly an issue between PakBuild and Windows XP x64. But, like I said, no more problems for now.

Strange because I haven't loaded Warlords without a Mod for about a month now :)

I will try this for the pink Deer Rider...


strategyonly said:
Was playing the MOD and looked at the tech tree, alot of nice new stuff, but i noticed that some units you acheived had a lower attack then some that you receive just before?? And some at the same time?? MY opionion would be to have the lower ones first then the higher ones , otherwise the lower ones are quite useless, again just my opionion. Some of the new buttons could use better pics, couldn't tell what some of them were? Liked some of the new flags.
Will play more and inform more later ok, hope this helps?

ViSa is a constant work in progress and we need all the feedback we can get...since we don't get to actually PLAY the mod much :)
 
Just did some worldbuilder work to test out some nukes to see the MAD system, and I couldent make it work in any way..Just wanted to try :P Im gonna play yet this mod, prob tomorrow(Im almost finished in my first Prince game ever(in sevo mod, that is why I still didnt play yours last version, and also cuz no time :P) and it seems like Im wining, OW xD) :P
 
Arlborn said:
Just did some worldbuilder work to test out some nukes to see the MAD system, and I couldent make it work in any way..Just wanted to try :P Im gonna play yet this mod, prob tomorrow(Im almost finished in my first Prince game ever(in sevo mod, that is why I still didnt play yours last version, and also cuz no time :P) and it seems like Im wining, OW xD) :P

We are discussing the MAD system and we MIGHT see something this Friday...but we have some other cool things to release too :)
 
Hey guys,

I came across a very similar thing in MaxRiga mod. Some of the units just showed up as large red circles. Following the posts it seemed to point to others' video cards. I don't think thats the case with me cause I have a ATI Radeon 9550 256MB card. Also I haven't come across the graphics errors in any other mod until I tried this one. Correlation or coincidence?
 
CTD's - "bad memory allocation" on saving

I've installed VISA clean, with 0.2b patch. No smartmap.
It goes fine till 900AD or so, then it starts CTD'ing me every four-five turns (autosave is on, plus I do some extra saving during the turn).
It always happens at the time of saving.
Is there a possibility of unpaking the pakd files? I know that in the previous VISA incarnation, I had a similar problem, which was solved when -- as suggested -- I reverted to the unpakd files.
Thx,
Luciano
 
civ4ludo said:
CTD's - "bad memory allocation" on saving

I've installed VISA clean, with 0.2b patch. No smartmap.
It goes fine till 900AD or so, then it starts CTD'ing me every four-five turns (autosave is on, plus I do some extra saving during the turn).
It always happens at the time of saving.
Is there a possibility of unpaking the pakd files? I know that in the previous VISA incarnation, I had a similar problem, which was solved when -- as suggested -- I reverted to the unpakd files.
Thx,
Luciano

could you please upload a savegame? anyway, this is not sounding like a FPK related issue, more about some memory issues which your comp seems to have with FPK files..which is strange since many games these days use FPK files...
 
talesoftheknife said:
Hey guys,

I came across a very similar thing in MaxRiga mod. Some of the units just showed up as large red circles. Following the posts it seemed to point to others' video cards. I don't think thats the case with me cause I have a ATI Radeon 9550 256MB card. Also I haven't come across the graphics errors in any other mod until I tried this one. Correlation or coincidence?

The pink guys we find on every install will get fixed in upcoming patches....other issues isolated to individual systems are not so easy for us to fix :)
 
mrgenie said:
could you please upload a savegame? anyway, this is not sounding like a FPK related issue, more about some memory issues which your comp seems to have with FPK files..which is strange since many games these days use FPK files...


Where should I upload it? Here, as an attachment to my post?

FYI: I have a p4 2.8GH with 1gig memory and 2 120Gig H/Ds, video is ATI Radeon 9200 with 256Meg. I used to have problems with the original pre-patched Civ4, until someone explained how to handle those FPK files -- which I think was fixed with subsequent patches from Firaxis.
So, yes, it appears as an FPK-related issue on my hand -- but they may work fine with different setups.

Lu

Actually, I checked and the system here only takes smaller than 500kb files, my savegame is now over 800kb.
 
I think that my problem (see page 2) about the "unseeable" selection button are also related with my ATİ Radeon 9600 card. Unfortunately I could not play a single VISA mod game... (I am crying now)
 
I to have been suffering from the bad memory allocation crash. i have 2gb of ram on my computer. i also use FreeRam XP Pro 1.52 to free up my Ram. one thing I have noticed is that the crash happens when i am at war. For the most part I have taken to playing in windowed mode. When i noticed my free memory go from the usual of 1200-1400 down to 400-500, that is when the crash occurs. So if i run free memory before ending my turn it doesnt crash. This happens with both Visa and KelGir mods. So a possible work around until the problem is fixed, is to free up some memory. It generally works ok for me after that. Hope this helps. By the way love the new Huns civ!!!!!
 
rockinroger said:
I to have been suffering from the bad memory allocation crash. i have 2gb of ram on my computer. i also use FreeRam XP Pro 1.52 to free up my Ram. one thing I have noticed is that the crash happens when i am at war. For the most part I have taken to playing in windowed mode. When i noticed my free memory go from the usual of 1200-1400 down to 400-500, that is when the crash occurs. So if i run free memory before ending my turn it doesnt crash. This happens with both Visa and KelGir mods. So a possible work around until the problem is fixed, is to free up some memory. It generally works ok for me after that. Hope this helps. By the way love the new Huns civ!!!!!


There is obviously a memory leak and it is strange both the Vanilla and Warlords have the problem as they really don't share that much code. Or maybe the Firaxis patch later this month will address this too.
 
I have added links to other mods we are using on the first page....so check back periodically for updates there :)
 
civ4ludo said:
CTD's - "bad memory allocation" on saving

I've installed VISA clean, with 0.2b patch. No smartmap.
It goes fine till 900AD or so, then it starts CTD'ing me every four-five turns (autosave is on, plus I do some extra saving during the turn).
It always happens at the time of saving.
Is there a possibility of unpaking the pakd files? I know that in the previous VISA incarnation, I had a similar problem, which was solved when -- as suggested -- I reverted to the unpakd files.
Thx,
Luciano

Well I am to turn 422 from 412...auto-save is every 2 turns and I have manually saved 3 times....no problems.

Bad Memory Allocation is usually a hardware or Windows memory handling issue....not sure it is related to Civ really.

And I have 1GB RAM, of which 640MB is used by Civ.
 
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