[MOD][WARLORDS] ViSa Modpack

I've just tried this mod. It is amazing! Some kind of DyP for CivIV :)

By the way, why don't you make different support cost for different units? In old CivIII times everybody said "It's so pity that units support cost is not moddable. Isn't it stupid that both Warrior and Battleship has 1 gpt cost?"

You can simply change this in CivIV. For example, I included this in my mod Megapolises.
 
Is there still a known problem with Sulfur not showing up on the map? I'm playing my first game on the new patch, and there isn't a single bit of sulfur on this entire continent I'm on with all of these civs.
It's kind of annoying, as I rushed to Gunpowder, only to discover there's none anywhere at all.

Actually, I just loaded up the game and went into World Builder....and to the editing section for resources....and Sulfur doesn't even show up in the choices to be placed on the map. :confused:

@HitAnyKey:ive never had any problem with sulpher or any resources. i play standard to huge maps. what map are you playing? do you have some more details? i will take a look, but ive never really had that problem with sulpher. in fact in my 4 current games i have sulpher in each one.
 
@HitAnyKey; actually there is sulpher in your map. it is located 3 plots south of the city Isin. there is a confucian missionary on it. Also 1 plot north of the city uppsala. if you want to check the resources in worldbuilder, then turn on the resource toggle b4 you do. this makes it easier to see the resources. hope this helps.
 
I'd like to point out that the Better AI project that Blake and Iustus are undertaking is a continuous work in progress and the already impressive achieved results will be more and more relevant (and clean from eventual bugs) with the passing time.
This just to say that it could be useful if the next release of our beloved Visa (which on first post is said to integrate the Blake's work) will grant the possibility to easily upgrade the Better AI every time a new version is released by Blake. Now this is possible by simply replacing the CvGameCoreDLL.dll file in the Custom Asset folder (MyDocuments/My Games/...).
I don't know if this was already obvious or, on the countrary, it's absolutely impossible according to the changes the Visa Team will implement in Ver.3, but I believe it's important this could be possible also in future, not to fix and limit to a specific point in time the improvements the AI will gain.

:rolleyes:

Thanks
Bal.
 
Dear Visa team!

We (I and friends) play multi of Visa. 2 vs 2 of humans.
Now, we feel that the jump form Privateer to Shp of Line is perhaps too big:
5 to 10 in strength...

Wouldn't it be better to have
SoL as of 8
and
Fregatte as of 10
in strength?

(now it is the opposite)
 
I'd like to point out that the Better AI project that Blake and Iustus are undertaking is a continuous work in progress and the already impressive achieved results will be more and more relevant (and clean from eventual bugs) with the passing time.
This just to say that it could be useful if the next release of our beloved Visa (which on first post is said to integrate the Blake's work) will grant the possibility to easily upgrade the Better AI every time a new version is released by Blake. Now this is possible by simply replacing the CvGameCoreDLL.dll file in the Custom Asset folder (MyDocuments/My Games/...).
I don't know if this was already obvious or, on the countrary, it's absolutely impossible according to the changes the Visa Team will implement in Ver.3, but I believe it's important this could be possible also in future, not to fix and limit to a specific point in time the improvements the AI will gain.

:rolleyes:

Thanks
Bal.

I don't believe we are interested in supporting TWO source code DLL's and we will include the latest version when we can for v3.0

And if you look closely, we have updated ViSa more often than Blake's BetterAI....until we wanted to do this monster v3.0 :)
 
thanks fujisan, ive enjoyed your mod also. do you plan on updating yours to sevo 3.3?

First of all I want to try ViSa. It looks very interesting. :crazyeye:

In any way, if I do some modding, it will be for Warlords. So I dont't plan on continue of the development of "Megapolises" for vanila.
 
I'm new to this... I just downloaded ViSa, and have been playing as the Phoenecians (sp?), Hiram is the leader. Anyway, up until the Industrial period, the graphics are missing for the cities, cottages/hamlets/villages/towns, and the phoenecian beacon. I love the civ, but all my cities start out as roads... it's kinda frustrating.
 
Kettchup,

I'm about 99% certain that something went seriously wrong with your install.
Try it again, following closely the instructions on the first page.

Alondin
 
One issue - do we really need a popup every time for the "you have leaked technology through trade routes" ? I mean, maybe the first time it happens, but for such a minor part of the mod it seems to be pretty priviliged in getting a popup every 10 turns or so...
 
Hi!

We went on with the 2 vs 2 multi.

We find that it is too easy to destroy the land improvements with Ship of Line.
You close in, shoot, go away... :)

How about to have a city building Coastal Fortress (again, as was in Civ3)?
It could have a damaging fire on the ship in a 2-tile zone...

Also

How about making a tech have effect of making the cannon shooting 2 tiles away?
It could be an improvement of the cannon at a point about steel/steam power or something...
 
couple of questions. how many turns does a marathon game of an unmodded warlords have?

does this mod have the option of playin a game with more turns as i prefer longer games?
 
One issue - do we really need a popup every time for the "you have leaked technology through trade routes" ? I mean, maybe the first time it happens, but for such a minor part of the mod it seems to be pretty priviliged in getting a popup every 10 turns or so...

Something is wrong with your python....it only comes up once per game session for everybody else.


I'm new to this... I just downloaded ViSa, and have been playing as the Phoenecians (sp?), Hiram is the leader. Anyway, up until the Industrial period, the graphics are missing for the cities, cottages/hamlets/villages/towns, and the phoenecian beacon. I love the civ, but all my cities start out as roads... it's kinda frustrating.

Alondin is right, your install is not right as it works for everybody else.


couple of questions. how many turns does a marathon game of an unmodded warlords have?

does this mod have the option of playin a game with more turns as i prefer longer games?

I don't remember the plain Warlords game turns, but I think the longest one in ViSa is around 1200 turns...if that isn't enough, then you can tweak the gameturns xml :)


Hi!

We went on with the 2 vs 2 multi.

We find that it is too easy to destroy the land improvements with Ship of Line.
You close in, shoot, go away... :)

How about to have a city building Coastal Fortress (again, as was in Civ3)?
It could have a damaging fire on the ship in a 2-tile zone...

Also

How about making a tech have effect of making the cannon shooting 2 tiles away?
It could be an improvement of the cannon at a point about steel/steam power or something...

Don't think we will change the cannon to ranged bombard of 2 as that comes with later units.

Ship of the Line needs tweaked...as do about 100 other units and 50 techs and 75 buildings....
 
You guys planning on adding in more ethnic flavor units? Thated be sweet with all the stuff Sezereths been coming out with.

Also, you guys should steal the Genetic era modteams idea, and make your own future era. Use White Rabbits Moon units, and his space fighters and other future units. That would be awesome.
 
i was hoping this mod increased the game length but it doesnt. i wouldnt want to mess about with it myself as im sure unit movement and research etc would have to be adjusted as well.

anyone know of any mods that do this?
 
i was hoping this mod increased the game length but it doesnt. i wouldnt want to mess about with it myself as im sure unit movement and research etc would have to be adjusted as well.

anyone know of any mods that do this?

Lots of mods adjust the game length but the basic game does too. What speed are you playing at?
 
You guys planning on adding in more ethnic flavor units? Thated be sweet with all the stuff Sezereths been coming out with.

Also, you guys should steal the Genetic era modteams idea, and make your own future era. Use White Rabbits Moon units, and his space fighters and other future units. That would be awesome.

What do the producers of this mod think of this?
 
One issue - do we really need a popup every time for the "you have leaked technology through trade routes" ? I mean, maybe the first time it happens, but for such a minor part of the mod it seems to be pretty priviliged in getting a popup every 10 turns or so...


I get this one too. No other problems with my install. Just this one...
 
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