Water Animals Mod By: TheLopez Last Updated 08/20/10 Version: v0.4BtS Patch Compatibility: Beyond the Sword v3.19 MP Compatible: ? Download Mod v0.4BtS Version: v0.3w Patch Compatibility: Warlords v126.96.36.199 MP Compatible: ? Download Mod v0.3w Version: v0.2 Patch Compatibility: v1.61 MP Compatible: ? Download Mod v0.2 Description: This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly. So for instance if a water animal should trawl through ocean and water plots then the terrain native should be set in the unit definition like this: Spoiler : [PRE] <TerrainNatives> <TerrainNative> <TerrainType>TERRAIN_OCEAN</TerrainType> <bTerrainNative>1</bTerrainNative> </TerrainNative> <TerrainNative> <TerrainType>TERRAIN_COAST</TerrainType> <bTerrainNative>1</bTerrainNative> </TerrainNative> </TerrainNatives> [/PRE] As an example I have included Chalid's newly introduced Kraken. Installation Instructions: 1) Unzip this into the "civ4_install_folder\Mods\" folder. 2) Open the CivilizationIV.ini configuration file 3) Change the Mod line to read: Mod = Mods\Water Animals Mod 4) Load the game. 5) Then play as normal. -----Game Play----- Spoiler : - Allows water animals to be automatically spawned by the game. -----Units----- Spoiler : Kraken: - Strength: 12 - Movement: 5 -----Notes to Modmakers----- If you want to use the Water Animals Mod in your mod I have tried to make things as easy as possible for you. In the XML files modified sections are enclosed by: <!-- --> <!-- Water Animals Mod Start --> <!-- --> and <!-- --> <!-- Water Animals Mod End --> <!-- --> In the SDK files I have added // < Water Animals Mod Start > and // < Water Animals Mod End > in all of the places that I have made changes to the original files. As part of the changes to the SDK files I have also exposed several new methods to python, they are: int getWaterAnimalSpawnChance() const; void setWaterAnimalSpawnChance(int iNewValue); void changeWaterAnimalSpawnChance(int iChange); -----Version Information----- -----v0.4BtS------ - Updated to be compatible with Beyond the Sword v3.19 patch. Spoiler : -----v0.3w------ - Updated to be compatible with Warlords v188.8.131.52 patch. -----v0.2------ - Integrated Dr. Elmer Jiggle's INI file parser code - Added the configurable option allowing players to specify the chance that a water animal will spawned. - Updated several SDK files to allow players to update the chance that a water animal will be spawned. -----v0.1------ - Setup Water Animals Mod infrastructure - Added Chalids Kraken unit - Updated the DLL to allow water animals to be spawned like every other animal -----===Credits & Thanks===----- - Exavier Composite Mod - readme.txt format - Chalid For providing an excellent water animal. - Dr Elmer Jiggle For providing the INI file parser code allowing for players to customize this mod without having to touch the python code!!!