[MOD][WARLORDS] ViSa Modpack

just thought I would post a couple of bugs that I have seen recently

KGB wonder video doesn't play
AI places no value on lost civilization or ruins resources, they won't give you anything for them and if they have them you can offer them nothing for them and get them.
I know that it was reported before but with the deer rider, the rider only shows up as pink, I saw the same thing with a landshneckt
 
Found a couple of bugs today mig 15's apear as a big red dot so now i have like 10 cities with red dots flying around them :)

Not sure if this ones a bug or not but i recently took deli (there Capital) from the indians, now every couple turns the city revolts for no reason i built the globe theater there just so they wouldn't revolt, am i missing something here :)


got another question i edited the unit Xml for the carrier to increase its cargo cap and now visa wont load any idea how i can fix this
 
I was told of the VISA mod from a friend of mine and it is more than worth the DL.


I have several problems though running it im not sure if it is just my Video card ( Nvidia GFX) but i get Bad memory allocation alot and i cant play a single video for any wonder visa or not. Any help on this would be appreciated.



Great great work on the MOD it is amazing what people can do to games these days. Also TY for not charging 39.99 for it. well worth the price though
 
Forsaken wrote:
"got another question i edited the unit Xml for the carrier to increase its cargo cap and now visa wont load any idea how i can fix this"

I also have increased the cargo capacity for carriers, but had no errors.
You must have made some sort of typo? I would suggest you reload the
XML file from the mod download, and then try again. Unfortunately once
it stops working its hard to find the problem...

Alondin
 
Dear TAf,

Is there a change in AI behavior concerning ganging up on the human player?
Is that AI set to be aggressive?
I have experience that suggests this...;)

No, unless Firaxis did something because we haven't touched the AI....so your experience has nothing to do with ViSa.


Hmmm... I guess that makes sense. I guess with the fact that it's often A LOT longer between advances, it just seems like the workers are pissed off a lot more than they are in vanilla...

A LOT longer between advances? I don't understand that at all because if anything people have complained tech moves too quick. ViSa is not a drastic change from Civ like some other mods....just MORE :)


just thought I would post a couple of bugs that I have seen recently

KGB wonder video doesn't play
AI places no value on lost civilization or ruins resources, they won't give you anything for them and if they have them you can offer them nothing for them and get them.
I know that it was reported before but with the deer rider, the rider only shows up as pink, I saw the same thing with a landshneckt

Yeah those are all things that have bugged me....unfortunately they haven't been a priority but we hope to get all of these for v3.0


Found a couple of bugs today mig 15's apear as a big red dot so now i have like 10 cities with red dots flying around them :)

Not sure if this ones a bug or not but i recently took deli (there Capital) from the indians, now every couple turns the city revolts for no reason i built the globe theater there just so they wouldn't revolt, am i missing something here :)


got another question i edited the unit Xml for the carrier to increase its cargo cap and now visa wont load any idea how i can fix this

First report of MIG-15's I believe and city revolts could be a general bug as it shouldn't be related to ViSa.

Changing cargo capacity and then starting a new game should be no problem, so obviously you have corrupted the XML somehow....which it should give an error on load to help debug it.


I was told of the VISA mod from a friend of mine and it is more than worth the DL.

I have several problems though running it im not sure if it is just my Video card ( Nvidia GFX) but i get Bad memory allocation alot and i cant play a single video for any wonder visa or not. Any help on this would be appreciated.

Great great work on the MOD it is amazing what people can do to games these days. Also TY for not charging 39.99 for it. well worth the price though

Nvidia normally is fine so something else must be wrong with your Civ install...no idea what, sorry.
 
I couldn't run the installer. It finishes copying new files then I get this error:
"There is a problem with this Windows Installer package. A script required for this install to complete could not be run".
Has anyone gotten this or know how to correct it?
 
I couldn't run the installer. It finishes copying new files then I get this error:
"There is a problem with this Windows Installer package. A script required for this install to complete could not be run".
Has anyone gotten this or know how to correct it?

mrgenie has talked about some Microsoft components being needed that every copy of Windows should have....I don't remember off the top of my head what is needed....

You can download v1.2 full which is just a RAR, then v2.1 patch then the Registry Fix.....this method bypasses all the installer versions.
 
We haven't kept real good count of total downloads and a number of folks have downloaded multiple times....but I am fairly confident in these numbers.

3,000+ full v2.0 downloads
2,000-2,500+ patch v2.1 downloads

:dance: :beer: :bounce: :thanx:
 
Ok. Here is a "bug" I am dealing with.

I want to ADD some units to the game. However, a very strange thing happens once I add more than three or four new units. Every turn, every time a unit is selected (any unit at all -- not just the new ones) a pop-up menu asks me "What player do you want to improve relations with?"

This is seriously cramping my style because, like you, I consider the work of others a mere platform for my own creativity and I seriously want my new units!!! :-)

Can you help?
 
Ok. Here is a "bug" I am dealing with.

I want to ADD some units to the game. However, a very strange thing happens once I add more than three or four new units. Every turn, every time a unit is selected (any unit at all -- not just the new ones) a pop-up menu asks me "What player do you want to improve relations with?"

This is seriously cramping my style because, like you, I consider the work of others a mere platform for my own creativity and I seriously want my new units!!! :-)

Can you help?

You have a bug in the XML I am sure....where amoungst the 50,000+ lines I have no idea :p

We have more than enough work just on ViSa so we don't support any mods of ViSa done by others....we will answer what questions we can but we won't troubleshoot somebody else's coding, sorry.
 
that error i get when i try and change the cargo cap for carrier from 3 to 6 is
XML Load Error
Failed Loading XML File XML\units/civ4unitinfos.xml.[.\FXML.cpp:133] Error parsingXML File:
XML\units/civ4unitinfos.xml
Reason: Invald at the top level of the document.
Line: 1,1
Source: i (looks like an i with 2 pionts)>>(then an upside down ? mark) <?xml version"1.0"?>

then i get a huge string of xml errors i tried it a couple of times got same thang i must be doing something wrong but have know idea what i just change 1 number.
 
Hi forsaken, be careful that when you change the carriers value. When i first started playing with civ4unitinfos i made many simple mistakes. for example deleting the < or > by accident. This caused much headaches. By the way I was able to change the carrier from 3 - 6, and it loaded fine. I think you may need to do a clean install, or install to desktop and then compare your changes with visa to figure out your errors. Good Luck!
 
Hi forsaken, be careful that when you change the carriers value. When i first started playing with civ4unitinfos i made many simple mistakes. for example deleting the < or > by accident. This caused much headaches. By the way I was able to change the carrier from 3 - 6, and it loaded fine. I think you may need to do a clean install, or install to desktop and then compare your changes with visa to figure out your errors. Good Luck!


thats the funny part all i did was change it from a 3 to a 6 thats it nothing else:cry: i dont understand why it is doing this
 
Add that one druidism mod, I love that mod and... well I'm a druid irl o_o

plus its my favorite dnd class and it just honors my ancetors...

whatever the case it'd be nice :D
 
Forsaken wrote:
"that error i get when i try and change the cargo cap for carrier from 3 to 6 is
XML Load Error
Failed Loading XML File XML\units/civ4unitinfos.xml.[.\FXML.cpp:133] Error parsingXML File:
XML\units/civ4unitinfos.xml
Reason: Invald at the top level of the document.
Line: 1,1
Source: i (looks like an i with 2 pionts)>>(then an upside down ? mark) <?xml version"1.0"?>

then i get a huge string of xml errors i tried it a couple of times got same thang i must be doing something wrong but have know idea what i just change 1 number."
__________________

I had the exact same problem. Turns out the editor was sticking some garbage first character in the file (which I couldn't see!), turning the rest of it into nonsense. Try just editing the file with Notepad, starting with a good XML. The clue that this is the same problem is that the error is flagged at Line 1,1, the very first character of the file.

Alondin, Master of Making Mistakes
 
Alondin, is that anything similar to fixing this problem I have with this loading?

When I'm loading the mod it will get an error saying that the program is trying to close in an unusual way or something...
 
Forsaken wrote:
"that error i get when i try and change the cargo cap for carrier from 3 to 6 is
XML Load Error
Failed Loading XML File XML\units/civ4unitinfos.xml.[.\FXML.cpp:133] Error parsingXML File:
XML\units/civ4unitinfos.xml
Reason: Invald at the top level of the document.
Line: 1,1
Source: i (looks like an i with 2 pionts)>>(then an upside down ? mark) <?xml version"1.0"?>

then i get a huge string of xml errors i tried it a couple of times got same thang i must be doing something wrong but have know idea what i just change 1 number."
__________________

I had the exact same problem. Turns out the editor was sticking some garbage first character in the file (which I couldn't see!), turning the rest of it into nonsense. Try just editing the file with Notepad, starting with a good XML. The clue that this is the same problem is that the error is flagged at Line 1,1, the very first character of the file.

Alondin, Master of Making Mistakes


perfect thats the answer i was looking for because i didn't use note pad i just used edit from the right click menu :D

i take that back even with note pad i still get that loading error guess i dont get to increase the carriers cargo cap lol


HAHAHA this is great just for shits anf giggles i tried editing it with word pad and aparently it worked civ loaded up and i went into my save game and the carrier cargo cap is 6 instead of 3 haha kinda funny i dont have any clue as too why it wouldn't work after opening it with word pad
 
Well no mod goes with out it's faults I guess. However I still need to know... how do I fix my game so that when loading the mod I dont get an error? It says... like "the program has requested to close the program in an unusual way" or something to that effect...
 
sounds like a graphics driver problem to me but i could be wrong

i got the same type of message when i tried to run a difrent game because my grapics card couldn't handle the game
 
so basically... i have to get a new graphics card?
well crapola.... XP
 
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