[MODCOM]Water Animals Mod

Definatly something to add to the PA Mod (Mutated Sharks, Giant Octupi, etc. - I was planning on making something similar down the road now I dont have to :)

Cheers for this. :cheers:

I agree that you should make a variable to limit the number spawned outside of the overall animal spawn rates though...maybe even make a way to limit it PER UNIT... so for example Giant Sharks might spawn more frequently than Kraken.

-S
 
Hi, I would love to include this in our Smac mod. To generate the "isles of the deep" or naval mind worms.


Do I have you permission, Lopez?

If you are looking to expand it further, I would love to be able to spawn several mindworms which are transports and carry other units on them. These units would be transported to the land via the isles of the deep and raid land citys.(or water cities)

You could also use the same developments for a pirates mod (pirate raidng parties?) or an old uk mod, to simulate the viking raiding parties.
 
We need more animal graphics! :mad:

If we have some nice whales and sharks, this will be a fine addition to even historical mods. As it stands, the Kraken is just a bit silly for a historical mod.
 
We need more animal graphics! :mad:

If we have some nice whales and sharks, this will be a fine addition to even historical mods. As it stands, the Kraken is just a bit silly for a historical mod.
If someone wants to make them, I'll add them. Unfortunately, I can't make units. :(
 
Updated to be compatible with Beyond the Sword v3.19
 
I use this mod in Rise of Mankind - my version only ;) Better or other units would be good. However a Python version that works with 3.19 means that I could pillage/convert it to work with some special land units - Locust swarms for example.:mischief:
 
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