[MOD][WARLORDS] ViSa Modpack

i was hoping this mod increased the game length but it doesnt. i wouldnt want to mess about with it myself as im sure unit movement and research etc would have to be adjusted as well.

anyone know of any mods that do this?
the easy way to get longer games is to play a custom game and remove the time victory condition.

You guys planning on adding in more ethnic flavor units? Thated be sweet with all the stuff Sezereths been coming out with.

Also, you guys should steal the Genetic era modteams idea, and make your own future era. Use White Rabbits Moon units, and his space fighters and other future units. That would be awesome.
the reason the v3.0 is taking so long is because they ARE incorporating the genetic era mod.

@ ViSa Team:

would it be possible to release a mini patch of 2.1, just the CvGameCoreDLL.dll with Blake's Better AI merged in?
 
Because i haven't been able to play Visa due to the domestic advisor CTD, i've been playing the genetic era, and i can see it being a fantastic combination but omigod it crashes and is hugely demanding systemwise. It's very ambitious and exciting, but a lot of fiddling needs to be done to balance things out (i had cyborgs before i had rifles... perhaps they were ninja terminators!)

The engineer didn't seem to do anything except build roads through mountains, and descriptions of what things like "the migrant" were non existent, the howitzer wouldn't work for ages then suddenly did (despite me having uranium mines for ages) and some upgrade paths seem broken ... so there's a heck of a lot to do. Being able to bridge continents is awesome. So is terraforming, although a better method to get rid of ice would be terrific (eg boats cutting through it or something) and i really don't get the point of the biodome technology which halves the shield production and decreases health (is it a joke technology ? something designed to trap the AI as it won't see how it just crippled itself??)

Oh well, a combination of the two will be amazing but aaaaargh i gotta get a better puta.

I think the ships need upgrades however as they are vital to protect sea cities, but keep falling back in relative power as they are 20th century technology protecting against 22nd and 23rd century attack vehicles.
 
to seady- im playin marathon games (1200) turns which sounds like a lot. the later part of the game is fine its the early and middle part thats flys by to quickly. whats mods u talkin bout as i cant seem to find any?

to dawe- same as above really, i dont wanna extend the game longer i want the different eras to play out longer
 
to dawe- same as above really, i dont wanna extend the game longer i want the different eras to play out longer
AFAIK, playing marathon is the only way to really stretch out the eras.

a custom game with marathon speed and no time victory is probably your best bet.
 
Any idea of when next patch/version might be out? I miss playing ViSa but I can't do without the domestic advisor :P

mrgenie will be back next week, so he can look at the DA problem...and the V3.0 is still at least 2 weeks away.


What do the producers of this mod think of this?

We don't like spamming messages....and before I answer this please read the first post :)
 
to seady- im playin marathon games (1200) turns which sounds like a lot. the later part of the game is fine its the early and middle part thats flys by to quickly. whats mods u talkin bout as i cant seem to find any?

to dawe- same as above really, i dont wanna extend the game longer i want the different eras to play out longer

You can simply edit the first entry in the VISA\ASSETS\XML\GAMEINFO\Civ4GameSpeedInfo.xml

Reduce the iYearIncrement number and increase the iTurnsPerIncrement to lengthen Marathon.


i think they are holding off on that, for now. apparently the adding GE is a major undertaking

Mostly we have had RL commitments...and the G Era guys have been updating their mod for Warlords v2.08 and a bug fix (just this week).

the easy way to get longer games is to play a custom game and remove the time victory condition.


the reason the v3.0 is taking so long is because they ARE incorporating the genetic era mod.

@ ViSa Team:

would it be possible to release a mini patch of 2.1, just the CvGameCoreDLL.dll with Blake's Better AI merged in?

Only thing you will see before V3.0 is bug fix, NO additions, sorry.
 
Only thing you will see before V3.0 is bug fix, NO additions, sorry.
no probs. in Blake's Better AI Thread, they make it sound like it's not that hard to merge the better AI CvGameCoreDLL.dll with an existing mod CvGameCoreDLL.dll, but since i know zip about programming i could be wrong. just wondering if it was something that could be done easily.
 
A strange bug of 2.10 when playing multi:

When on water, and I want to click on a LAND unit with ALT,
so that all land units be chosen - then: OOS...
 
no probs. in Blake's Better AI Thread, they make it sound like it's not that hard to merge the better AI CvGameCoreDLL.dll with an existing mod CvGameCoreDLL.dll, but since i know zip about programming i could be wrong. just wondering if it was something that could be done easily.

But this is easy! No need to merge anything: just download CvGameCoreDLL.dll from Blake's thread and save it in your Custom Asset folder. Done.
 
But this is easy! No need to merge anything: just download CvGameCoreDLL.dll from Blake's thread and save it in your Custom Asset folder. Done.

No, ViSa has its own DLL, it does not run the one in the Custom Assets folder, I checked it
(when running ViSa, you don't see the "===Better AI==="
when pushing ALT and mousing over own name at the right).
 
Compare It! is really good for merging files...

I'm only semi-proficient in VBA programming, XML & some Python. Certainly not C++ which is what the gamecore's are, right? But even so, I'd trust myself not to mess anything up too badly if I use Compare It!

Besides, just make backups of both files & you've got a fallback option...


Good Lord, I just looked @ my join date & post count. Can you tell I'm usually a lurker? :lol:
 
No, ViSa has its own DLL, it does not run the one in the Custom Assets folder, I checked it
(when running ViSa, you don't see the "===Better AI==="
when pushing ALT and mousing over own name at the right).
yep. i found the same thing, hence my request for the .dll only update
 
if i increase the amount of turns wouldnt i then have to adjust the research and unit movement figures to compensate?

i wouldnt have a clue how much to change it by. does anyone else have any modding experience in regards to this?
 
if i increase the amount of turns wouldnt i then have to adjust the research and unit movement figures to compensate?

i wouldnt have a clue how much to change it by. does anyone else have any modding experience in regards to this?

I haven't heard of anybody going longer than Marathon....so you will just have to play with it.


Compare It! is really good for merging files...

I'm only semi-proficient in VBA programming, XML & some Python. Certainly not C++ which is what the gamecore's are, right? But even so, I'd trust myself not to mess anything up too badly if I use Compare It!

Besides, just make backups of both files & you've got a fallback option...


Good Lord, I just looked @ my join date & post count. Can you tell I'm usually a lurker? :lol:

We use WinMerge :)


No, ViSa has its own DLL, it does not run the one in the Custom Assets folder, I checked it
(when running ViSa, you don't see the "===Better AI==="
when pushing ALT and mousing over own name at the right).

Well it MIGHT work but I sure wouldn't count on it working properly with 2 DLL's.



On Blake's BetterAI....I know the merge wouldn't be tough, but until ViSa v3.0 is out there will be no feature add-ons. This gives us a much needed break and also some time for other modcomps to get up to speed with Warlords v2.08 and any other updates the authors make.
 
Back
Top Bottom