Bug report
Due to culture leak through trade routes (seemingly), the total nationality sometimes overwlows 100%. In most cases it doesn't influence the gameplay much, but sometimes it achieves the values like 500% and the city starts revolving for "we want to join motherland!" reason.
I think, it is clear from the attached picture. One turn before this screenshot was taken, there was "0% tibetian" only.
I like the idea of the culture leak. But until the problem is resolved, I play with the culture leak option turned off.
I found a lot of the problems i had with slow loading went away when i uninstalled totally then reinstalled.
Hello Seady.
Before doing that myself, did you clear your cache before
each game ? because if you did I'll probably reinstall mine too.
Are there any maps built for this mod?
First of all let me thank you for this great mod .
Now to the main reason for my posting: the foreign language incompatibility of this mod . I managed to make it work with other languages or to be more precise to make it work with the german version (I also translated some more stuff into german, mainly the units, buildings and techs but didn't translated the pedia stuff nor the new diplomacy stuff and the civs also need some more translation). In the other 3 languages (french, spanish, italian) there`s also no more missing text but as I didn't have the time to copy the english text most of the new stuff will display only as 'not translated' in these languages. Get the files here (replace the Text folder in the ViSa/xml directory).
Another thing that you probably already know and corrected for the next version is the mislinked txt keys for some new civics (see attached screenshot).
A fix to label the Quote panel in CvPediaTech screen.
great mod guys. was wondering when your next patch comes out and if it will have any extra units for the brits? like tornado challanger11 as england seem to lack other civs in the later part of the game.
love the mod by the way this mod made me go buy warlords.
Can someone tell me from where the music comes that is used for the Title screen? It's awsome!
How do you integrate another era into ViSa? I can't find any documentation on adding eras (which xml files for example) and am not sure how the genetic era can slot in.
Just wanted to post and say THANK YOU for an amazing mod. After a few days of a learning curve figuring out the HUGE amount of changes, I finally have a decent civilization up and running, and am blown away at how good this mod is. Nice work all...
Well Firaxis tells you which files to edit right in the CIV4EraInfos.XML to remove an Era so those are the files to add an Era as well.
I haven't done it myself but that seems pretty simple....and you can just use WinMerge to compare G Era files to plain Warlords to see every single change if you need to go that far.
Thanks for that, i'll tinker with that file and see what happens!
<!-- EraInfo - This structure describes the name and soundtracks for each era. -->
<!-- -->
<!-- MODDERS: Removing ERA's can cause problems if you are not careful. If you must remove them, you need to do the following: -->
<!-- 1. Clean up the references to the ERA's in CIV4BuildingInfos -->
<!-- 2. Clean up the references to the ERA's in CIV4TechInfos -->
<!-- 3. Clean up the references to the ERA's in CIV4LeaderHeadInfos -->
<!-- 4. Clean up the references to the ERA's in CIV4CityLSystem -->
<!-- 5. Clean up the references to the ERA's in CIV4PlotLSystem -->
<!-- Good luck! -->