TheViking
The world is not enough
The message from MODA is simple this time:
Keep tax/sci/lux as it is now for 1 or 2 turns, depending on what things look like 1 turn from now. Then set lux=20% and sci=70-80% (80% was the outcome of the vote but the science advisor prefers 60-70% and some flexibility is neceassry anyway).
Follow the build queues and rush (buy) the RB items but sparingly.
Improve terrain according to the terrain improvement plan. A few notes: (a) Road the wine near BBF. (b) Maybe make more farmland S of LC once we have discovered refrigeration. (c) Transform the hill Dou is built on to plains but chop down any trees near Dou first since it is easier. (d) As indicated in the terrain improvement plan, no squares should be transformed for now, except for Dou's city square.
Since it was voted to start action against the Zulus, the Dou build queue needs slight modifications:
(1) Build/rush 4 crusaders/dragoons/cavalry there now. Exception: If it becomes possible to build a commodity caravans do so and rush it. (2) No barracks are necessary, the units built will lose the veteran status when they get upgraded and the Zulus are also very weak. (3) It might be a nice idea to build/rush one additional cavalry unit in Suggestions once the galleons are close. I like attacking with overwhelming force and to have some 'safety margin' when conducting peacekeeping operations.
Keep tax/sci/lux as it is now for 1 or 2 turns, depending on what things look like 1 turn from now. Then set lux=20% and sci=70-80% (80% was the outcome of the vote but the science advisor prefers 60-70% and some flexibility is neceassry anyway).
Follow the build queues and rush (buy) the RB items but sparingly.
Improve terrain according to the terrain improvement plan. A few notes: (a) Road the wine near BBF. (b) Maybe make more farmland S of LC once we have discovered refrigeration. (c) Transform the hill Dou is built on to plains but chop down any trees near Dou first since it is easier. (d) As indicated in the terrain improvement plan, no squares should be transformed for now, except for Dou's city square.
Since it was voted to start action against the Zulus, the Dou build queue needs slight modifications:
(1) Build/rush 4 crusaders/dragoons/cavalry there now. Exception: If it becomes possible to build a commodity caravans do so and rush it. (2) No barracks are necessary, the units built will lose the veteran status when they get upgraded and the Zulus are also very weak. (3) It might be a nice idea to build/rush one additional cavalry unit in Suggestions once the galleons are close. I like attacking with overwhelming force and to have some 'safety margin' when conducting peacekeeping operations.